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      1 #ifndef U_DIRTY_FLAGS_H
      2 #define U_DIRTY_FLAGS_H
      3 
      4 /* Here's a convenient list of dirty flags to use in a driver.  Either
      5  * include it directly or use it as a starting point for your own
      6  * list.
      7  */
      8 #define U_NEW_VIEWPORT              0x1
      9 #define U_NEW_RASTERIZER            0x2
     10 #define U_NEW_FS                    0x4
     11 #define U_NEW_FS_CONSTANTS          0x8
     12 #define U_NEW_FS_SAMPLER_VIEW       0x10
     13 #define U_NEW_FS_SAMPLER_STATES     0x20
     14 #define U_NEW_VS                    0x40
     15 #define U_NEW_VS_CONSTANTS          0x80
     16 #define U_NEW_VS_SAMPLER_VIEW       0x100
     17 #define U_NEW_VS_SAMPLER_STATES     0x200
     18 #define U_NEW_BLEND                 0x400
     19 #define U_NEW_CLIP                  0x800
     20 #define U_NEW_SCISSOR               0x1000
     21 #define U_NEW_POLYGON_STIPPLE       0x2000
     22 #define U_NEW_FRAMEBUFFER           0x4000
     23 #define U_NEW_VERTEX_ELEMENTS       0x8000
     24 #define U_NEW_VERTEX_BUFFER         0x10000
     25 #define U_NEW_QUERY                 0x20000
     26 #define U_NEW_DEPTH_STENCIL         0x40000
     27 #define U_NEW_GS                    0x80000
     28 #define U_NEW_GS_CONSTANTS          0x100000
     29 #define U_NEW_GS_SAMPLER_VIEW       0x200000
     30 #define U_NEW_GS_SAMPLER_STATES     0x400000
     31 
     32 #endif
     33