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      1 //
      2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
      8 
      9 #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
     10 #define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
     11 
     12 #include "libGLESv2/renderer/VertexBuffer.h"
     13 
     14 namespace rx
     15 {
     16 class Renderer11;
     17 
     18 class VertexBuffer11 : public VertexBuffer
     19 {
     20   public:
     21     explicit VertexBuffer11(rx::Renderer11 *const renderer);
     22     virtual ~VertexBuffer11();
     23 
     24     virtual bool initialize(unsigned int size, bool dynamicUsage);
     25 
     26     static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
     27 
     28     virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
     29                                  unsigned int offset);
     30     virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
     31 
     32     virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const;
     33 
     34     virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
     35 
     36     virtual unsigned int getBufferSize() const;
     37     virtual bool setBufferSize(unsigned int size);
     38     virtual bool discard();
     39 
     40     unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
     41     DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
     42 
     43     ID3D11Buffer *getBuffer() const;
     44 
     45   private:
     46     DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
     47 
     48     rx::Renderer11 *const mRenderer;
     49 
     50     ID3D11Buffer *mBuffer;
     51     unsigned int mBufferSize;
     52     bool mDynamicUsage;
     53 
     54     typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
     55     struct VertexConverter
     56     {
     57         VertexConversionFunction conversionFunc;
     58         bool identity;
     59         DXGI_FORMAT dxgiFormat;
     60         unsigned int outputElementSize;
     61     };
     62 
     63     enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
     64 
     65     // This table is used to generate mAttributeTypes.
     66     static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
     67 
     68     static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
     69 };
     70 
     71 }
     72 
     73 #endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_