1 /* 2 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "core/html/canvas/WebGLContextGroup.h" 29 30 #include "core/html/canvas/WebGLRenderingContext.h" 31 #include "core/html/canvas/WebGLSharedObject.h" 32 33 namespace WebCore { 34 35 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() 36 { 37 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); 38 return contextGroup.release(); 39 } 40 41 WebGLContextGroup::WebGLContextGroup() 42 { 43 } 44 45 WebGLContextGroup::~WebGLContextGroup() 46 { 47 detachAndRemoveAllObjects(); 48 } 49 50 GraphicsContext3D* WebGLContextGroup::getAGraphicsContext3D() 51 { 52 ASSERT(!m_contexts.isEmpty()); 53 HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); 54 return (*it)->graphicsContext3D(); 55 } 56 57 void WebGLContextGroup::addContext(WebGLRenderingContext* context) 58 { 59 m_contexts.add(context); 60 } 61 62 void WebGLContextGroup::removeContext(WebGLRenderingContext* context) 63 { 64 // We must call detachAndRemoveAllObjects before removing the last context. 65 if (m_contexts.size() == 1 && m_contexts.contains(context)) 66 detachAndRemoveAllObjects(); 67 68 m_contexts.remove(context); 69 } 70 71 void WebGLContextGroup::removeObject(WebGLSharedObject* object) 72 { 73 m_groupObjects.remove(object); 74 } 75 76 void WebGLContextGroup::addObject(WebGLSharedObject* object) 77 { 78 m_groupObjects.add(object); 79 } 80 81 void WebGLContextGroup::detachAndRemoveAllObjects() 82 { 83 while (!m_groupObjects.isEmpty()) { 84 HashSet<WebGLSharedObject*>::iterator it = m_groupObjects.begin(); 85 (*it)->detachContextGroup(); 86 } 87 } 88 89 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode mode) 90 { 91 // Detach must happen before loseContextImpl, which destroys the GraphicsContext3D 92 // and prevents groupObjects from being properly deleted. 93 detachAndRemoveAllObjects(); 94 95 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it != m_contexts.end(); ++it) 96 (*it)->loseContextImpl(mode); 97 } 98 99 } // namespace WebCore 100