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      1 //
      2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // vertexconversion.h: A library of vertex conversion classes that can be used to build
      8 // the FormatConverter objects used by the buffer conversion system.
      9 
     10 #ifndef LIBGLESV2_VERTEXCONVERSION_H_
     11 #define LIBGLESV2_VERTEXCONVERSION_H_
     12 
     13 namespace rx
     14 {
     15 
     16 // Conversion types:
     17 // static const bool identity: true if this is an identity transform, false otherwise
     18 // static U convert(T): convert a single element from the input type to the output type
     19 // typedef ... OutputType: the type produced by this conversion
     20 
     21 template <class T>
     22 struct Identity
     23 {
     24     static const bool identity = true;
     25 
     26     typedef T OutputType;
     27 
     28     static T convert(T x)
     29     {
     30         return x;
     31     }
     32 };
     33 
     34 template <class FromT, class ToT>
     35 struct Cast
     36 {
     37     static const bool identity = false;
     38 
     39     typedef ToT OutputType;
     40 
     41     static ToT convert(FromT x)
     42     {
     43         return static_cast<ToT>(x);
     44     }
     45 };
     46 
     47 template <class T>
     48 struct Cast<T, T>
     49 {
     50     static const bool identity = true;
     51 
     52     typedef T OutputType;
     53 
     54     static T convert(T x)
     55     {
     56         return static_cast<T>(x);
     57     }
     58 };
     59 
     60 template <class T>
     61 struct Normalize
     62 {
     63     static const bool identity = false;
     64 
     65     typedef float OutputType;
     66 
     67     static float convert(T x)
     68     {
     69         typedef std::numeric_limits<T> NL;
     70         float f = static_cast<float>(x);
     71 
     72         if (NL::is_signed)
     73         {
     74             // const float => VC2008 computes it at compile time
     75             // static const float => VC2008 computes it the first time we get here, stores it to memory with static guard and all that.
     76             const float divisor = 1.0f/(2*static_cast<float>(NL::max())+1);
     77             return (2*f+1)*divisor;
     78         }
     79         else
     80         {
     81             return f/NL::max();
     82         }
     83     }
     84 };
     85 
     86 template <class FromType, std::size_t ScaleBits>
     87 struct FixedToFloat
     88 {
     89     static const bool identity = false;
     90 
     91     typedef float OutputType;
     92 
     93     static float convert(FromType x)
     94     {
     95         const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
     96         return static_cast<float>(x) * divisor;
     97     }
     98 };
     99 
    100 // Widen types:
    101 // static const unsigned int initialWidth: number of components before conversion
    102 // static const unsigned int finalWidth: number of components after conversion
    103 
    104 // Float is supported at any size.
    105 template <std::size_t N>
    106 struct NoWiden
    107 {
    108     static const std::size_t initialWidth = N;
    109     static const std::size_t finalWidth = N;
    110 };
    111 
    112 // SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
    113 template <std::size_t N>
    114 struct WidenToEven
    115 {
    116     static const std::size_t initialWidth = N;
    117     static const std::size_t finalWidth = N+(N&1);
    118 };
    119 
    120 template <std::size_t N>
    121 struct WidenToFour
    122 {
    123     static const std::size_t initialWidth = N;
    124     static const std::size_t finalWidth = 4;
    125 };
    126 
    127 // Most types have 0 and 1 that are just that.
    128 template <class T>
    129 struct SimpleDefaultValues
    130 {
    131     static T zero() { return static_cast<T>(0); }
    132     static T one() { return static_cast<T>(1); }
    133 };
    134 
    135 // But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
    136 template <class T>
    137 struct NormalizedDefaultValues
    138 {
    139     static T zero() { return static_cast<T>(0); }
    140     static T one() { return std::numeric_limits<T>::max(); }
    141 };
    142 
    143 // Converter:
    144 // static const bool identity: true if this is an identity transform (with no widening)
    145 // static const std::size_t finalSize: number of bytes per output vertex
    146 // static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
    147 
    148 template <class InT, class WidenRule, class Converter, class DefaultValueRule = SimpleDefaultValues<InT> >
    149 struct VertexDataConverter
    150 {
    151     typedef typename Converter::OutputType OutputType;
    152     typedef InT InputType;
    153 
    154     static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
    155     static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
    156 
    157     static void convertArray(const InputType *in, std::size_t stride, std::size_t n, OutputType *out)
    158     {
    159         for (std::size_t i = 0; i < n; i++)
    160         {
    161             const InputType *ein = pointerAddBytes(in, i * stride);
    162 
    163             copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
    164             copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
    165             copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
    166             copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
    167 
    168             out += WidenRule::finalWidth;
    169         }
    170     }
    171 
    172     static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out)
    173     {
    174         return convertArray(static_cast<const InputType*>(in), stride, n, static_cast<OutputType*>(out));
    175     }
    176 
    177   private:
    178     // Advance the given pointer by a number of bytes (not pointed-to elements).
    179     template <class T>
    180     static T *pointerAddBytes(T *basePtr, std::size_t numBytes)
    181     {
    182         return reinterpret_cast<T *>(reinterpret_cast<uintptr_t>(basePtr) + numBytes);
    183     }
    184 
    185     static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
    186     {
    187         if (WidenRule::finalWidth > elementindex)
    188         {
    189             if (WidenRule::initialWidth > elementindex)
    190             {
    191                 out[elementindex] = Converter::convert(in[elementindex]);
    192             }
    193             else
    194             {
    195                 out[elementindex] = defaultvalue;
    196             }
    197         }
    198     }
    199 };
    200 
    201 }
    202 
    203 #endif   // LIBGLESV2_VERTEXCONVERSION_H_
    204