1 /* 2 * Copyright (C) 2011, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "V8AudioBufferSourceNode.h" 30 31 #include "V8AudioBuffer.h" 32 #include "bindings/v8/V8Binding.h" 33 #include "modules/webaudio/AudioBuffer.h" 34 #include "modules/webaudio/AudioBufferSourceNode.h" 35 36 namespace WebCore { 37 38 void V8AudioBufferSourceNode::bufferAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::PropertyCallbackInfo<void>& info) 39 { 40 v8::Handle<v8::Object> holder = info.Holder(); 41 AudioBufferSourceNode* imp = V8AudioBufferSourceNode::toNative(holder); 42 43 AudioBuffer* buffer = 0; 44 if (V8AudioBuffer::HasInstance(value, info.GetIsolate(), worldType(info.GetIsolate()))) { 45 buffer = V8AudioBuffer::toNative(value->ToObject()); 46 if (buffer && !imp->setBuffer(buffer)) { 47 throwTypeError("AudioBuffer unsupported number of channels", info.GetIsolate()); 48 return; 49 } 50 } 51 52 if (!buffer) { 53 throwTypeError("Value is not of type AudioBuffer", info.GetIsolate()); 54 return; 55 } 56 } 57 58 } // namespace WebCore 59 60 #endif // ENABLE(WEB_AUDIO) 61