Home | History | Annotate | Download | only in animation
      1 /*
      2  * Copyright (c) 2013, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/animation/DocumentTimeline.h"
     33 
     34 #include "core/animation/Animation.h"
     35 #include "core/animation/KeyframeAnimationEffect.h"
     36 #include "core/animation/TimedItem.h"
     37 #include "core/dom/Document.h"
     38 #include "core/dom/Element.h"
     39 #include "core/dom/QualifiedName.h"
     40 #include "weborigin/KURL.h"
     41 #include <gtest/gtest.h>
     42 
     43 using namespace WebCore;
     44 
     45 namespace {
     46 
     47 class DocumentTimelineTest : public ::testing::Test {
     48 protected:
     49     virtual void SetUp()
     50     {
     51         document = Document::create();
     52         element = Element::create(nullQName() , document.get());
     53         timeline = DocumentTimeline::create(document.get());
     54     }
     55 
     56     RefPtr<Document> document;
     57     RefPtr<Element> element;
     58     RefPtr<DocumentTimeline> timeline;
     59     Timing timing;
     60 };
     61 
     62 TEST_F(DocumentTimelineTest, EmptyKeyframeAnimation)
     63 {
     64     RefPtr<KeyframeAnimationEffect> effect = KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector());
     65     RefPtr<Animation> anim = Animation::create(element.get(), effect, timing);
     66 
     67     EXPECT_TRUE(isNull(timeline->currentTime()));
     68 
     69     timeline->play(anim.get());
     70     EXPECT_TRUE(isNull(timeline->currentTime()));
     71 
     72     timeline->serviceAnimations(0);
     73     EXPECT_FLOAT_EQ(0, timeline->currentTime());
     74     EXPECT_TRUE(anim->compositableValues()->isEmpty());
     75 
     76     timeline->serviceAnimations(100);
     77     EXPECT_FLOAT_EQ(100, timeline->currentTime());
     78 }
     79 
     80 TEST_F(DocumentTimelineTest, PauseForTesting)
     81 {
     82     float seekTime = 1;
     83     RefPtr<Animation> anim1 = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing);
     84     RefPtr<Animation> anim2  = Animation::create(element.get(), KeyframeAnimationEffect::create(KeyframeAnimationEffect::KeyframeVector()), timing);
     85     RefPtr<Player> player1 = timeline->play(anim1.get());
     86     RefPtr<Player> player2 = timeline->play(anim2.get());
     87     timeline->pauseAnimationsForTesting(seekTime);
     88 
     89     EXPECT_FLOAT_EQ(seekTime, player1->currentTime());
     90     EXPECT_FLOAT_EQ(seekTime, player2->currentTime());
     91 }
     92 
     93 }
     94