1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "core/html/canvas/WebGLDebugShaders.h" 28 29 #include "bindings/v8/ExceptionState.h" 30 #include "core/html/canvas/WebGLRenderingContext.h" 31 #include "core/html/canvas/WebGLShader.h" 32 #include "core/platform/graphics/Extensions3D.h" 33 34 namespace WebCore { 35 36 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) 37 : WebGLExtension(context) 38 { 39 ScriptWrappable::init(this); 40 } 41 42 WebGLDebugShaders::~WebGLDebugShaders() 43 { 44 } 45 46 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const 47 { 48 return WebGLDebugShadersName; 49 } 50 51 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* context) 52 { 53 return adoptRef(new WebGLDebugShaders(context)); 54 } 55 56 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) 57 { 58 if (isLost()) 59 return String(); 60 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) 61 return ""; 62 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderSourceANGLE(shader->object()); 63 } 64 65 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) 66 { 67 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); 68 return extensions->supports("GL_ANGLE_translated_shader_source"); 69 } 70 71 const char* WebGLDebugShaders::getExtensionName() 72 { 73 return "WEBGL_debug_shaders"; 74 } 75 76 } // namespace WebCore 77