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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #ifndef VectorMath_h
     26 #define VectorMath_h
     27 
     28 // Defines the interface for several vector math functions whose implementation will ideally be optimized.
     29 
     30 namespace WebCore {
     31 
     32 namespace VectorMath {
     33 
     34 // Vector scalar multiply and then add.
     35 void vsma(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
     36 
     37 void vsmul(const float* sourceP, int sourceStride, const float* scale, float* destP, int destStride, size_t framesToProcess);
     38 void vadd(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
     39 
     40 // Finds the maximum magnitude of a float vector.
     41 void vmaxmgv(const float* sourceP, int sourceStride, float* maxP, size_t framesToProcess);
     42 
     43 // Sums the squares of a float vector's elements.
     44 void vsvesq(const float* sourceP, int sourceStride, float* sumP, size_t framesToProcess);
     45 
     46 // For an element-by-element multiply of two float vectors.
     47 void vmul(const float* source1P, int sourceStride1, const float* source2P, int sourceStride2, float* destP, int destStride, size_t framesToProcess);
     48 
     49 // Multiplies two complex vectors.
     50 void zvmul(const float* real1P, const float* imag1P, const float* real2P, const float* imag2P, float* realDestP, float* imagDestP, size_t framesToProcess);
     51 
     52 // Copies elements while clipping values to the threshold inputs.
     53 void vclip(const float* sourceP, int sourceStride, const float* lowThresholdP, const float* highThresholdP, float* destP, int destStride, size_t framesToProcess);
     54 
     55 } // namespace VectorMath
     56 
     57 } // namespace WebCore
     58 
     59 #endif // VectorMath_h
     60