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      1 // RUN: %clang_cc1 -emit-llvm %s -o - -triple i686-pc-linux-gnu | FileCheck %s
      2 // RUN: %clang_cc1 -cxx-abi microsoft -emit-llvm %s -o - -triple i686-pc-win32 | FileCheck -check-prefix MSVC %s
      3 
      4 struct A { int a; virtual int aa(); };
      5 struct B { int b; virtual int bb(); };
      6 struct C : virtual A, virtual B { int c; virtual int aa(); virtual int bb(); };
      7 struct AA { int a; virtual int aa(); };
      8 struct BB { int b; virtual int bb(); };
      9 struct CC : AA, BB { virtual int aa(); virtual int bb(); virtual int cc(); };
     10 struct D : virtual C, virtual CC { int e; };
     11 
     12 D* x;
     13 
     14 A* a() { return x; }
     15 // CHECK: @_Z1av() [[NUW:#[0-9]+]]
     16 // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8* {{.*}}, i64 -16
     17 // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32*
     18 // CHECK: load i32* [[CASTVBASEOFFSETPTRA]]
     19 // CHECK: }
     20 
     21 // MSVC: @"\01?a@@YAPAUA@@XZ"() [[NUW:#[0-9]+]] {
     22 // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
     23 // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
     24 // MSVC:   %[[vbtable:.*]] = load i8** %[[vbptr]]
     25 // MSVC:   %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 4
     26 // MSVC:   %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
     27 // MSVC:   %[[offset:.*]] = load i32* %[[entry_i32]]
     28 // MSVC:   add nsw i32 0, %[[offset]]
     29 // MSVC: }
     30 
     31 B* b() { return x; }
     32 // CHECK: @_Z1bv() [[NUW]]
     33 // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8* {{.*}}, i64 -20
     34 // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32*
     35 // CHECK: load i32* [[CASTVBASEOFFSETPTRA]]
     36 // CHECK: }
     37 
     38 // Same as 'a' except we use a different vbtable offset.
     39 // MSVC: @"\01?b@@YAPAUB@@XZ"() [[NUW:#[0-9]+]] {
     40 // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
     41 // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
     42 // MSVC:   %[[vbtable:.*]] = load i8** %[[vbptr]]
     43 // MSVC:   %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 8
     44 // MSVC:   %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
     45 // MSVC:   %[[offset:.*]] = load i32* %[[entry_i32]]
     46 // MSVC:   add nsw i32 0, %[[offset]]
     47 // MSVC: }
     48 
     49 
     50 BB* c() { return x; }
     51 // CHECK: @_Z1cv() [[NUW]]
     52 // CHECK: [[VBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = getelementptr i8* {{.*}}, i64 -24
     53 // CHECK: [[CASTVBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRC]] to i32*
     54 // CHECK: [[VBASEOFFSETC:%[a-zA-Z0-9\.]+]] = load i32* [[CASTVBASEOFFSETPTRC]]
     55 // CHECK: add i32 [[VBASEOFFSETC]], 8
     56 // CHECK: }
     57 
     58 // Same as 'a' except we use a different vbtable offset.
     59 // MSVC: @"\01?c@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
     60 // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 0
     61 // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
     62 // MSVC:   %[[vbtable:.*]] = load i8** %[[vbptr]]
     63 // MSVC:   %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 16
     64 // MSVC:   %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
     65 // MSVC:   %[[offset:.*]] = load i32* %[[entry_i32]]
     66 // MSVC:   add nsw i32 0, %[[offset]]
     67 // MSVC: }
     68 
     69 // Put the vbptr at a non-zero offset inside a non-virtual base.
     70 struct E { int e; };
     71 struct F : E, D { int f; };
     72 
     73 F* y;
     74 
     75 BB* d() { return y; }
     76 
     77 // Same as 'c' except the vbptr offset is 4, changing the initial GEP and the
     78 // final add.
     79 // MSVC: @"\01?d@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
     80 // MSVC:   %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 4
     81 // MSVC:   %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
     82 // MSVC:   %[[vbtable:.*]] = load i8** %[[vbptr]]
     83 // MSVC:   %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 16
     84 // MSVC:   %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
     85 // MSVC:   %[[offset:.*]] = load i32* %[[entry_i32]]
     86 // MSVC:   add nsw i32 4, %[[offset]]
     87 // MSVC: }
     88 
     89 // CHECK: attributes [[NUW]] = { nounwind{{.*}} }
     90