1 // 2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // SwapChain.h: Defines a back-end specific class that hides the details of the 8 // implementation-specific swapchain. 9 10 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_ 11 #define LIBGLESV2_RENDERER_SWAPCHAIN_H_ 12 13 #include "common/angleutils.h" 14 15 namespace rx 16 { 17 18 class SwapChain 19 { 20 public: 21 SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) 22 : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat) 23 { 24 } 25 26 virtual ~SwapChain() {}; 27 28 virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0; 29 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0; 30 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0; 31 virtual void recreate() = 0; 32 33 virtual HANDLE getShareHandle() {return mShareHandle;}; 34 35 protected: 36 const HWND mWindow; // Window that the surface is created for. 37 const GLenum mBackBufferFormat; 38 const GLenum mDepthBufferFormat; 39 40 HANDLE mShareHandle; 41 }; 42 43 } 44 #endif // LIBGLESV2_RENDERER_SWAPCHAIN_H_ 45