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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
      3  * <p/>
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are met:
      6  *
      7  * * Redistributions of source code must retain the above copyright notice,
      8  * this list of conditions and the following disclaimer.
      9  * <p/>
     10  * * Redistributions in binary form must reproduce the above copyright
     11  * notice, this list of conditions and the following disclaimer in the
     12  * documentation and/or other materials provided with the distribution.
     13  * <p/>
     14  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     15  * may be used to endorse or promote products derived from this software
     16  * without specific prior written permission.
     17  * <p/>
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     19  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     21  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
     22  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     23  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     24  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     25  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     26  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     27  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     28  * POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 package jme3test.input;
     31 
     32 import com.jme3.app.SimpleApplication;
     33 import com.jme3.input.MouseInput;
     34 import com.jme3.input.controls.*;
     35 import com.jme3.material.Material;
     36 import com.jme3.math.FastMath;
     37 import com.jme3.math.Quaternion;
     38 import com.jme3.math.Vector3f;
     39 import com.jme3.scene.CameraNode;
     40 import com.jme3.scene.Geometry;
     41 import com.jme3.scene.Node;
     42 import com.jme3.scene.control.CameraControl.ControlDirection;
     43 import com.jme3.scene.shape.Quad;
     44 import com.jme3.system.AppSettings;
     45 
     46 /**
     47  * A 3rd-person camera node follows a target (teapot).  Follow the teapot with
     48  * WASD keys, rotate by dragging the mouse.
     49  */
     50 public class TestCameraNode extends SimpleApplication implements AnalogListener, ActionListener {
     51 
     52   private Geometry teaGeom;
     53   private Node teaNode;
     54   CameraNode camNode;
     55   boolean rotate = false;
     56   Vector3f direction = new Vector3f();
     57 
     58   public static void main(String[] args) {
     59     TestCameraNode app = new TestCameraNode();
     60     AppSettings s = new AppSettings(true);
     61     s.setFrameRate(100);
     62     app.setSettings(s);
     63     app.start();
     64   }
     65 
     66   public void simpleInitApp() {
     67     // load a teapot model
     68     teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
     69     Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
     70     teaGeom.setMaterial(mat);
     71     //create a node to attach the geometry and the camera node
     72     teaNode = new Node("teaNode");
     73     teaNode.attachChild(teaGeom);
     74     rootNode.attachChild(teaNode);
     75     // create a floor
     76     mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     77     mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
     78     Geometry ground = new Geometry("ground", new Quad(50, 50));
     79     ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
     80     ground.setLocalTranslation(-25, -1, 25);
     81     ground.setMaterial(mat);
     82     rootNode.attachChild(ground);
     83 
     84     //creating the camera Node
     85     camNode = new CameraNode("CamNode", cam);
     86     //Setting the direction to Spatial to camera, this means the camera will copy the movements of the Node
     87     camNode.setControlDir(ControlDirection.SpatialToCamera);
     88     //attaching the camNode to the teaNode
     89     teaNode.attachChild(camNode);
     90     //setting the local translation of the cam node to move it away from the teanNode a bit
     91     camNode.setLocalTranslation(new Vector3f(-10, 0, 0));
     92     //setting the camNode to look at the teaNode
     93     camNode.lookAt(teaNode.getLocalTranslation(), Vector3f.UNIT_Y);
     94 
     95     //disable the default 1st-person flyCam (don't forget this!!)
     96     flyCam.setEnabled(false);
     97 
     98     registerInput();
     99   }
    100 
    101   public void registerInput() {
    102     inputManager.addMapping("moveForward", new KeyTrigger(keyInput.KEY_UP), new KeyTrigger(keyInput.KEY_W));
    103     inputManager.addMapping("moveBackward", new KeyTrigger(keyInput.KEY_DOWN), new KeyTrigger(keyInput.KEY_S));
    104     inputManager.addMapping("moveRight", new KeyTrigger(keyInput.KEY_RIGHT), new KeyTrigger(keyInput.KEY_D));
    105     inputManager.addMapping("moveLeft", new KeyTrigger(keyInput.KEY_LEFT), new KeyTrigger(keyInput.KEY_A));
    106     inputManager.addMapping("toggleRotate", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    107     inputManager.addMapping("rotateRight", new MouseAxisTrigger(MouseInput.AXIS_X, true));
    108     inputManager.addMapping("rotateLeft", new MouseAxisTrigger(MouseInput.AXIS_X, false));
    109     inputManager.addListener(this, "moveForward", "moveBackward", "moveRight", "moveLeft");
    110     inputManager.addListener(this, "rotateRight", "rotateLeft", "toggleRotate");
    111   }
    112 
    113   public void onAnalog(String name, float value, float tpf) {
    114     //computing the normalized direction of the cam to move the teaNode
    115     direction.set(cam.getDirection()).normalizeLocal();
    116     if (name.equals("moveForward")) {
    117       direction.multLocal(5 * tpf);
    118       teaNode.move(direction);
    119     }
    120     if (name.equals("moveBackward")) {
    121       direction.multLocal(-5 * tpf);
    122       teaNode.move(direction);
    123     }
    124     if (name.equals("moveRight")) {
    125       direction.crossLocal(Vector3f.UNIT_Y).multLocal(5 * tpf);
    126       teaNode.move(direction);
    127     }
    128     if (name.equals("moveLeft")) {
    129       direction.crossLocal(Vector3f.UNIT_Y).multLocal(-5 * tpf);
    130       teaNode.move(direction);
    131     }
    132     if (name.equals("rotateRight") && rotate) {
    133       teaNode.rotate(0, 5 * tpf, 0);
    134     }
    135     if (name.equals("rotateLeft") && rotate) {
    136       teaNode.rotate(0, -5 * tpf, 0);
    137     }
    138 
    139   }
    140 
    141   public void onAction(String name, boolean keyPressed, float tpf) {
    142     //toggling rotation on or off
    143     if (name.equals("toggleRotate") && keyPressed) {
    144       rotate = true;
    145       inputManager.setCursorVisible(false);
    146     }
    147     if (name.equals("toggleRotate") && !keyPressed) {
    148       rotate = false;
    149       inputManager.setCursorVisible(true);
    150     }
    151 
    152   }
    153 }
    154