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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 #include <jni.h>
     33 #include "btBulletDynamicsCommon.h"
     34 #include "btBulletCollisionCommon.h"
     35 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
     36 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
     37 #include "BulletCollision/CollisionDispatch/btGhostObject.h"
     38 #include "BulletDynamics/Character/btKinematicCharacterController.h"
     39 #ifdef _WIN32
     40 #include "BulletMultiThreaded/Win32ThreadSupport.h"
     41 #else
     42 #include "BulletMultiThreaded/PosixThreadSupport.h"
     43 #endif
     44 #include "BulletMultiThreaded/btParallelConstraintSolver.h"
     45 #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
     46 #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
     47 #include "BulletMultiThreaded/SequentialThreadSupport.h"
     48 #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
     49 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
     50 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
     51 
     52 /**
     53  * Author: Normen Hansen
     54  */
     55 class jmePhysicsSpace {
     56 private:
     57 	JNIEnv* env;
     58 	JavaVM* vm;
     59 	btDynamicsWorld* dynamicsWorld;
     60 	jobject javaPhysicsSpace;
     61         btThreadSupportInterface* createSolverThreadSupport(int);
     62         btThreadSupportInterface* createDispatchThreadSupport(int);
     63         void attachThread();
     64 public:
     65 	jmePhysicsSpace(){};
     66 	~jmePhysicsSpace();
     67         jmePhysicsSpace(JNIEnv*, jobject);
     68 	void stepSimulation(jfloat, jint, jfloat);
     69         void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
     70         btDynamicsWorld* getDynamicsWorld();
     71         jobject getJavaPhysicsSpace();
     72         JNIEnv* getEnv();
     73         static void preTickCallback(btDynamicsWorld*, btScalar);
     74         static void postTickCallback(btDynamicsWorld*, btScalar);
     75         static bool contactProcessedCallback(btManifoldPoint &, void *, void *);
     76 };