Home | History | Annotate | Download | only in util
      1 /*
      2  * The authors of this software are Rob Pike and Ken Thompson.
      3  *              Copyright (c) 2002 by Lucent Technologies.
      4  * Permission to use, copy, modify, and distribute this software for any
      5  * purpose without fee is hereby granted, provided that this entire notice
      6  * is included in all copies of any software which is or includes a copy
      7  * or modification of this software and in all copies of the supporting
      8  * documentation for such software.
      9  * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
     10  * WARRANTY.  IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
     11  * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
     12  * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
     13  *
     14  * This file and rune.cc have been converted to compile as C++ code
     15  * in name space re2.
     16  */
     17 #ifndef RE2_UTIL_UTF_H__
     18 #define RE2_UTIL_UTF_H__
     19 
     20 #include <stdint.h>
     21 
     22 namespace re2 {
     23 
     24 typedef signed int Rune;	/* Code-point values in Unicode 4.0 are 21 bits wide.*/
     25 
     26 enum
     27 {
     28   UTFmax	= 4,		/* maximum bytes per rune */
     29   Runesync	= 0x80,		/* cannot represent part of a UTF sequence (<) */
     30   Runeself	= 0x80,		/* rune and UTF sequences are the same (<) */
     31   Runeerror	= 0xFFFD,	/* decoding error in UTF */
     32   Runemax	= 0x10FFFF,	/* maximum rune value */
     33 };
     34 
     35 int runetochar(char* s, const Rune* r);
     36 int chartorune(Rune* r, const char* s);
     37 int fullrune(const char* s, int n);
     38 int utflen(const char* s);
     39 char* utfrune(const char*, Rune);
     40 
     41 }  // namespace re2
     42 
     43 #endif  // RE2_UTIL_UTF_H__
     44