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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      6 #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
      7 
      8 #include <string>
      9 
     10 #include "base/basictypes.h"
     11 #include "base/gtest_prod_util.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "net/base/address_list.h"
     15 #include "net/base/completion_callback.h"
     16 #include "net/base/net_errors.h"
     17 #include "net/base/net_log.h"
     18 #include "net/dns/host_resolver.h"
     19 #include "net/dns/single_request_host_resolver.h"
     20 #include "net/socket/stream_socket.h"
     21 
     22 namespace net {
     23 
     24 class ClientSocketHandle;
     25 class BoundNetLog;
     26 
     27 // The SOCKS client socket implementation
     28 class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket {
     29  public:
     30   // Takes ownership of the |transport_socket|, which should already be
     31   // connected by the time Connect() is called.
     32   //
     33   // |req_info| contains the hostname and port to which the socket above will
     34   // communicate to via the socks layer. For testing the referrer is optional.
     35   SOCKSClientSocket(ClientSocketHandle* transport_socket,
     36                     const HostResolver::RequestInfo& req_info,
     37                     HostResolver* host_resolver);
     38 
     39   // Deprecated constructor (http://crbug.com/37810) that takes a StreamSocket.
     40   SOCKSClientSocket(StreamSocket* transport_socket,
     41                     const HostResolver::RequestInfo& req_info,
     42                     HostResolver* host_resolver);
     43 
     44   // On destruction Disconnect() is called.
     45   virtual ~SOCKSClientSocket();
     46 
     47   // StreamSocket implementation.
     48 
     49   // Does the SOCKS handshake and completes the protocol.
     50   virtual int Connect(const CompletionCallback& callback) OVERRIDE;
     51   virtual void Disconnect() OVERRIDE;
     52   virtual bool IsConnected() const OVERRIDE;
     53   virtual bool IsConnectedAndIdle() const OVERRIDE;
     54   virtual const BoundNetLog& NetLog() const OVERRIDE;
     55   virtual void SetSubresourceSpeculation() OVERRIDE;
     56   virtual void SetOmniboxSpeculation() OVERRIDE;
     57   virtual bool WasEverUsed() const OVERRIDE;
     58   virtual bool UsingTCPFastOpen() const OVERRIDE;
     59   virtual bool WasNpnNegotiated() const OVERRIDE;
     60   virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
     61   virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
     62 
     63   // Socket implementation.
     64   virtual int Read(IOBuffer* buf,
     65                    int buf_len,
     66                    const CompletionCallback& callback) OVERRIDE;
     67   virtual int Write(IOBuffer* buf,
     68                     int buf_len,
     69                     const CompletionCallback& callback) OVERRIDE;
     70 
     71   virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
     72   virtual bool SetSendBufferSize(int32 size) OVERRIDE;
     73 
     74   virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
     75   virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
     76 
     77  private:
     78   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake);
     79   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS);
     80   FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
     81 
     82   enum State {
     83     STATE_RESOLVE_HOST,
     84     STATE_RESOLVE_HOST_COMPLETE,
     85     STATE_HANDSHAKE_WRITE,
     86     STATE_HANDSHAKE_WRITE_COMPLETE,
     87     STATE_HANDSHAKE_READ,
     88     STATE_HANDSHAKE_READ_COMPLETE,
     89     STATE_NONE,
     90   };
     91 
     92   void DoCallback(int result);
     93   void OnIOComplete(int result);
     94 
     95   int DoLoop(int last_io_result);
     96   int DoResolveHost();
     97   int DoResolveHostComplete(int result);
     98   int DoHandshakeRead();
     99   int DoHandshakeReadComplete(int result);
    100   int DoHandshakeWrite();
    101   int DoHandshakeWriteComplete(int result);
    102 
    103   const std::string BuildHandshakeWriteBuffer() const;
    104 
    105   // Stores the underlying socket.
    106   scoped_ptr<ClientSocketHandle> transport_;
    107 
    108   State next_state_;
    109 
    110   // Stores the callback to the layer above, called on completing Connect().
    111   CompletionCallback user_callback_;
    112 
    113   // This IOBuffer is used by the class to read and write
    114   // SOCKS handshake data. The length contains the expected size to
    115   // read or write.
    116   scoped_refptr<IOBuffer> handshake_buf_;
    117 
    118   // While writing, this buffer stores the complete write handshake data.
    119   // While reading, it stores the handshake information received so far.
    120   std::string buffer_;
    121 
    122   // This becomes true when the SOCKS handshake has completed and the
    123   // overlying connection is free to communicate.
    124   bool completed_handshake_;
    125 
    126   // These contain the bytes sent / received by the SOCKS handshake.
    127   size_t bytes_sent_;
    128   size_t bytes_received_;
    129 
    130   // Used to resolve the hostname to which the SOCKS proxy will connect.
    131   SingleRequestHostResolver host_resolver_;
    132   AddressList addresses_;
    133   HostResolver::RequestInfo host_request_info_;
    134 
    135   BoundNetLog net_log_;
    136 
    137   DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
    138 };
    139 
    140 }  // namespace net
    141 
    142 #endif  // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
    143