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      1 /*
      2  * Copyright 2009 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #include "SkBitmapProcState.h"
     10 #include "SkColorPriv.h"
     11 #include "SkPaint.h"
     12 #include "SkTypes.h"
     13 #include "SkUtils.h"
     14 #include "SkUtilsArm.h"
     15 
     16 #include "SkConvolver.h"
     17 
     18 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
     19 void SI8_D16_nofilter_DX_arm(
     20     const SkBitmapProcState& s,
     21     const uint32_t* SK_RESTRICT xy,
     22     int count,
     23     uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
     24 
     25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
     26                              const uint32_t* SK_RESTRICT xy,
     27                              int count, uint16_t* SK_RESTRICT colors) {
     28     SkASSERT(count > 0 && colors != NULL);
     29     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
     30     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
     31 
     32     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
     33     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
     34 
     35     // buffer is y32, x16, x16, x16, x16, x16
     36     // bump srcAddr to the proper row, since we're told Y never changes
     37     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
     38     srcAddr = (const uint8_t*)((const char*)srcAddr +
     39                                xy[0] * s.fBitmap->rowBytes());
     40 
     41     uint8_t src;
     42 
     43     if (1 == s.fBitmap->width()) {
     44         src = srcAddr[0];
     45         uint16_t dstValue = table[src];
     46         sk_memset16(colors, dstValue, count);
     47     } else {
     48         int i;
     49         int count8 = count >> 3;
     50         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
     51 
     52         asm volatile (
     53                       "cmp        %[count8], #0                   \n\t"   // compare loop counter with 0
     54                       "beq        2f                              \n\t"   // if loop counter == 0, exit
     55                       "1:                                             \n\t"
     56                       "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
     57                       "subs       %[count8], %[count8], #1        \n\t"   // decrement loop counter
     58                       "uxth       r4, r5                          \n\t"   // extract ptr 0
     59                       "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
     60                       "uxth       r6, r7                          \n\t"   // extract ptr 2
     61                       "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
     62                       "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
     63                       "uxth       r8, r9                          \n\t"   // extract ptr 4
     64                       "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
     65                       "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
     66                       "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
     67                       "uxth       r10, r11                        \n\t"   // extract ptr 6
     68                       "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
     69                       "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
     70                       "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
     71                       "add        r4, r4, r4                      \n\t"   // double pixel 0 for RGB565 lookup
     72                       "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
     73                       "add        r5, r5, r5                      \n\t"   // double pixel 1 for RGB565 lookup
     74                       "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
     75                       "add        r6, r6, r6                      \n\t"   // double pixel 2 for RGB565 lookup
     76                       "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
     77                       "add        r7, r7, r7                      \n\t"   // double pixel 3 for RGB565 lookup
     78                       "ldrh       r4, [%[table], r4]              \n\t"   // load pixel 0 RGB565 from colmap
     79                       "add        r8, r8, r8                      \n\t"   // double pixel 4 for RGB565 lookup
     80                       "ldrh       r5, [%[table], r5]              \n\t"   // load pixel 1 RGB565 from colmap
     81                       "add        r9, r9, r9                      \n\t"   // double pixel 5 for RGB565 lookup
     82                       "ldrh       r6, [%[table], r6]              \n\t"   // load pixel 2 RGB565 from colmap
     83                       "add        r10, r10, r10                   \n\t"   // double pixel 6 for RGB565 lookup
     84                       "ldrh       r7, [%[table], r7]              \n\t"   // load pixel 3 RGB565 from colmap
     85                       "add        r11, r11, r11                   \n\t"   // double pixel 7 for RGB565 lookup
     86                       "ldrh       r8, [%[table], r8]              \n\t"   // load pixel 4 RGB565 from colmap
     87                       "ldrh       r9, [%[table], r9]              \n\t"   // load pixel 5 RGB565 from colmap
     88                       "ldrh       r10, [%[table], r10]            \n\t"   // load pixel 6 RGB565 from colmap
     89                       "ldrh       r11, [%[table], r11]            \n\t"   // load pixel 7 RGB565 from colmap
     90                       "pkhbt      r5, r4, r5, lsl #16             \n\t"   // pack pixels 0 and 1
     91                       "pkhbt      r6, r6, r7, lsl #16             \n\t"   // pack pixels 2 and 3
     92                       "pkhbt      r8, r8, r9, lsl #16             \n\t"   // pack pixels 4 and 5
     93                       "pkhbt      r10, r10, r11, lsl #16          \n\t"   // pack pixels 6 and 7
     94                       "stmia      %[colors]!, {r5, r6, r8, r10}   \n\t"   // store last 8 pixels
     95                       "bgt        1b                              \n\t"   // loop if counter > 0
     96                       "2:                                             \n\t"
     97                       : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
     98                       : [table] "r" (table), [srcAddr] "r" (srcAddr)
     99                       : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    100                       );
    101 
    102         for (i = (count & 7); i > 0; --i) {
    103             src = srcAddr[*xx++]; *colors++ = table[src];
    104         }
    105     }
    106 
    107     s.fBitmap->getColorTable()->unlock16BitCache();
    108 }
    109 
    110 void SI8_opaque_D32_nofilter_DX_arm(
    111     const SkBitmapProcState& s,
    112     const uint32_t* SK_RESTRICT xy,
    113     int count,
    114     SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
    115 
    116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
    117                                     const uint32_t* SK_RESTRICT xy,
    118                                     int count, SkPMColor* SK_RESTRICT colors) {
    119     SkASSERT(count > 0 && colors != NULL);
    120     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    121     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
    122 
    123     const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
    124     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
    125 
    126     // buffer is y32, x16, x16, x16, x16, x16
    127     // bump srcAddr to the proper row, since we're told Y never changes
    128     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    129     srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
    130 
    131     if (1 == s.fBitmap->width()) {
    132         uint8_t src = srcAddr[0];
    133         SkPMColor dstValue = table[src];
    134         sk_memset32(colors, dstValue, count);
    135     } else {
    136         const uint16_t* xx = (const uint16_t*)(xy + 1);
    137 
    138         asm volatile (
    139                       "subs       %[count], %[count], #8          \n\t"   // decrement count by 8, set flags
    140                       "blt        2f                              \n\t"   // if count < 0, branch to singles
    141                       "1:                                             \n\t"   // eights loop
    142                       "ldmia      %[xx]!, {r5, r7, r9, r11}       \n\t"   // load ptrs to pixels 0-7
    143                       "uxth       r4, r5                          \n\t"   // extract ptr 0
    144                       "mov        r5, r5, lsr #16                 \n\t"   // extract ptr 1
    145                       "uxth       r6, r7                          \n\t"   // extract ptr 2
    146                       "mov        r7, r7, lsr #16                 \n\t"   // extract ptr 3
    147                       "ldrb       r4, [%[srcAddr], r4]            \n\t"   // load pixel 0 from image
    148                       "uxth       r8, r9                          \n\t"   // extract ptr 4
    149                       "ldrb       r5, [%[srcAddr], r5]            \n\t"   // load pixel 1 from image
    150                       "mov        r9, r9, lsr #16                 \n\t"   // extract ptr 5
    151                       "ldrb       r6, [%[srcAddr], r6]            \n\t"   // load pixel 2 from image
    152                       "uxth       r10, r11                        \n\t"   // extract ptr 6
    153                       "ldrb       r7, [%[srcAddr], r7]            \n\t"   // load pixel 3 from image
    154                       "mov        r11, r11, lsr #16               \n\t"   // extract ptr 7
    155                       "ldrb       r8, [%[srcAddr], r8]            \n\t"   // load pixel 4 from image
    156                       "ldrb       r9, [%[srcAddr], r9]            \n\t"   // load pixel 5 from image
    157                       "ldrb       r10, [%[srcAddr], r10]          \n\t"   // load pixel 6 from image
    158                       "ldrb       r11, [%[srcAddr], r11]          \n\t"   // load pixel 7 from image
    159                       "ldr        r4, [%[table], r4, lsl #2]      \n\t"   // load pixel 0 SkPMColor from colmap
    160                       "ldr        r5, [%[table], r5, lsl #2]      \n\t"   // load pixel 1 SkPMColor from colmap
    161                       "ldr        r6, [%[table], r6, lsl #2]      \n\t"   // load pixel 2 SkPMColor from colmap
    162                       "ldr        r7, [%[table], r7, lsl #2]      \n\t"   // load pixel 3 SkPMColor from colmap
    163                       "ldr        r8, [%[table], r8, lsl #2]      \n\t"   // load pixel 4 SkPMColor from colmap
    164                       "ldr        r9, [%[table], r9, lsl #2]      \n\t"   // load pixel 5 SkPMColor from colmap
    165                       "ldr        r10, [%[table], r10, lsl #2]    \n\t"   // load pixel 6 SkPMColor from colmap
    166                       "ldr        r11, [%[table], r11, lsl #2]    \n\t"   // load pixel 7 SkPMColor from colmap
    167                       "subs       %[count], %[count], #8          \n\t"   // decrement loop counter
    168                       "stmia      %[colors]!, {r4-r11}            \n\t"   // store 8 pixels
    169                       "bge        1b                              \n\t"   // loop if counter >= 0
    170                       "2:                                             \n\t"
    171                       "adds       %[count], %[count], #8          \n\t"   // fix up counter, set flags
    172                       "beq        4f                              \n\t"   // if count == 0, branch to exit
    173                       "3:                                             \n\t"   // singles loop
    174                       "ldrh       r4, [%[xx]], #2                 \n\t"   // load pixel ptr
    175                       "subs       %[count], %[count], #1          \n\t"   // decrement loop counter
    176                       "ldrb       r5, [%[srcAddr], r4]            \n\t"   // load pixel from image
    177                       "ldr        r6, [%[table], r5, lsl #2]      \n\t"   // load SkPMColor from colmap
    178                       "str        r6, [%[colors]], #4             \n\t"   // store pixel, update ptr
    179                       "bne        3b                              \n\t"   // loop if counter != 0
    180                       "4:                                             \n\t"   // exit
    181                       : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
    182                       : [table] "r" (table), [srcAddr] "r" (srcAddr)
    183                       : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
    184                       );
    185     }
    186 
    187     s.fBitmap->getColorTable()->unlockColors(false);
    188 }
    189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
    190 
    191 ///////////////////////////////////////////////////////////////////////////////
    192 
    193 /*  If we replace a sampleproc, then we null-out the associated shaderproc,
    194     otherwise the shader won't even look at the matrix/sampler
    195  */
    196 void SkBitmapProcState::platformProcs() {
    197     bool isOpaque = 256 == fAlphaScale;
    198     bool justDx = false;
    199 
    200     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
    201         justDx = true;
    202     }
    203 
    204     switch (fBitmap->config()) {
    205         case SkBitmap::kIndex8_Config:
    206 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
    207             if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
    208 #if 0   /* crashing on android device */
    209                 fSampleProc16 = SI8_D16_nofilter_DX_arm;
    210                 fShaderProc16 = NULL;
    211 #endif
    212                 if (isOpaque) {
    213                     // this one is only very slighty faster than the C version
    214                     fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
    215                     fShaderProc32 = NULL;
    216                 }
    217             }
    218 #endif
    219             break;
    220         default:
    221             break;
    222     }
    223 }
    224 
    225 /////////////////////////////////////
    226 
    227 /* FUNCTIONS BELOW ARE SCALAR STUBS INTENDED FOR ARM DEVELOPERS TO REPLACE */
    228 
    229 /////////////////////////////////////
    230 
    231 
    232 static inline unsigned char ClampTo8(int a) {
    233     if (static_cast<unsigned>(a) < 256) {
    234         return a;  // Avoid the extra check in the common case.
    235     }
    236     if (a < 0) {
    237         return 0;
    238     }
    239     return 255;
    240 }
    241 
    242 // Convolves horizontally along a single row. The row data is given in
    243 // |srcData| and continues for the numValues() of the filter.
    244 void convolveHorizontally_arm(const unsigned char* srcData,
    245                               const SkConvolutionFilter1D& filter,
    246                               unsigned char* outRow,
    247                               bool hasAlpha) {
    248     // Loop over each pixel on this row in the output image.
    249     int numValues = filter.numValues();
    250     for (int outX = 0; outX < numValues; outX++) {
    251         // Get the filter that determines the current output pixel.
    252         int filterOffset, filterLength;
    253         const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
    254             filter.FilterForValue(outX, &filterOffset, &filterLength);
    255 
    256         // Compute the first pixel in this row that the filter affects. It will
    257         // touch |filterLength| pixels (4 bytes each) after this.
    258         const unsigned char* rowToFilter = &srcData[filterOffset * 4];
    259 
    260         // Apply the filter to the row to get the destination pixel in |accum|.
    261         int accum[4] = {0};
    262         for (int filterX = 0; filterX < filterLength; filterX++) {
    263             SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX];
    264             accum[0] += curFilter * rowToFilter[filterX * 4 + 0];
    265             accum[1] += curFilter * rowToFilter[filterX * 4 + 1];
    266             accum[2] += curFilter * rowToFilter[filterX * 4 + 2];
    267             if (hasAlpha) {
    268                 accum[3] += curFilter * rowToFilter[filterX * 4 + 3];
    269             }
    270         }
    271 
    272         // Bring this value back in range. All of the filter scaling factors
    273         // are in fixed point with kShiftBits bits of fractional part.
    274         accum[0] >>= SkConvolutionFilter1D::kShiftBits;
    275         accum[1] >>= SkConvolutionFilter1D::kShiftBits;
    276         accum[2] >>= SkConvolutionFilter1D::kShiftBits;
    277         if (hasAlpha) {
    278             accum[3] >>= SkConvolutionFilter1D::kShiftBits;
    279         }
    280 
    281         // Store the new pixel.
    282         outRow[outX * 4 + 0] = ClampTo8(accum[0]);
    283         outRow[outX * 4 + 1] = ClampTo8(accum[1]);
    284         outRow[outX * 4 + 2] = ClampTo8(accum[2]);
    285         if (hasAlpha) {
    286             outRow[outX * 4 + 3] = ClampTo8(accum[3]);
    287         }
    288     }
    289 }
    290 
    291 // Does vertical convolution to produce one output row. The filter values and
    292 // length are given in the first two parameters. These are applied to each
    293 // of the rows pointed to in the |sourceDataRows| array, with each row
    294 // being |pixelWidth| wide.
    295 //
    296 // The output must have room for |pixelWidth * 4| bytes.
    297 template<bool hasAlpha>
    298     void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
    299                             int filterLength,
    300                             unsigned char* const* sourceDataRows,
    301                             int pixelWidth,
    302                             unsigned char* outRow) {
    303         // We go through each column in the output and do a vertical convolution,
    304         // generating one output pixel each time.
    305         for (int outX = 0; outX < pixelWidth; outX++) {
    306             // Compute the number of bytes over in each row that the current column
    307             // we're convolving starts at. The pixel will cover the next 4 bytes.
    308             int byteOffset = outX * 4;
    309 
    310             // Apply the filter to one column of pixels.
    311             int accum[4] = {0};
    312             for (int filterY = 0; filterY < filterLength; filterY++) {
    313                 SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY];
    314                 accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0];
    315                 accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1];
    316                 accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2];
    317                 if (hasAlpha) {
    318                     accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3];
    319                 }
    320             }
    321 
    322             // Bring this value back in range. All of the filter scaling factors
    323             // are in fixed point with kShiftBits bits of precision.
    324             accum[0] >>= SkConvolutionFilter1D::kShiftBits;
    325             accum[1] >>= SkConvolutionFilter1D::kShiftBits;
    326             accum[2] >>= SkConvolutionFilter1D::kShiftBits;
    327             if (hasAlpha) {
    328                 accum[3] >>= SkConvolutionFilter1D::kShiftBits;
    329             }
    330 
    331             // Store the new pixel.
    332             outRow[byteOffset + 0] = ClampTo8(accum[0]);
    333             outRow[byteOffset + 1] = ClampTo8(accum[1]);
    334             outRow[byteOffset + 2] = ClampTo8(accum[2]);
    335             if (hasAlpha) {
    336                 unsigned char alpha = ClampTo8(accum[3]);
    337 
    338                 // Make sure the alpha channel doesn't come out smaller than any of the
    339                 // color channels. We use premultipled alpha channels, so this should
    340                 // never happen, but rounding errors will cause this from time to time.
    341                 // These "impossible" colors will cause overflows (and hence random pixel
    342                 // values) when the resulting bitmap is drawn to the screen.
    343                 //
    344                 // We only need to do this when generating the final output row (here).
    345                 int maxColorChannel = SkTMax(outRow[byteOffset + 0],
    346                                                SkTMax(outRow[byteOffset + 1],
    347                                                       outRow[byteOffset + 2]));
    348                 if (alpha < maxColorChannel) {
    349                     outRow[byteOffset + 3] = maxColorChannel;
    350                 } else {
    351                     outRow[byteOffset + 3] = alpha;
    352                 }
    353             } else {
    354                 // No alpha channel, the image is opaque.
    355                 outRow[byteOffset + 3] = 0xff;
    356             }
    357         }
    358     }
    359 
    360 void convolveVertically_arm(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
    361                             int filterLength,
    362                             unsigned char* const* sourceDataRows,
    363                             int pixelWidth,
    364                             unsigned char* outRow,
    365                             bool sourceHasAlpha) {
    366     if (sourceHasAlpha) {
    367         convolveVertically_arm<true>(filterValues, filterLength,
    368                                      sourceDataRows, pixelWidth,
    369                                      outRow);
    370     } else {
    371         convolveVertically_arm<false>(filterValues, filterLength,
    372                                       sourceDataRows, pixelWidth,
    373                                       outRow);
    374     }
    375 }
    376 
    377 // Convolves horizontally along four rows. The row data is given in
    378 // |src_data| and continues for the num_values() of the filter.
    379 // The algorithm is almost same as |ConvolveHorizontally_SSE2|. Please
    380 // refer to that function for detailed comments.
    381 void convolve4RowsHorizontally_arm(const unsigned char* src_data[4],
    382                                    const SkConvolutionFilter1D& filter,
    383                                    unsigned char* out_row[4]) {
    384 }
    385 
    386 ///////////////////////////
    387 
    388 /* STOP REWRITING FUNCTIONS HERE, BUT DON'T FORGET TO EDIT THE
    389    PLATFORM CONVOLUTION PROCS BELOW */
    390 
    391 ///////////////////////////
    392 
    393 void applySIMDPadding_arm(SkConvolutionFilter1D *filter) {
    394     // Padding |paddingCount| of more dummy coefficients after the coefficients
    395     // of last filter to prevent SIMD instructions which load 8 or 16 bytes
    396     // together to access invalid memory areas. We are not trying to align the
    397     // coefficients right now due to the opaqueness of <vector> implementation.
    398     // This has to be done after all |AddFilter| calls.
    399     for (int i = 0; i < 8; ++i) {
    400         filter->addFilterValue(static_cast<SkConvolutionFilter1D::ConvolutionFixed>(0));
    401     }
    402 }
    403 
    404 void SkBitmapProcState::platformConvolutionProcs() {
    405     if (sk_cpu_arm_has_neon()) {
    406         fConvolutionProcs->fExtraHorizontalReads = 3;
    407         fConvolutionProcs->fConvolveVertically = &convolveVertically_arm;
    408 
    409         // next line is commented out because the four-row convolution function above is
    410         // just a no-op.  Please see the comment above its definition, and the SSE implementation
    411         // in SkBitmapProcState_opts_SSE2.cpp for guidance on its semantics.
    412         // leaving it as NULL will just cause the convolution system to not attempt
    413         // to operate on four rows at once, which is correct but not performance-optimal.
    414 
    415         // fConvolutionProcs->fConvolve4RowsHorizontally = &convolve4RowsHorizontally_arm;
    416 
    417         fConvolutionProcs->fConvolve4RowsHorizontally = NULL;
    418 
    419         fConvolutionProcs->fConvolveHorizontally = &convolveHorizontally_arm;
    420         fConvolutionProcs->fApplySIMDPadding = &applySIMDPadding_arm;
    421     }
    422 }
    423