1 /* 2 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLContextObject_h 27 #define WebGLContextObject_h 28 29 #include "core/html/canvas/WebGLObject.h" 30 31 namespace WebCore { 32 33 class GraphicsContext3D; 34 class WebGLRenderingContext; 35 36 // WebGLContextObject the base class for objects that are owned by a specific 37 // WebGLRenderingContext. 38 class WebGLContextObject : public WebGLObject { 39 public: 40 virtual ~WebGLContextObject(); 41 42 WebGLRenderingContext* context() const { return m_context; } 43 44 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContext* context) const 45 { 46 return context == m_context; 47 } 48 49 void detachContext(); 50 51 protected: 52 WebGLContextObject(WebGLRenderingContext*); 53 54 virtual bool hasGroupOrContext() const 55 { 56 return m_context; 57 } 58 59 virtual GraphicsContext3D* getAGraphicsContext3D() const; 60 61 private: 62 WebGLRenderingContext* m_context; 63 }; 64 65 } // namespace WebCore 66 67 #endif // WebGLContextObject_h 68