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      1 package com.jme3.renderer;
      2 
      3 import com.jme3.material.FixedFuncBinding;
      4 
      5 /**
      6  * Renderer sub-interface that is used for non-shader based renderers.
      7  * <p>
      8  * The <code>GL1Renderer</code> provides a single call,
      9  * {@link #setFixedFuncBinding(com.jme3.material.FixedFuncBinding, java.lang.Object) }
     10  * which allows to set fixed functionality state.
     11  *
     12  * @author Kirill Vainer
     13  */
     14 public interface GL1Renderer extends Renderer {
     15 
     16     /**
     17      * Set the fixed functionality state.
     18      * <p>
     19      * See {@link FixedFuncBinding} for various values that
     20      * can be set.
     21      *
     22      * @param ffBinding The binding to set
     23      * @param val The value
     24      */
     25     public void setFixedFuncBinding(FixedFuncBinding ffBinding, Object val);
     26 }
     27