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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.input.event;
     34 
     35 import com.jme3.input.MouseInput;
     36 
     37 /**
     38  * Mouse button press/release event.
     39  *
     40  * @author Kirill Vainer
     41  */
     42 public class MouseButtonEvent extends InputEvent {
     43 
     44     private int x;
     45     private int y;
     46     private int btnIndex;
     47     private boolean pressed;
     48 
     49     public MouseButtonEvent(int btnIndex, boolean pressed, int x, int y) {
     50         this.btnIndex = btnIndex;
     51         this.pressed = pressed;
     52         this.x = x;
     53         this.y = y;
     54     }
     55 
     56     /**
     57      * Returns the mouse button index.
     58      * <p>
     59      * See constants in {@link MouseInput}.
     60      *
     61      * @return the mouse button index.
     62      */
     63     public int getButtonIndex() {
     64         return btnIndex;
     65     }
     66 
     67     /**
     68      * Returns true if the mouse button was pressed, false if it was released.
     69      *
     70      * @return true if the mouse button was pressed, false if it was released.
     71      */
     72     public boolean isPressed() {
     73         return pressed;
     74     }
     75 
     76     /**
     77      * Returns true if the mouse button was released, false if it was pressed.
     78      *
     79      * @return true if the mouse button was released, false if it was pressed.
     80      */
     81     public boolean isReleased() {
     82         return !pressed;
     83     }
     84 
     85     /**
     86      * The X coordinate of the mouse when the event was generated.
     87      * @return X coordinate of the mouse when the event was generated.
     88      */
     89     public int getX() {
     90         return x;
     91     }
     92 
     93     /**
     94      * The Y coordinate of the mouse when the event was generated.
     95      * @return Y coordinate of the mouse when the event was generated.
     96      */
     97     public int getY() {
     98         return y;
     99     }
    100 
    101     @Override
    102     public String toString(){
    103         String str = "MouseButton(BTN="+btnIndex;
    104         if (pressed){
    105             return str + ", PRESSED)";
    106         }else{
    107             return str + ", RELEASED)";
    108         }
    109     }
    110 
    111 }
    112