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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
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      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
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     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
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     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.bullet;
     34 
     35 
     36 import com.jme3.app.SimpleApplication;
     37 import com.jme3.bullet.BulletAppState;
     38 import com.jme3.bullet.PhysicsSpace;
     39 import com.jme3.bullet.collision.shapes.*;
     40 import com.jme3.bullet.control.RigidBodyControl;
     41 import com.jme3.bullet.joints.HingeJoint;
     42 import com.jme3.export.binary.BinaryExporter;
     43 import com.jme3.export.binary.BinaryImporter;
     44 import com.jme3.math.Plane;
     45 import com.jme3.math.Vector3f;
     46 import com.jme3.renderer.RenderManager;
     47 import com.jme3.scene.Node;
     48 import com.jme3.scene.shape.Sphere;
     49 import java.io.ByteArrayInputStream;
     50 import java.io.ByteArrayOutputStream;
     51 import java.io.IOException;
     52 import java.util.logging.Level;
     53 import java.util.logging.Logger;
     54 
     55 /**
     56  * This is a basic Test of jbullet-jme functions
     57  *
     58  * @author normenhansen
     59  */
     60 public class TestPhysicsReadWrite extends SimpleApplication{
     61     private BulletAppState bulletAppState;
     62     private Node physicsRootNode;
     63     public static void main(String[] args){
     64         TestPhysicsReadWrite app = new TestPhysicsReadWrite();
     65         app.start();
     66     }
     67 
     68     @Override
     69     public void simpleInitApp() {
     70         bulletAppState = new BulletAppState();
     71         stateManager.attach(bulletAppState);
     72         bulletAppState.getPhysicsSpace().enableDebug(assetManager);
     73         physicsRootNode=new Node("PhysicsRootNode");
     74         rootNode.attachChild(physicsRootNode);
     75 
     76         // Add a physics sphere to the world
     77         Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
     78         physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
     79         rootNode.attachChild(physicsSphere);
     80         getPhysicsSpace().add(physicsSphere);
     81 
     82         // Add a physics sphere to the world using the collision shape from sphere one
     83         Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
     84         physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
     85         rootNode.attachChild(physicsSphere2);
     86         getPhysicsSpace().add(physicsSphere2);
     87 
     88         // Add a physics box to the world
     89         Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
     90         physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
     91         physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
     92         rootNode.attachChild(physicsBox);
     93         getPhysicsSpace().add(physicsBox);
     94 
     95         // Add a physics cylinder to the world
     96         Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
     97         physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
     98         rootNode.attachChild(physicsCylinder);
     99         getPhysicsSpace().add(physicsCylinder);
    100 
    101         // an obstacle mesh, does not move (mass=0)
    102         Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
    103         node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
    104         rootNode.attachChild(node2);
    105         getPhysicsSpace().add(node2);
    106 
    107         // the floor mesh, does not move (mass=0)
    108         Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
    109         node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
    110         rootNode.attachChild(node3);
    111         getPhysicsSpace().add(node3);
    112 
    113         // Join the physics objects with a Point2Point joint
    114         HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
    115         getPhysicsSpace().add(joint);
    116 
    117         //save and load the physicsRootNode
    118         try {
    119             //remove all physics objects from physics space
    120             getPhysicsSpace().removeAll(physicsRootNode);
    121             physicsRootNode.removeFromParent();
    122             //export to byte array
    123             ByteArrayOutputStream bout=new ByteArrayOutputStream();
    124             BinaryExporter.getInstance().save(physicsRootNode, bout);
    125             //import from byte array
    126             ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
    127             BinaryImporter imp=BinaryImporter.getInstance();
    128             imp.setAssetManager(assetManager);
    129             Node newPhysicsRootNode=(Node)imp.load(bin);
    130             //add all physics objects to physics space
    131             getPhysicsSpace().addAll(newPhysicsRootNode);
    132             rootNode.attachChild(newPhysicsRootNode);
    133         } catch (IOException ex) {
    134             Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
    135         }
    136 
    137     }
    138 
    139     private PhysicsSpace getPhysicsSpace(){
    140         return bulletAppState.getPhysicsSpace();
    141     }
    142 
    143     @Override
    144     public void simpleUpdate(float tpf) {
    145         //TODO: add update code
    146     }
    147 
    148     @Override
    149     public void simpleRender(RenderManager rm) {
    150         //TODO: add render code
    151     }
    152 
    153 }
    154