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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef JINGLE_GLUE_PSEUDOTCP_ADAPTER_H_
      6 #define JINGLE_GLUE_PSEUDOTCP_ADAPTER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/compiler_specific.h"
     10 #include "base/memory/ref_counted.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "base/threading/non_thread_safe.h"
     13 #include "base/timer/timer.h"
     14 #include "net/base/net_log.h"
     15 #include "net/socket/stream_socket.h"
     16 #include "third_party/libjingle/source/talk/p2p/base/pseudotcp.h"
     17 
     18 namespace jingle_glue {
     19 
     20 // PseudoTcpAdapter adapts a connectionless net::Socket to a connection-
     21 // oriented net::StreamSocket using PseudoTcp.  Because net::StreamSockets
     22 // can be deleted during callbacks, while PseudoTcp cannot, the core of the
     23 // PseudoTcpAdapter is reference counted, with a reference held by the
     24 // adapter, and an additional reference held on the stack during callbacks.
     25 class PseudoTcpAdapter : public net::StreamSocket, base::NonThreadSafe {
     26  public:
     27   // Creates an adapter for the supplied Socket.  |socket| should already
     28   // be ready for use, and ownership of it will be assumed by the adapter.
     29   PseudoTcpAdapter(net::Socket* socket);
     30   virtual ~PseudoTcpAdapter();
     31 
     32   // net::Socket implementation.
     33   virtual int Read(net::IOBuffer* buffer, int buffer_size,
     34                    const net::CompletionCallback& callback) OVERRIDE;
     35   virtual int Write(net::IOBuffer* buffer, int buffer_size,
     36                     const net::CompletionCallback& callback) OVERRIDE;
     37   virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
     38   virtual bool SetSendBufferSize(int32 size) OVERRIDE;
     39 
     40   // net::StreamSocket implementation.
     41   virtual int Connect(const net::CompletionCallback& callback) OVERRIDE;
     42   virtual void Disconnect() OVERRIDE;
     43   virtual bool IsConnected() const OVERRIDE;
     44   virtual bool IsConnectedAndIdle() const OVERRIDE;
     45   virtual int GetPeerAddress(net::IPEndPoint* address) const OVERRIDE;
     46   virtual int GetLocalAddress(net::IPEndPoint* address) const OVERRIDE;
     47   virtual const net::BoundNetLog& NetLog() const OVERRIDE;
     48   virtual void SetSubresourceSpeculation() OVERRIDE;
     49   virtual void SetOmniboxSpeculation() OVERRIDE;
     50   virtual bool WasEverUsed() const OVERRIDE;
     51   virtual bool UsingTCPFastOpen() const OVERRIDE;
     52   virtual bool WasNpnNegotiated() const OVERRIDE;
     53   virtual net::NextProto GetNegotiatedProtocol() const OVERRIDE;
     54   virtual bool GetSSLInfo(net::SSLInfo* ssl_info) OVERRIDE;
     55 
     56   // Set the delay for sending ACK.
     57   void SetAckDelay(int delay_ms);
     58 
     59   // Set whether Nagle's algorithm is enabled.
     60   void SetNoDelay(bool no_delay);
     61 
     62   // When write_waits_for_send flag is set to true the Write() method
     63   // will wait until the data is sent to the remote end before the
     64   // write completes (it still doesn't wait until the data is received
     65   // and acknowledged by the remote end). Otherwise write completes
     66   // after the data has been copied to the send buffer.
     67   //
     68   // This flag is useful in cases when the sender needs to get
     69   // feedback from the connection when it is congested. E.g. remoting
     70   // host uses this feature to adjust screen capturing rate according
     71   // to the available bandwidth. In the same time it may negatively
     72   // impact performance in some cases. E.g. when the sender writes one
     73   // byte at a time then each byte will always be sent in a separate
     74   // packet.
     75   //
     76   // TODO(sergeyu): Remove this flag once remoting has a better
     77   // flow-control solution.
     78   void SetWriteWaitsForSend(bool write_waits_for_send);
     79 
     80  private:
     81   class Core;
     82 
     83   scoped_refptr<Core> core_;
     84 
     85   net::BoundNetLog net_log_;
     86 
     87   DISALLOW_COPY_AND_ASSIGN(PseudoTcpAdapter);
     88 };
     89 
     90 }  // namespace jingle_glue
     91 
     92 #endif  // JINGLE_GLUE_STREAM_SOCKET_ADAPTER_H_
     93