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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef RenderSVGResourceSolidColor_h
     21 #define RenderSVGResourceSolidColor_h
     22 
     23 #include "core/platform/graphics/Color.h"
     24 #include "core/platform/graphics/FloatRect.h"
     25 #include "core/rendering/svg/RenderSVGResource.h"
     26 
     27 namespace WebCore {
     28 
     29 class RenderSVGResourceSolidColor : public RenderSVGResource {
     30 public:
     31     RenderSVGResourceSolidColor();
     32     virtual ~RenderSVGResourceSolidColor();
     33 
     34     virtual void removeAllClientsFromCache(bool = true) { }
     35     virtual void removeClientFromCache(RenderObject*, bool = true) { }
     36 
     37     virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
     38     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
     39     virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
     40 
     41     virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
     42     static RenderSVGResourceType s_resourceType;
     43 
     44     const Color& color() const { return m_color; }
     45     void setColor(const Color& color) { m_color = color; }
     46 
     47 private:
     48     Color m_color;
     49 };
     50 
     51 }
     52 
     53 #endif
     54