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      1 /*
      2  * Copyright (C) 2011 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLContextGroup_h
     27 #define WebGLContextGroup_h
     28 
     29 #include "core/html/canvas/WebGLRenderingContext.h"
     30 #include "wtf/HashSet.h"
     31 #include "wtf/PassRefPtr.h"
     32 #include "wtf/RefCounted.h"
     33 
     34 namespace WebCore {
     35 
     36 class GraphicsContext3D;
     37 class WebGLExtension;
     38 class WebGLSharedObject;
     39 class WebGLRenderingContext;
     40 
     41 typedef int ExceptionCode;
     42 
     43 class WebGLContextGroup : public RefCounted<WebGLContextGroup> {
     44 public:
     45     static PassRefPtr<WebGLContextGroup> create();
     46     virtual ~WebGLContextGroup();
     47 
     48     void addContext(WebGLRenderingContext*);
     49     void removeContext(WebGLRenderingContext*);
     50 
     51     void addObject(WebGLSharedObject*);
     52     void removeObject(WebGLSharedObject*);
     53 
     54     GraphicsContext3D* getAGraphicsContext3D();
     55 
     56     void loseContextGroup(WebGLRenderingContext::LostContextMode);
     57 
     58   private:
     59     friend class WebGLObject;
     60 
     61     WebGLContextGroup();
     62 
     63     void detachAndRemoveAllObjects();
     64 
     65     HashSet<WebGLRenderingContext*> m_contexts;
     66     HashSet<WebGLSharedObject*> m_groupObjects;
     67 };
     68 
     69 } // namespace WebCore
     70 
     71 #endif // WebGLContextGroup_h
     72