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      1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
      4 
      5 #include "util/arena.h"
      6 #include <assert.h>
      7 
      8 namespace leveldb {
      9 
     10 static const int kBlockSize = 4096;
     11 
     12 Arena::Arena() {
     13   blocks_memory_ = 0;
     14   alloc_ptr_ = NULL;  // First allocation will allocate a block
     15   alloc_bytes_remaining_ = 0;
     16 }
     17 
     18 Arena::~Arena() {
     19   for (size_t i = 0; i < blocks_.size(); i++) {
     20     delete[] blocks_[i];
     21   }
     22 }
     23 
     24 char* Arena::AllocateFallback(size_t bytes) {
     25   if (bytes > kBlockSize / 4) {
     26     // Object is more than a quarter of our block size.  Allocate it separately
     27     // to avoid wasting too much space in leftover bytes.
     28     char* result = AllocateNewBlock(bytes);
     29     return result;
     30   }
     31 
     32   // We waste the remaining space in the current block.
     33   alloc_ptr_ = AllocateNewBlock(kBlockSize);
     34   alloc_bytes_remaining_ = kBlockSize;
     35 
     36   char* result = alloc_ptr_;
     37   alloc_ptr_ += bytes;
     38   alloc_bytes_remaining_ -= bytes;
     39   return result;
     40 }
     41 
     42 char* Arena::AllocateAligned(size_t bytes) {
     43   const int align = sizeof(void*);    // We'll align to pointer size
     44   assert((align & (align-1)) == 0);   // Pointer size should be a power of 2
     45   size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
     46   size_t slop = (current_mod == 0 ? 0 : align - current_mod);
     47   size_t needed = bytes + slop;
     48   char* result;
     49   if (needed <= alloc_bytes_remaining_) {
     50     result = alloc_ptr_ + slop;
     51     alloc_ptr_ += needed;
     52     alloc_bytes_remaining_ -= needed;
     53   } else {
     54     // AllocateFallback always returned aligned memory
     55     result = AllocateFallback(bytes);
     56   }
     57   assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
     58   return result;
     59 }
     60 
     61 char* Arena::AllocateNewBlock(size_t block_bytes) {
     62   char* result = new char[block_bytes];
     63   blocks_memory_ += block_bytes;
     64   blocks_.push_back(result);
     65   return result;
     66 }
     67 
     68 }  // namespace leveldb
     69