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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef SQL_STATEMENT_H_
      6 #define SQL_STATEMENT_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/basictypes.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/strings/string16.h"
     14 #include "sql/connection.h"
     15 #include "sql/sql_export.h"
     16 
     17 namespace sql {
     18 
     19 // Possible return values from ColumnType in a statement. These should match
     20 // the values in sqlite3.h.
     21 enum ColType {
     22   COLUMN_TYPE_INTEGER = 1,
     23   COLUMN_TYPE_FLOAT = 2,
     24   COLUMN_TYPE_TEXT = 3,
     25   COLUMN_TYPE_BLOB = 4,
     26   COLUMN_TYPE_NULL = 5,
     27 };
     28 
     29 // Normal usage:
     30 //   sql::Statement s(connection_.GetUniqueStatement(...));
     31 //   s.BindInt(0, a);
     32 //   if (s.Step())
     33 //     return s.ColumnString(0);
     34 //
     35 //   If there are errors getting the statement, the statement will be inert; no
     36 //   mutating or database-access methods will work. If you need to check for
     37 //   validity, use:
     38 //   if (!s.is_valid())
     39 //     return false;
     40 //
     41 // Step() and Run() just return true to signal success. If you want to handle
     42 // specific errors such as database corruption, install an error handler in
     43 // in the connection object using set_error_delegate().
     44 class SQL_EXPORT Statement {
     45  public:
     46   // Creates an uninitialized statement. The statement will be invalid until
     47   // you initialize it via Assign.
     48   Statement();
     49 
     50   explicit Statement(scoped_refptr<Connection::StatementRef> ref);
     51   ~Statement();
     52 
     53   // Initializes this object with the given statement, which may or may not
     54   // be valid. Use is_valid() to check if it's OK.
     55   void Assign(scoped_refptr<Connection::StatementRef> ref);
     56 
     57   // Resets the statement to an uninitialized state corrosponding to
     58   // the default constructor, releasing the StatementRef.
     59   void Clear();
     60 
     61   // Returns true if the statement can be executed. All functions can still
     62   // be used if the statement is invalid, but they will return failure or some
     63   // default value. This is because the statement can become invalid in the
     64   // middle of executing a command if there is a serious error and the database
     65   // has to be reset.
     66   bool is_valid() const { return ref_->is_valid(); }
     67 
     68   // Running -------------------------------------------------------------------
     69 
     70   // Executes the statement, returning true on success. This is like Step but
     71   // for when there is no output, like an INSERT statement.
     72   bool Run();
     73 
     74   // Executes the statement, returning true if there is a row of data returned.
     75   // You can keep calling Step() until it returns false to iterate through all
     76   // the rows in your result set.
     77   //
     78   // When Step returns false, the result is either that there is no more data
     79   // or there is an error. This makes it most convenient for loop usage. If you
     80   // need to disambiguate these cases, use Succeeded().
     81   //
     82   // Typical example:
     83   //   while (s.Step()) {
     84   //     ...
     85   //   }
     86   //   return s.Succeeded();
     87   bool Step();
     88 
     89   // Resets the statement to its initial condition. This includes any current
     90   // result row, and also the bound variables if the |clear_bound_vars| is true.
     91   void Reset(bool clear_bound_vars);
     92 
     93   // Returns true if the last executed thing in this statement succeeded. If
     94   // there was no last executed thing or the statement is invalid, this will
     95   // return false.
     96   bool Succeeded() const;
     97 
     98   // Binding -------------------------------------------------------------------
     99 
    100   // These all take a 0-based argument index and return true on success. You
    101   // may not always care about the return value (they'll DCHECK if they fail).
    102   // The main thing you may want to check is when binding large blobs or
    103   // strings there may be out of memory.
    104   bool BindNull(int col);
    105   bool BindBool(int col, bool val);
    106   bool BindInt(int col, int val);
    107   bool BindInt64(int col, int64 val);
    108   bool BindDouble(int col, double val);
    109   bool BindCString(int col, const char* val);
    110   bool BindString(int col, const std::string& val);
    111   bool BindString16(int col, const string16& value);
    112   bool BindBlob(int col, const void* value, int value_len);
    113 
    114   // Retrieving ----------------------------------------------------------------
    115 
    116   // Returns the number of output columns in the result.
    117   int ColumnCount() const;
    118 
    119   // Returns the type associated with the given column.
    120   //
    121   // Watch out: the type may be undefined if you've done something to cause a
    122   // "type conversion." This means requesting the value of a column of a type
    123   // where that type is not the native type. For safety, call ColumnType only
    124   // on a column before getting the value out in any way.
    125   ColType ColumnType(int col) const;
    126   ColType DeclaredColumnType(int col) const;
    127 
    128   // These all take a 0-based argument index.
    129   bool ColumnBool(int col) const;
    130   int ColumnInt(int col) const;
    131   int64 ColumnInt64(int col) const;
    132   double ColumnDouble(int col) const;
    133   std::string ColumnString(int col) const;
    134   string16 ColumnString16(int col) const;
    135 
    136   // When reading a blob, you can get a raw pointer to the underlying data,
    137   // along with the length, or you can just ask us to copy the blob into a
    138   // vector. Danger! ColumnBlob may return NULL if there is no data!
    139   int ColumnByteLength(int col) const;
    140   const void* ColumnBlob(int col) const;
    141   bool ColumnBlobAsString(int col, std::string* blob);
    142   bool ColumnBlobAsString16(int col, string16* val) const;
    143   bool ColumnBlobAsVector(int col, std::vector<char>* val) const;
    144   bool ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const;
    145 
    146   // Diagnostics --------------------------------------------------------------
    147 
    148   // Returns the original text of sql statement. Do not keep a pointer to it.
    149   const char* GetSQLStatement();
    150 
    151  private:
    152   // This is intended to check for serious errors and report them to the
    153   // connection object. It takes a sqlite error code, and returns the same
    154   // code. Currently this function just updates the succeeded flag, but will be
    155   // enhanced in the future to do the notification.
    156   int CheckError(int err);
    157 
    158   // Contraction for checking an error code against SQLITE_OK. Does not set the
    159   // succeeded flag.
    160   bool CheckOk(int err) const;
    161 
    162   // Should be called by all mutating methods to check that the statement is
    163   // valid. Returns true if the statement is valid. DCHECKS and returns false
    164   // if it is not.
    165   // The reason for this is to handle two specific cases in which a Statement
    166   // may be invalid. The first case is that the programmer made an SQL error.
    167   // Those cases need to be DCHECKed so that we are guaranteed to find them
    168   // before release. The second case is that the computer has an error (probably
    169   // out of disk space) which is prohibiting the correct operation of the
    170   // database. Our testing apparatus should not exhibit this defect, but release
    171   // situations may. Therefore, the code is handling disjoint situations in
    172   // release and test. In test, we're ensuring correct SQL. In release, we're
    173   // ensuring that contracts are honored in error edge cases.
    174   bool CheckValid() const;
    175 
    176   // The actual sqlite statement. This may be unique to us, or it may be cached
    177   // by the connection, which is why it's refcounted. This pointer is
    178   // guaranteed non-NULL.
    179   scoped_refptr<Connection::StatementRef> ref_;
    180 
    181   // See Succeeded() for what this holds.
    182   bool succeeded_;
    183 
    184   DISALLOW_COPY_AND_ASSIGN(Statement);
    185 };
    186 
    187 }  // namespace sql
    188 
    189 #endif  // SQL_STATEMENT_H_
    190