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      1 /*
      2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
      3  * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  *     * Redistributions of source code must retain the above copyright
     10  * notice, this list of conditions and the following disclaimer.
     11  *     * Redistributions in binary form must reproduce the above
     12  * copyright notice, this list of conditions and the following disclaimer
     13  * in the documentation and/or other materials provided with the
     14  * distribution.
     15  *     * Neither the name of Google Inc. nor the names of its
     16  * contributors may be used to endorse or promote products derived from
     17  * this software without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     20  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     21  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     22  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     23  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     24  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     25  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30  */
     31 
     32 #include "config.h"
     33 #include "V8HTMLCanvasElement.h"
     34 
     35 #include "V8CanvasRenderingContext2D.h"
     36 #include "V8Node.h"
     37 #include "V8WebGLRenderingContext.h"
     38 #include "bindings/v8/ExceptionState.h"
     39 #include "bindings/v8/V8Binding.h"
     40 #include "core/html/HTMLCanvasElement.h"
     41 #include "core/html/canvas/Canvas2DContextAttributes.h"
     42 #include "core/html/canvas/CanvasRenderingContext.h"
     43 #include "core/html/canvas/WebGLContextAttributes.h"
     44 #include "core/inspector/InspectorCanvasInstrumentation.h"
     45 #include "wtf/MathExtras.h"
     46 #include "wtf/text/WTFString.h"
     47 
     48 namespace WebCore {
     49 
     50 void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
     51 {
     52     v8::Handle<v8::Object> holder = args.Holder();
     53     HTMLCanvasElement* imp = V8HTMLCanvasElement::toNative(holder);
     54     String contextId = toWebCoreString(args[0]);
     55     RefPtr<CanvasContextAttributes> attrs;
     56     if (contextId == "webgl" || contextId == "experimental-webgl" || contextId == "webkit-3d") {
     57         RefPtr<WebGLContextAttributes> webGLAttrs = WebGLContextAttributes::create();
     58         if (args.Length() > 1 && args[1]->IsObject()) {
     59             v8::Handle<v8::Object> jsAttrs = args[1]->ToObject();
     60             v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha");
     61             if (jsAttrs->Has(alpha))
     62                 webGLAttrs->setAlpha(jsAttrs->Get(alpha)->BooleanValue());
     63             v8::Handle<v8::String> depth = v8::String::NewSymbol("depth");
     64             if (jsAttrs->Has(depth))
     65                 webGLAttrs->setDepth(jsAttrs->Get(depth)->BooleanValue());
     66             v8::Handle<v8::String> stencil = v8::String::NewSymbol("stencil");
     67             if (jsAttrs->Has(stencil))
     68                 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
     69             v8::Handle<v8::String> antialias = v8::String::NewSymbol("antialias");
     70             if (jsAttrs->Has(antialias))
     71                 webGLAttrs->setAntialias(jsAttrs->Get(antialias)->BooleanValue());
     72             v8::Handle<v8::String> premultipliedAlpha = v8::String::NewSymbol("premultipliedAlpha");
     73             if (jsAttrs->Has(premultipliedAlpha))
     74                 webGLAttrs->setPremultipliedAlpha(jsAttrs->Get(premultipliedAlpha)->BooleanValue());
     75             v8::Handle<v8::String> preserveDrawingBuffer = v8::String::NewSymbol("preserveDrawingBuffer");
     76             if (jsAttrs->Has(preserveDrawingBuffer))
     77                 webGLAttrs->setPreserveDrawingBuffer(jsAttrs->Get(preserveDrawingBuffer)->BooleanValue());
     78         }
     79         attrs = webGLAttrs;
     80     } else {
     81         RefPtr<Canvas2DContextAttributes> canvas2DAttrs = Canvas2DContextAttributes::create();
     82         if (args.Length() > 1 && args[1]->IsObject()) {
     83             v8::Handle<v8::Object> jsAttrs = args[1]->ToObject();
     84             v8::Handle<v8::String> alpha = v8::String::NewSymbol("alpha");
     85             if (jsAttrs->Has(alpha))
     86                 canvas2DAttrs->setAlpha(jsAttrs->Get(alpha)->BooleanValue());
     87         }
     88         attrs = canvas2DAttrs;
     89     }
     90     CanvasRenderingContext* result = imp->getContext(contextId, attrs.get());
     91     if (!result) {
     92         v8SetReturnValueNull(args);
     93         return;
     94     }
     95     if (result->is2d()) {
     96         v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<CanvasRenderingContext2D*>(result), args, imp);
     97         if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) {
     98             ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent());
     99             ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
    100             ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(imp->document(), context);
    101             if (!wrapped.hasNoValue()) {
    102                 v8SetReturnValue(args, wrapped.v8Value());
    103                 return;
    104             }
    105         }
    106         v8SetReturnValue(args, v8Result);
    107         return;
    108     }
    109     if (result->is3d()) {
    110         v8::Handle<v8::Value> v8Result = toV8Fast(static_cast<WebGLRenderingContext*>(result), args, imp);
    111         if (InspectorInstrumentation::canvasAgentEnabled(imp->document())) {
    112             ScriptState* scriptState = ScriptState::forContext(v8::Context::GetCurrent());
    113             ScriptObject glContext(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
    114             ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(imp->document(), glContext);
    115             if (!wrapped.hasNoValue()) {
    116                 v8SetReturnValue(args, wrapped.v8Value());
    117                 return;
    118             }
    119         }
    120         v8SetReturnValue(args, v8Result);
    121         return;
    122     }
    123     ASSERT_NOT_REACHED();
    124     v8SetReturnValueNull(args);
    125 }
    126 
    127 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
    128 {
    129     v8::Handle<v8::Object> holder = args.Holder();
    130     HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder);
    131     ExceptionState es(args.GetIsolate());
    132 
    133     String type = toWebCoreString(args[0]);
    134     double quality;
    135     double* qualityPtr = 0;
    136     if (args.Length() > 1 && args[1]->IsNumber()) {
    137         quality = args[1]->NumberValue();
    138         qualityPtr = &quality;
    139     }
    140 
    141     String result = canvas->toDataURL(type, qualityPtr, es);
    142     es.throwIfNeeded();
    143     v8SetReturnValueStringOrUndefined(args, result, args.GetIsolate());
    144 }
    145 
    146 } // namespace WebCore
    147