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      5   <title>Compiling and Installing</title>
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      8 <body>
      9 
     10 <h1>Compiling and Installing</h1>
     11 
     12 <ol>
     13 <li><a href="#prereq-general">Prerequisites for building</a>
     14   <ul>
     15   <li><a href="#prereq-general">General prerequisites</a>
     16   <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
     17   </ul>
     18 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
     19 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
     20 <li><a href="#other">Building for other systems</a>
     21 <li><a href="#libs">Library Information</a>
     22 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
     23 </ol>
     24 
     25 
     26 <h1 id="prereq-general">1. Prerequisites for building</h1>
     27 
     28 <h2>1.1 General</h2>
     29 <ul>
     30 <li>lex / yacc - for building the GLSL compiler.
     31 On Linux systems, flex and bison are used.
     32 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
     33 <br>
     34 <br>
     35 On Windows with MinGW, install flex and bison with:
     36 <pre>mingw-get install msys-flex msys-bison</pre>
     37 </li>
     38 <li>python - Python is needed for building the Gallium components.
     39 Version 2.6.4 or later should work.
     40 <br>
     41 <br>
     42 To build OpenGL ES 1.1 and 2.0 you'll also need
     43 <a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
     44 </li>
     45 </ul>
     46 
     47 
     48 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
     49 
     50 <p>
     51 The following are required for DRI-based hardware acceleration with Mesa:
     52 </p>
     53 
     54 <ul>
     55 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
     56 target="_parent">dri2proto</a> version 2.6 or later
     57 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
     58 version 2.4.33 or later
     59 <li>Xorg server version 1.5 or later
     60 <li>Linux 2.6.28 or later
     61 </ul>
     62 <p>
     63 If you're using a fedora distro the following command should install all
     64 the needed dependencies:
     65 </p>
     66 <pre>
     67   sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
     68   gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
     69   expat-devel llvm-devel
     70 </pre>
     71 
     72 
     73 
     74 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
     75 
     76 <p>
     77 The primary method to build Mesa on Unix systems is with autoconf.
     78 </p>
     79 
     80 <p>
     81 The general approach is the standard:
     82 </p>
     83 <pre>
     84   ./configure
     85   make
     86   sudo make install
     87 </pre>
     88 <p>
     89 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
     90 for more details.
     91 </p>
     92 
     93 
     94 
     95 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
     96 
     97 <p>
     98 To build Mesa with SCons on Linux or Windows do
     99 </p>
    100 <pre>
    101     scons
    102 </pre>
    103 <p>
    104 The build output will be placed in
    105 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
    106 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
    107 by -debug for debug builds.
    108 </p>
    109 
    110 <p>
    111 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
    112 </p>
    113 <pre>
    114     scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
    115 </pre>
    116 <p>
    117 This will create:
    118 </p>
    119 <ul>
    120 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
    121 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
    122 </ul>
    123 <p>
    124 Put them all in the same directory to test them.
    125 </p>
    126 
    127 
    128 
    129 <h1 id="other">4. Building for other systems</h1>
    130 
    131 <p>
    132 Documentation for other environments (some may be very out of date):
    133 </p>
    134 
    135 <ul>
    136 <li><a href="README.VMS">README.VMS</a> - VMS
    137 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
    138 <li><a href="README.WIN32">README.WIN32</a> - Win32
    139 </ul>
    140 
    141 
    142 
    143 <h1 id="libs">5. Library Information</h1>
    144 
    145 <p>
    146 When compilation has finished, look in the top-level <code>lib/</code>
    147 (or <code>lib64/</code>) directory.
    148 You'll see a set of library files similar to this:
    149 </p>
    150 <pre>
    151 lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
    152 lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
    153 -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
    154 lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
    155 lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
    156 -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    157 </pre>
    158 
    159 <p>
    160 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
    161 <br>
    162 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
    163 </p>
    164 
    165 <p>
    166 If you built the DRI hardware drivers, you'll also see the DRI drivers:
    167 </p>
    168 <pre>
    169 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
    170 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
    171 -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
    172 -rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
    173 -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    174 </pre>
    175 
    176 <p>
    177 If you built with Gallium support, look in lib/gallium/ for Gallium-based
    178 versions of libGL and device drivers.
    179 </p>
    180 
    181 
    182 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
    183 
    184 <p>
    185 Running <code>make install</code> will install package configuration files
    186 for the pkg-config utility.
    187 </p>
    188 
    189 <p>
    190 When compiling your OpenGL application you can use pkg-config to determine
    191 the proper compiler and linker flags.
    192 </p>
    193 
    194 <p>
    195 For example, compiling and linking a GLUT application can be done with:
    196 </p>
    197 <pre>
    198    gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
    199 </pre>
    200 
    201 <br>
    202 
    203 
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