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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __INDICLAYOUTENGINE_H
      9 #define __INDICLAYOUTENGINE_H
     10 
     11 #include "LETypes.h"
     12 #include "LEFontInstance.h"
     13 #include "LEGlyphFilter.h"
     14 #include "LayoutEngine.h"
     15 #include "OpenTypeLayoutEngine.h"
     16 
     17 #include "GlyphSubstitutionTables.h"
     18 #include "GlyphDefinitionTables.h"
     19 #include "GlyphPositioningTables.h"
     20 
     21 U_NAMESPACE_BEGIN
     22 
     23 class MPreFixups;
     24 class LEGlyphStorage;
     25 
     26 /**
     27  * This class implements OpenType layout for Indic OpenType fonts, as
     28  * specified by Microsoft in "Creating and Supporting OpenType Fonts for
     29  * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
     30  *
     31  * This class overrides the characterProcessing method to do Indic character processing
     32  * and reordering, and the glyphProcessing method to implement post-GSUB processing for
     33  * left matras. (See the MS spec. for more details)
     34  *
     35  * @internal
     36  */
     37 class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
     38 {
     39 public:
     40     /**
     41      * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
     42      * a particular font, script and language. It takes the GSUB table as a parameter since
     43      * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
     44      * Indic OpenType font.
     45      *
     46      * @param fontInstance - the font
     47      * @param scriptCode - the script
     48      * @param langaugeCode - the language
     49      * @param gsubTable - the GSUB table
     50      * @param success - set to an error code if the operation fails
     51      *
     52      * @see LayoutEngine::layoutEngineFactory
     53      * @see OpenTypeLayoutEngine
     54      * @see ScriptAndLangaugeTags.h for script and language codes
     55      *
     56      * @internal
     57      */
     58     IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
     59                             le_int32 typoFlags, le_bool version2, const GlyphSubstitutionTableHeader *gsubTable, LEErrorCode &success);
     60 
     61     /**
     62      * This constructor is used when the font requires a "canned" GSUB table which can't be known
     63      * until after this constructor has been invoked.
     64      *
     65      * @param fontInstance - the font
     66      * @param scriptCode - the script
     67      * @param langaugeCode - the language
     68      * @param success - set to an error code if the operation fails
     69      *
     70      * @see OpenTypeLayoutEngine
     71      * @see ScriptAndLangaugeTags.h for script and language codes
     72      *
     73      * @internal
     74      */
     75     IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
     76 			      le_int32 typoFlags, LEErrorCode &success);
     77 
     78     /**
     79      * The destructor, virtual for correct polymorphic invocation.
     80      *
     81      * @internal
     82      */
     83    virtual ~IndicOpenTypeLayoutEngine();
     84 
     85     /**
     86      * ICU "poor man's RTTI", returns a UClassID for the actual class.
     87      *
     88      * @stable ICU 2.8
     89      */
     90     virtual UClassID getDynamicClassID() const;
     91 
     92     /**
     93      * ICU "poor man's RTTI", returns a UClassID for this class.
     94      *
     95      * @stable ICU 2.8
     96      */
     97     static UClassID getStaticClassID();
     98 
     99 protected:
    100 
    101     /**
    102      * This method does Indic OpenType character processing. It assigns the OpenType feature
    103      * tags to the characters, and may generate output characters which have been reordered. For
    104      * some Indic scripts, it may also split some vowels, resulting in more output characters
    105      * than input characters.
    106      *
    107      * Input parameters:
    108      * @param chars - the input character context
    109      * @param offset - the index of the first character to process
    110      * @param count - the number of characters to process
    111      * @param max - the number of characters in the input context
    112      * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
    113      * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
    114      *                       the auxillary data array will be set to the feature tags.
    115      *
    116      * Output parameters:
    117      * @param success - set to an error code if the operation fails
    118      *
    119      * @return the output character count
    120      *
    121      * @internal
    122      */
    123     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    124             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    125 
    126     /**
    127      * This method does character to glyph mapping, applies the GSUB table and applies
    128      * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
    129      * to do the character to glyph mapping, and apply the GSUB table.
    130      *
    131      * Note that in the case of "canned" GSUB tables, the output glyph indices may be
    132      * "fake" glyph indices that need to be converted to "real" glyph indices by the
    133      * glyphPostProcessing method.
    134      *
    135      * Input parameters:
    136      * @param chars - the input character context
    137      * @param offset - the index of the first character to process
    138      * @param count - the number of characters to process
    139      * @param max - the number of characters in the input context
    140      * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
    141      * @param featureTags - the feature tag array
    142      * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
    143      *
    144      * Output parameters:
    145      * @param success - set to an error code if the operation fails
    146      *
    147      * @return the number of glyphs in the output glyph index array
    148      *
    149      * Note: if the character index array was already set by the characterProcessing
    150      * method, this method won't change it.
    151      *
    152      * @internal
    153      */
    154     virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    155             LEGlyphStorage &glyphStorage, LEErrorCode &success);
    156 
    157     le_bool fVersion2;
    158 
    159 private:
    160 
    161     MPreFixups *fMPreFixups;
    162 
    163 };
    164 
    165 U_NAMESPACE_END
    166 #endif
    167 
    168