Home | History | Annotate | Download | only in animation
      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef Player_h
     32 #define Player_h
     33 
     34 #include "core/animation/TimedItem.h"
     35 #include "wtf/RefPtr.h"
     36 
     37 namespace WebCore {
     38 
     39 class DocumentTimeline;
     40 
     41 class Player FINAL : public RefCounted<Player> {
     42 
     43 public:
     44     ~Player();
     45     static PassRefPtr<Player> create(DocumentTimeline*, TimedItem*);
     46 
     47     // Returns whether this player is still current or in effect.
     48     bool update();
     49     void cancel();
     50     double currentTime() const;
     51     void setCurrentTime(double);
     52     bool paused() const { return !isNull(m_pauseStartTime); }
     53     void setPaused(bool);
     54     double playbackRate() const { return m_playbackRate; }
     55     void setPlaybackRate(double);
     56     double startTime() const { return m_startTime; }
     57     double timeDrift() const;
     58     DocumentTimeline* timeline() { return m_timeline; }
     59 
     60 private:
     61     Player(DocumentTimeline*, TimedItem*);
     62     static double effectiveTime(double time) { return isNull(time) ? 0 : time; }
     63     inline double pausedTimeDrift() const;
     64     inline double currentTimeBeforeDrift() const;
     65 
     66     double m_pauseStartTime;
     67     double m_playbackRate;
     68     double m_timeDrift;
     69     const double m_startTime;
     70 
     71     RefPtr<TimedItem> m_content;
     72     DocumentTimeline* const m_timeline;
     73 };
     74 
     75 } // namespace
     76 
     77 #endif
     78