1 #ifndef U_DIRTY_FLAGS_H 2 #define U_DIRTY_FLAGS_H 3 4 /* Here's a convenient list of dirty flags to use in a driver. Either 5 * include it directly or use it as a starting point for your own 6 * list. 7 */ 8 #define U_NEW_VIEWPORT 0x1 9 #define U_NEW_RASTERIZER 0x2 10 #define U_NEW_FS 0x4 11 #define U_NEW_FS_CONSTANTS 0x8 12 #define U_NEW_FS_SAMPLER_VIEW 0x10 13 #define U_NEW_FS_SAMPLER_STATES 0x20 14 #define U_NEW_VS 0x40 15 #define U_NEW_VS_CONSTANTS 0x80 16 #define U_NEW_VS_SAMPLER_VIEW 0x100 17 #define U_NEW_VS_SAMPLER_STATES 0x200 18 #define U_NEW_BLEND 0x400 19 #define U_NEW_CLIP 0x800 20 #define U_NEW_SCISSOR 0x1000 21 #define U_NEW_POLYGON_STIPPLE 0x2000 22 #define U_NEW_FRAMEBUFFER 0x4000 23 #define U_NEW_VERTEX_ELEMENTS 0x8000 24 #define U_NEW_VERTEX_BUFFER 0x10000 25 #define U_NEW_QUERY 0x20000 26 #define U_NEW_DEPTH_STENCIL 0x40000 27 #define U_NEW_GS 0x80000 28 #define U_NEW_GS_CONSTANTS 0x100000 29 #define U_NEW_GS_SAMPLER_VIEW 0x200000 30 #define U_NEW_GS_SAMPLER_STATES 0x400000 31 32 #endif 33