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      1 /*
      2  * Copyright (C) 2011, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "V8AudioBufferSourceNode.h"
     30 
     31 #include "V8AudioBuffer.h"
     32 #include "bindings/v8/V8Binding.h"
     33 #include "modules/webaudio/AudioBuffer.h"
     34 #include "modules/webaudio/AudioBufferSourceNode.h"
     35 
     36 namespace WebCore {
     37 
     38 void V8AudioBufferSourceNode::bufferAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info)
     39 {
     40     v8::Handle<v8::Object> holder = info.Holder();
     41     AudioBufferSourceNode* imp = V8AudioBufferSourceNode::toNative(holder);
     42 
     43     AudioBuffer* buffer = 0;
     44     if (V8AudioBuffer::HasInstance(value, info.GetIsolate(), worldType(info.GetIsolate()))) {
     45         buffer = V8AudioBuffer::toNative(value->ToObject());
     46         if (buffer && !imp->setBuffer(buffer)) {
     47             throwTypeError("AudioBuffer unsupported number of channels", info.GetIsolate());
     48             return;
     49         }
     50     }
     51 
     52     if (!buffer) {
     53         throwTypeError("Value is not of type AudioBuffer", info.GetIsolate());
     54         return;
     55     }
     56 }
     57 
     58 } // namespace WebCore
     59 
     60 #endif // ENABLE(WEB_AUDIO)
     61