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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "core/animation/TimedItem.h"
     33 #include "core/animation/TimedItemCalculations.h"
     34 
     35 namespace WebCore {
     36 
     37 TimedItem::TimedItem(const Timing& timing, PassOwnPtr<TimedItemEventDelegate> eventDelegate)
     38     : m_parent(0)
     39     , m_player(0)
     40     , m_startTime(0)
     41     , m_specified(timing)
     42     , m_calculated()
     43     , m_eventDelegate(eventDelegate)
     44 {
     45     timing.assertValid();
     46 }
     47 
     48 void TimedItem::updateInheritedTime(double inheritedTime) const
     49 {
     50     const double localTime = inheritedTime - m_startTime;
     51     const double iterationDuration = m_specified.hasIterationDuration
     52         ? m_specified.iterationDuration
     53         : intrinsicIterationDuration();
     54 
     55     const double repeatedDuration = iterationDuration * m_specified.iterationCount;
     56     const double activeDuration = m_specified.playbackRate
     57         ? repeatedDuration / abs(m_specified.playbackRate)
     58         : std::numeric_limits<double>::infinity();
     59 
     60     const TimedItem::Phase phase = calculatePhase(activeDuration, localTime, m_specified);
     61     // FIXME: parentPhase depends on groups being implemented.
     62     const TimedItem::Phase parentPhase = TimedItem::PhaseActive;
     63     const double activeTime = calculateActiveTime(activeDuration, localTime, parentPhase, phase, m_specified);
     64 
     65     double currentIteration = nullValue();
     66     double timeFraction = nullValue();
     67     ASSERT(iterationDuration >= 0);
     68     if (iterationDuration) {
     69         const double startOffset = m_specified.iterationStart * iterationDuration;
     70         const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_specified);
     71         const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, m_specified);
     72 
     73         currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_specified);
     74         timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified) / iterationDuration;
     75     } else {
     76         const double iterationDuration = 1;
     77         const double repeatedDuration = iterationDuration * m_specified.iterationCount;
     78         const double activeDuration = m_specified.playbackRate ? repeatedDuration / abs(m_specified.playbackRate) : std::numeric_limits<double>::infinity();
     79         const double newLocalTime = localTime < m_specified.startDelay ? m_specified.startDelay - 1 : activeDuration + m_specified.startDelay;
     80         const TimedItem::Phase phase = calculatePhase(activeDuration, newLocalTime, m_specified);
     81         const double activeTime = calculateActiveTime(activeDuration, newLocalTime, parentPhase, phase, m_specified);
     82         const double startOffset = m_specified.iterationStart * iterationDuration;
     83         const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_specified);
     84         const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, m_specified);
     85 
     86         currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_specified);
     87         timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified);
     88     }
     89 
     90     const double lastIteration = m_calculated.currentIteration;
     91     m_calculated.currentIteration = currentIteration;
     92     m_calculated.activeDuration = activeDuration;
     93     m_calculated.timeFraction = timeFraction;
     94 
     95     const bool wasInEffect = m_calculated.isInEffect;
     96     const bool wasInPlay = m_calculated.isInPlay;
     97     m_calculated.isInEffect = !isNull(activeTime);
     98     m_calculated.isInPlay = phase == PhaseActive && (!m_parent || m_parent->isInPlay());
     99     m_calculated.isCurrent = phase == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
    100 
    101     if (m_eventDelegate && (isInPlay() != wasInPlay || (isInPlay() && lastIteration != currentIteration)))
    102         m_eventDelegate->onEventCondition(wasInPlay, isInPlay(), lastIteration, currentIteration);
    103 
    104     // FIXME: This probably shouldn't be recursive.
    105     updateChildrenAndEffects(wasInEffect);
    106 }
    107 
    108 TimedItem::CalculatedTiming::CalculatedTiming()
    109     : activeDuration(nullValue())
    110     , currentIteration(nullValue())
    111     , timeFraction(nullValue())
    112     , isCurrent(false)
    113     , isInEffect(false)
    114     , isInPlay(false)
    115 {
    116 }
    117 
    118 } // namespace WebCore
    119