Home | History | Annotate | Download | only in opts
      1 /* NEON optimized code (C) COPYRIGHT 2009 Motorola
      2  *
      3  * Use of this source code is governed by a BSD-style license that can be
      4  * found in the LICENSE file.
      5  */
      6 
      7 /*
      8  * Modifications done in-house at Motorola
      9  *
     10  * this is a clone of SkBitmapProcState_matrix.h
     11  * and has been tuned to work with the NEON unit.
     12  *
     13  * Still going back and forth between whether this approach
     14  * (clone the entire SkBitmapProcState_matrix.h file or
     15  * if I should put just the modified routines in here and
     16  * then use a construct like #define DONT_DO_THIS_FUNCTION or
     17  * something like that...
     18  *
     19  * This is for the RepeatX_RepeatY part of the world
     20  */
     21 
     22 
     23 #include <arm_neon.h>
     24 
     25 /*
     26  * This has been modified on the knowledge that (at the time)
     27  * we had the following macro definitions in the parent file
     28  *
     29  * #define MAKENAME(suffix)        RepeatX_RepeatY ## suffix
     30  * #define TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
     31  * #define TILEY_PROCF(fy, max)    (((fy) & 0xFFFF) * ((max) + 1) >> 16)
     32  * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
     33  * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
     34  */
     35 
     36 /* SkClampMax(val,max) -- bound to 0..max */
     37 
     38 #define SCALE_NOFILTER_NAME     MAKENAME(_nofilter_scale)
     39 #define SCALE_FILTER_NAME       MAKENAME(_filter_scale)
     40 #define AFFINE_NOFILTER_NAME    MAKENAME(_nofilter_affine)
     41 #define AFFINE_FILTER_NAME      MAKENAME(_filter_affine)
     42 #define PERSP_NOFILTER_NAME     MAKENAME(_nofilter_persp)
     43 #define PERSP_FILTER_NAME       MAKENAME(_filter_persp)
     44 
     45 #define PACK_FILTER_X_NAME  MAKENAME(_pack_filter_x)
     46 #define PACK_FILTER_Y_NAME  MAKENAME(_pack_filter_y)
     47 
     48 #ifndef PREAMBLE
     49     #define PREAMBLE(state)
     50     #define PREAMBLE_PARAM_X
     51     #define PREAMBLE_PARAM_Y
     52     #define PREAMBLE_ARG_X
     53     #define PREAMBLE_ARG_Y
     54 #endif
     55 
     56 static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
     57                                 uint32_t xy[], int count, int x, int y) {
     58     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
     59                              SkMatrix::kScale_Mask)) == 0);
     60 
     61     PREAMBLE(s);
     62     // we store y, x, x, x, x, x
     63 
     64     const unsigned maxX = s.fBitmap->width() - 1;
     65     SkFixed fx;
     66     {
     67         SkPoint pt;
     68         s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
     69                                  SkIntToScalar(y) + SK_ScalarHalf, &pt);
     70         fx = SkScalarToFixed(pt.fY);
     71         const unsigned maxY = s.fBitmap->height() - 1;
     72         *xy++ = TILEY_PROCF(fx, maxY);
     73         fx = SkScalarToFixed(pt.fX);
     74     }
     75 
     76     if (0 == maxX) {
     77         // all of the following X values must be 0
     78         memset(xy, 0, count * sizeof(uint16_t));
     79         return;
     80     }
     81 
     82     const SkFixed dx = s.fInvSx;
     83 
     84 #ifdef CHECK_FOR_DECAL
     85     // test if we don't need to apply the tile proc
     86     if ((unsigned)(fx >> 16) <= maxX &&
     87         (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
     88         decal_nofilter_scale_neon(xy, fx, dx, count);
     89     } else
     90 #endif
     91     {
     92         int i;
     93 
     94     /* RBE: very much like done in decal_nofilter ,
     95      * but some processing of the 'fx' information
     96          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
     97      */
     98     if (count >= 8) {
     99         /* SkFixed is 16.16 fixed point */
    100         SkFixed dx2 = dx+dx;
    101         SkFixed dx4 = dx2+dx2;
    102         SkFixed dx8 = dx4+dx4;
    103 
    104         /* now build fx/fx+dx/fx+2dx/fx+3dx */
    105         SkFixed fx1, fx2, fx3;
    106         int32x4_t lbase, hbase;
    107         int16_t *dst16 = (int16_t *)xy;
    108 
    109         fx1 = fx+dx;
    110         fx2 = fx1+dx;
    111         fx3 = fx2+dx;
    112 
    113         lbase = vdupq_n_s32(fx);
    114         lbase = vsetq_lane_s32(fx1, lbase, 1);
    115         lbase = vsetq_lane_s32(fx2, lbase, 2);
    116         lbase = vsetq_lane_s32(fx3, lbase, 3);
    117         hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
    118 
    119         /* store & bump */
    120         do
    121         {
    122             int32x4_t lout;
    123         int32x4_t hout;
    124         int16x8_t hi16;
    125 
    126              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    127         /* mask to low 16 [would like to use uzp tricks) */
    128             lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
    129             hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
    130         /* bare multiplication, not SkFixedMul */
    131         lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
    132         hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
    133 
    134         /* extraction, using uzp */
    135         /* this is ok -- we want all hi(lout)s then all hi(hout)s */
    136         asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
    137         hi16 = vreinterpretq_s16_s32(hout);
    138         vst1q_s16(dst16, hi16);
    139 
    140         /* bump our base on to the next */
    141         lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
    142         hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
    143         dst16 += 8;
    144         count -= 8;
    145         fx += dx8;
    146         } while (count >= 8);
    147         xy = (uint32_t *) dst16;
    148     }
    149         uint16_t* xx = (uint16_t*)xy;
    150         for (i = count; i > 0; --i) {
    151             *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
    152         }
    153     }
    154 }
    155 
    156 // note: we could special-case on a matrix which is skewed in X but not Y.
    157 // this would require a more general setup thatn SCALE does, but could use
    158 // SCALE's inner loop that only looks at dx
    159 
    160 
    161 static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
    162                                  uint32_t xy[], int count, int x, int y) {
    163     SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
    164     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    165                              SkMatrix::kScale_Mask |
    166                              SkMatrix::kAffine_Mask)) == 0);
    167 
    168     PREAMBLE(s);
    169     SkPoint srcPt;
    170     s.fInvProc(s.fInvMatrix,
    171                SkIntToScalar(x) + SK_ScalarHalf,
    172                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    173 
    174     SkFixed fx = SkScalarToFixed(srcPt.fX);
    175     SkFixed fy = SkScalarToFixed(srcPt.fY);
    176     SkFixed dx = s.fInvSx;
    177     SkFixed dy = s.fInvKy;
    178     int maxX = s.fBitmap->width() - 1;
    179     int maxY = s.fBitmap->height() - 1;
    180 
    181 #if 0
    182     int ocount = count;
    183     uint32_t *oxy = xy;
    184     SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
    185 #endif
    186 
    187 
    188     if (0) { extern void rbe(void); rbe(); }
    189 
    190     /* RBE: benchmarks show this eats up time; can we neonize it? */
    191     /* RBE: very much like done in decal_nofilter ,
    192      * but some processing of the 'fx' information
    193          * TILEX_PROCF(fx, max)    (((fx) & 0xFFFF) * ((max) + 1) >> 16)
    194      */
    195     if (count >= 4) {
    196         /* SkFixed is 16.16 fixed point */
    197         SkFixed dx4 = dx*4;
    198         SkFixed dy4 = dy*4;
    199 
    200         /* now build fx/fx+dx/fx+2dx/fx+3dx */
    201         int32x4_t xbase, ybase;
    202         int16_t *dst16 = (int16_t *)xy;
    203 
    204         /* synthesize 4x for both X and Y */
    205         xbase = vdupq_n_s32(fx);
    206         xbase = vsetq_lane_s32(fx+dx, xbase, 1);
    207         xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
    208         xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
    209 
    210         ybase = vdupq_n_s32(fy);
    211         ybase = vsetq_lane_s32(fy+dy, ybase, 1);
    212         ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
    213         ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
    214 
    215         /* store & bump */
    216         do {
    217             int32x4_t xout;
    218             int32x4_t yout;
    219             int16x8_t hi16;
    220 
    221              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    222         /* mask to low 16 [would like to use uzp tricks) */
    223             xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
    224             yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
    225         /* bare multiplication, not SkFixedMul */
    226         xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
    227         yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
    228 
    229         /* put hi16 from xout over low16 from yout */
    230         yout = vsriq_n_s32(yout, xout, 16);
    231 
    232         /* and then yout has the interleaved upper 16's */
    233         hi16 = vreinterpretq_s16_s32(yout);
    234         vst1q_s16(dst16, hi16);
    235 
    236         /* bump preserved base & on to the next */
    237         xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
    238         ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
    239         dst16 += 8;    /* 8 x16 aka 4x32 */
    240         count -= 4;
    241         fx += dx4;
    242         fy += dy4;
    243         } while (count >= 4);
    244         xy = (uint32_t *) dst16;
    245     }
    246 
    247 #if 0
    248     /* diagnostics... see whether we agree with the NEON code */
    249     int bad = 0;
    250     uint32_t *myxy = oxy;
    251     int myi = (-1);
    252     SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
    253     for (myi = ocount; myi > 0; --myi) {
    254     uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
    255     if (val != *myxy++) {
    256         bad++;
    257         break;
    258     }
    259         ofx += odx; ofy += ody;
    260     }
    261     if (bad) {
    262         SkDebugf("repeat-nofilter-affine fails\n");
    263         SkDebugf("count %d myi %d\n", ocount, myi);
    264         SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
    265                 bfx, bdx, bfy, bdy);
    266         SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
    267     }
    268 #endif
    269 
    270     for (int i = count; i > 0; --i) {
    271     /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
    272     /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
    273         *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
    274         fx += dx; fy += dy;
    275     }
    276 }
    277 
    278 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
    279                                 uint32_t* SK_RESTRICT xy,
    280                                 int count, int x, int y) {
    281     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
    282 
    283     PREAMBLE(s);
    284     int maxX = s.fBitmap->width() - 1;
    285     int maxY = s.fBitmap->height() - 1;
    286 
    287     SkPerspIter   iter(s.fInvMatrix,
    288                        SkIntToScalar(x) + SK_ScalarHalf,
    289                        SkIntToScalar(y) + SK_ScalarHalf, count);
    290 
    291     while ((count = iter.next()) != 0) {
    292         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
    293 
    294     /* RBE: */
    295     /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
    296     /* it's a little more complicated than what I did for the
    297      * clamp case -- where I could immediately snip to the top
    298      * 16 bits and do my min/max games there.
    299      * ... might only be able to get 4x unrolling here
    300      */
    301 
    302     /* vld2 to get a set of 32x4's ... */
    303     /* do the tile[xy]_procf operations */
    304     /* which includes doing vuzp to get hi16's */
    305     /* store it */
    306     /* -- inner loop (other than vld2) can be had from above */
    307 
    308     /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
    309      * but we immediately discard the low 16 bits...
    310      * so what we're going to do is vld4, which will give us
    311      * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
    312      * parts....
    313      */
    314     if (0) { extern void rbe(void); rbe(); }
    315     if (count >= 8) {
    316         int32_t *mysrc = (int32_t *) srcXY;
    317         int16_t *mydst = (int16_t *) xy;
    318         do {
    319         int32x4_t x, y, x2, y2;
    320         int16x8_t hi, hi2;
    321 
    322         /* read array of x,y,x,y,x,y */
    323             /* vld2 does the de-interleaving for us */
    324         /* isolate reg-bound scopes; gcc will minimize register
    325          * motion if possible; this ensures that we don't lose
    326          * a register across a debugging call because it happens
    327          * to be bound into a call-clobbered register
    328          */
    329         {
    330             register int32x4_t q0 asm("q0");
    331             register int32x4_t q1 asm("q1");
    332             asm ("vld2.32    {q0-q1},[%2]  /* x=%q0 y=%q1 */"
    333                 : "=w" (q0), "=w" (q1)
    334                 : "r" (mysrc)
    335                 );
    336             x = q0; y = q1;
    337         }
    338 
    339         /* offset == 256 bits == 32 bytes == 8 longs */
    340         {
    341             register int32x4_t q2 asm("q2");
    342             register int32x4_t q3 asm("q3");
    343             asm ("vld2.32    {q2-q3},[%2]  /* x=%q0 y=%q1 */"
    344                 : "=w" (q2), "=w" (q3)
    345                 : "r" (mysrc+8)
    346                 );
    347             x2 = q2; y2 = q3;
    348         }
    349 
    350              /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
    351         /* mask to low 16 [would like to use uzp tricks) */
    352         /* bare multiplication, not SkFixedMul */
    353             x = vandq_s32(x, vdupq_n_s32(0xffff));
    354         x = vmulq_s32(x, vdupq_n_s32(maxX+1));
    355             y = vandq_s32(y, vdupq_n_s32(0xffff));
    356         y = vmulq_s32(y, vdupq_n_s32(maxY+1));
    357 
    358             x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
    359         x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
    360             y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
    361         y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
    362 
    363         /* now collect interleaved high 16's */
    364         /* (hi-x, hi-y)4  (hi-x2; hi-y2)4 */
    365 
    366         /* extraction, using uzp, leaves hi16's in y */
    367         y = vsriq_n_s32(y, x, 16);
    368         hi = vreinterpretq_s16_s32(y);
    369         vst1q_s16(mydst, hi);
    370 
    371         /* and likewise for the second 8 entries */
    372         y2 = vsriq_n_s32(y2, x2, 16);
    373         hi2 = vreinterpretq_s16_s32(y2);
    374         vst1q_s16(mydst+8, hi2);
    375 
    376         /* XXX: gcc isn't interleaving these with the NEON ops
    377          * but i think that all the scoreboarding works out */
    378         count -= 8;    /* 8 iterations */
    379         mysrc += 16;    /* 16 longs */
    380         mydst += 16;    /* 16 shorts, aka 8 longs */
    381         } while (count >= 8);
    382         /* get xy and srcXY fixed up */
    383         srcXY = (const SkFixed *) mysrc;
    384         xy = (uint32_t *) mydst;
    385     }
    386         while (--count >= 0) {
    387             *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
    388                      TILEX_PROCF(srcXY[0], maxX);
    389             srcXY += 2;
    390         }
    391     }
    392 }
    393 
    394 //////////////////////////////////////////////////////////////////////////////
    395 
    396 static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
    397                                           SkFixed one PREAMBLE_PARAM_Y) {
    398     unsigned i = TILEY_PROCF(f, max);
    399     i = (i << 4) | TILEY_LOW_BITS(f, max);
    400     return (i << 14) | (TILEY_PROCF((f + one), max));
    401 }
    402 
    403 static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
    404                                           SkFixed one PREAMBLE_PARAM_X) {
    405     unsigned i = TILEX_PROCF(f, max);
    406     i = (i << 4) | TILEX_LOW_BITS(f, max);
    407     return (i << 14) | (TILEX_PROCF((f + one), max));
    408 }
    409 
    410 static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
    411                               uint32_t xy[], int count, int x, int y) {
    412     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    413                              SkMatrix::kScale_Mask)) == 0);
    414     SkASSERT(s.fInvKy == 0);
    415 
    416     PREAMBLE(s);
    417 
    418     const unsigned maxX = s.fBitmap->width() - 1;
    419     const SkFixed one = s.fFilterOneX;
    420     const SkFractionalInt dx = s.fInvSxFractionalInt;
    421     SkFractionalInt fx;
    422 
    423     {
    424         SkPoint pt;
    425         s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
    426                                  SkIntToScalar(y) + SK_ScalarHalf, &pt);
    427         const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
    428         const unsigned maxY = s.fBitmap->height() - 1;
    429         // compute our two Y values up front
    430         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
    431         // now initialize fx
    432         fx = SkScalarToFractionalInt(pt.fX) - (SkFixedToFractionalInt(one) >> 1);
    433     }
    434 
    435 #ifdef CHECK_FOR_DECAL
    436     // test if we don't need to apply the tile proc
    437     if (can_truncate_to_fixed_for_decal(fx, dx, count, maxX)) {
    438         decal_filter_scale_neon(xy, SkFractionalIntToFixed(fx),
    439                                 SkFractionalIntToFixed(dx), count);
    440     } else
    441 #endif
    442     {
    443         do {
    444             SkFixed fixedFx = SkFractionalIntToFixed(fx);
    445             *xy++ = PACK_FILTER_X_NAME(fixedFx, maxX, one PREAMBLE_ARG_X);
    446             fx += dx;
    447         } while (--count != 0);
    448     }
    449 }
    450 
    451 static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
    452                                uint32_t xy[], int count, int x, int y) {
    453     SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
    454     SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
    455                              SkMatrix::kScale_Mask |
    456                              SkMatrix::kAffine_Mask)) == 0);
    457 
    458     PREAMBLE(s);
    459     SkPoint srcPt;
    460     s.fInvProc(s.fInvMatrix,
    461                SkIntToScalar(x) + SK_ScalarHalf,
    462                SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
    463 
    464     SkFixed oneX = s.fFilterOneX;
    465     SkFixed oneY = s.fFilterOneY;
    466     SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
    467     SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
    468     SkFixed dx = s.fInvSx;
    469     SkFixed dy = s.fInvKy;
    470     unsigned maxX = s.fBitmap->width() - 1;
    471     unsigned maxY = s.fBitmap->height() - 1;
    472 
    473     do {
    474         *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
    475         fy += dy;
    476         *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
    477         fx += dx;
    478     } while (--count != 0);
    479 }
    480 
    481 static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
    482                               uint32_t* SK_RESTRICT xy, int count,
    483                               int x, int y) {
    484     SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
    485 
    486     extern void rbe(void);
    487 
    488     PREAMBLE(s);
    489     unsigned maxX = s.fBitmap->width() - 1;
    490     unsigned maxY = s.fBitmap->height() - 1;
    491     SkFixed oneX = s.fFilterOneX;
    492     SkFixed oneY = s.fFilterOneY;
    493 
    494 
    495 
    496     SkPerspIter   iter(s.fInvMatrix,
    497                        SkIntToScalar(x) + SK_ScalarHalf,
    498                        SkIntToScalar(y) + SK_ScalarHalf, count);
    499 
    500     while ((count = iter.next()) != 0) {
    501         const SkFixed* SK_RESTRICT srcXY = iter.getXY();
    502         do {
    503             *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
    504                                        oneY PREAMBLE_ARG_Y);
    505             *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
    506                                        oneX PREAMBLE_ARG_X);
    507             srcXY += 2;
    508         } while (--count != 0);
    509     }
    510 }
    511 
    512 const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
    513     SCALE_NOFILTER_NAME,
    514     SCALE_FILTER_NAME,
    515     AFFINE_NOFILTER_NAME,
    516     AFFINE_FILTER_NAME,
    517     PERSP_NOFILTER_NAME,
    518     PERSP_FILTER_NAME
    519 };
    520 
    521 #undef MAKENAME
    522 #undef TILEX_PROCF
    523 #undef TILEY_PROCF
    524 #ifdef CHECK_FOR_DECAL
    525     #undef CHECK_FOR_DECAL
    526 #endif
    527 
    528 #undef SCALE_NOFILTER_NAME
    529 #undef SCALE_FILTER_NAME
    530 #undef AFFINE_NOFILTER_NAME
    531 #undef AFFINE_FILTER_NAME
    532 #undef PERSP_NOFILTER_NAME
    533 #undef PERSP_FILTER_NAME
    534 
    535 #undef PREAMBLE
    536 #undef PREAMBLE_PARAM_X
    537 #undef PREAMBLE_PARAM_Y
    538 #undef PREAMBLE_ARG_X
    539 #undef PREAMBLE_ARG_Y
    540 
    541 #undef TILEX_LOW_BITS
    542 #undef TILEY_LOW_BITS
    543