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      1 MaterialDef Debug Normals {
      2     Technique {
      3         VertexShader GLSL100:   Common/MatDefs/Misc/ShowNormals.vert
      4         FragmentShader GLSL100: Common/MatDefs/Misc/ShowNormals.frag
      5 
      6         WorldParameters {
      7             WorldViewProjectionMatrix
      8         }
      9     }
     10 }