1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> 11 12 <p> 13 Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 14 bug fixes. 15 </p> 16 17 18 <h2>MD5 checksums</h2> 19 <pre> 20 d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 21 c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 22 939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 23 9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 24 0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 25 14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 26 c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 27 2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 28 e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 29 </pre> 30 31 32 <h2>New Features</h2> 33 <ul> 34 <li>Intel i965 "broadwater" DRI driver 35 36 <li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 37 arrays in an object. 38 39 <li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 40 41 <li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 42 multiple vertex/fragment program parameters with one call. 43 <li>"engine" demo 44 <li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 45 <li>many updates to the DRI drivers 46 </ul> 47 48 <h2>Changes</h2> 49 <ul> 50 <li>The glVertexAttribARB functions no longer alias the conventional 51 vertex attributes. 52 <li>glxinfo program prints more info with -l option 53 <li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 54 compatible, in terms of glBindProgramARB() 55 <li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 56 accepted by the parser, even though the GL_ARB_vertex_blend and 57 GL_EXT_vertex_weighting extensions aren't supported. 58 Allows Warcraft to run. 59 </ul> 60 61 <h2>Bug fixes</h2> 62 <ul> 63 <li>fixed broken texture border handling for depth textures (bug 6498) 64 <li>removed the test for duplicated framebuffer attachments, per 65 version 117 of the GL_EXT_framebuffer_object specification 66 <li>fixed a few render-to-texture bugs, including render to depth texture 67 <li>clipping of lines against user-defined clip planes was broken (6512) 68 <li>assembly language dispatch for SPARC was broken (bug 6484) 69 <li>assorted compilation fixes on various Unix platforms (Dan Schikore) 70 <li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 71 <li>assorted minor fixes for 16 and 32 bit/channel modes 72 <li>fixed assorted bugs in texture compression paths 73 <li>fixed indirect rendering vertex array crashes (bug 6863) 74 <li>glDrawPixels GL_INDEX_OFFSET didn't always work 75 <li>fixed convolution memory leak (bug 7077) 76 <li>rectangular depth textures didn't work 77 <li>invalid mode to glBegin didn't generate an error (bug 7142) 78 <li>'normalized' parameter to glVertexAttribPointerARB didn't work 79 <li>disable bogus GLX_SGI_video_sync extension in xlib driver 80 <li>fixed R128 driver locking bug (Martijn van Oosterhout) 81 <li>using evaluators with vertex programs caused crashes (bug 7564) 82 <li>fragment.position wasn't set correctly for point/line primitives 83 <li>fixed parser bug for scalar sources for GL_NV_fragment_program 84 <li>max fragment program length was incorrectly 128, now 1024 85 <li>writes to result.depth in fragment programs weren't clamped to [0,1] 86 <li>fixed potential dangling pointer bug in glBindProgram() 87 <li>fixed some memory leaks (and potential crashes) in Xlib driver 88 <li>fixed a number of build issues on HP-UX (Christopher Bell) 89 <li>accum buffer didn't work with OSMesa interface 90 </ul> 91 92 93 <h2>Internal code changes</h2> 94 95 <p> 96 A number of Mesa program-related structs were renamed. 97 For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 98 All the effected drivers have been updated. 99 </p> 100 101 <p>Ian Romanick updated the GL API dispatch code in a number of ways. 102 First, many old/unused extensions were removed. 103 Second, the static entrypoints for some extensions were removed. 104 This means GL function pointers will have to be used more often 105 (e.g. use glXGetProcAddressARB()). 106 </p> 107 108 109 <h2>To Do (someday) items</h2> 110 <ul> 111 <li>Switch to freeglut 112 <li>Increase MAX_DRAWBUFFERS 113 <li>Fix linux-glide target/driver. 114 <li>Fix lambda calculation for frag progs. 115 </ul> 116 117 118 <h2>Driver Status</h2> 119 120 <pre> 121 Driver Status 122 ---------------------- ---------------------- 123 DRI drivers varies with the driver 124 XMesa/GLX (on Xlib) implements OpenGL 1.5 125 OSMesa (off-screen) implements OpenGL 1.5 126 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 127 SVGA implements OpenGL 1.3 128 Wind River UGL implements OpenGL 1.3 129 Windows/Win32 implements OpenGL 1.5 130 DJGPP implements OpenGL 1.5 131 GGI implements OpenGL 1.3 132 BeOS implements OpenGL 1.5 133 Allegro needs updating 134 D3D needs updating 135 </pre> 136 137 </body> 138 </html> 139