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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "skia/ext/skia_utils_ios.h"
      6 
      7 #import <ImageIO/ImageIO.h>
      8 #import <UIKit/UIKit.h>
      9 
     10 #include "base/logging.h"
     11 #include "base/mac/scoped_cftyperef.h"
     12 #include "third_party/skia/include/utils/mac/SkCGUtils.h"
     13 
     14 namespace gfx {
     15 
     16 SkBitmap CGImageToSkBitmap(CGImageRef image, CGSize size, bool is_opaque) {
     17   SkBitmap bitmap;
     18   if (!image)
     19     return bitmap;
     20 
     21   bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height);
     22   if (!bitmap.allocPixels())
     23     return bitmap;
     24 
     25   bitmap.setIsOpaque(is_opaque);
     26   void* data = bitmap.getPixels();
     27 
     28   // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
     29   // recommends these flags for improved CG performance.
     30 #define HAS_ARGB_SHIFTS(a, r, g, b) \
     31             (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
     32              && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
     33 #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
     34   base::ScopedCFTypeRef<CGColorSpaceRef> color_space(
     35       CGColorSpaceCreateDeviceRGB());
     36   base::ScopedCFTypeRef<CGContextRef> context(CGBitmapContextCreate(
     37       data,
     38       size.width,
     39       size.height,
     40       8,
     41       size.width * 4,
     42       color_space,
     43       kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
     44 #else
     45 #error We require that Skia's and CoreGraphics's recommended \
     46        image memory layout match.
     47 #endif
     48 #undef HAS_ARGB_SHIFTS
     49 
     50   DCHECK(context);
     51   if (!context)
     52     return bitmap;
     53 
     54   CGRect imageRect = CGRectMake(0.0, 0.0, size.width, size.height);
     55   CGContextSetBlendMode(context, kCGBlendModeCopy);
     56   CGContextDrawImage(context, imageRect, image);
     57 
     58   return bitmap;
     59 }
     60 
     61 UIImage* SkBitmapToUIImageWithColorSpace(const SkBitmap& skia_bitmap,
     62                                          CGFloat scale,
     63                                          CGColorSpaceRef color_space) {
     64   if (skia_bitmap.isNull())
     65     return nil;
     66 
     67   // First convert SkBitmap to CGImageRef.
     68   base::ScopedCFTypeRef<CGImageRef> cg_image(
     69       SkCreateCGImageRefWithColorspace(skia_bitmap, color_space));
     70 
     71   // Now convert to UIImage.
     72   return [UIImage imageWithCGImage:cg_image.get()
     73                              scale:scale
     74                        orientation:UIImageOrientationUp];
     75 }
     76 
     77 std::vector<SkBitmap> ImageDataToSkBitmaps(NSData* image_data) {
     78   DCHECK(image_data);
     79   base::ScopedCFTypeRef<CFDictionaryRef> empty_dictionary(
     80       CFDictionaryCreate(NULL, NULL, NULL, 0, NULL, NULL));
     81   std::vector<SkBitmap> frames;
     82 
     83   base::ScopedCFTypeRef<CGImageSourceRef> source(
     84       CGImageSourceCreateWithData((CFDataRef)image_data, empty_dictionary));
     85 
     86   size_t count = CGImageSourceGetCount(source);
     87   for (size_t index = 0; index < count; ++index) {
     88     base::ScopedCFTypeRef<CGImageRef> cg_image(
     89         CGImageSourceCreateImageAtIndex(source, index, empty_dictionary));
     90 
     91     CGSize size = CGSizeMake(CGImageGetWidth(cg_image),
     92                              CGImageGetHeight(cg_image));
     93     const SkBitmap bitmap = CGImageToSkBitmap(cg_image, size, false);
     94     if (!bitmap.empty())
     95       frames.push_back(bitmap);
     96   }
     97 
     98   DLOG_IF(WARNING, frames.size() != count) << "Only decoded " << frames.size()
     99       << " frames for " << count << " expected.";
    100   return frames;
    101 }
    102 
    103 }  // namespace gfx
    104