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      1 /*
      2  * Copyright 2012 Red Hat Inc.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     20  * SOFTWARE.
     21  *
     22  * Authors: Ben Skeggs
     23  *
     24  */
     25 
     26 #include "util/u_format.h"
     27 #include "util/u_inlines.h"
     28 #include "translate/translate.h"
     29 
     30 #include "nouveau/nouveau_fence.h"
     31 #include "nouveau/nv_object.xml.h"
     32 #include "nv30-40_3d.xml.h"
     33 #include "nv30_context.h"
     34 #include "nv30_format.h"
     35 
     36 static void
     37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
     38                   struct pipe_vertex_element *ve, unsigned attr)
     39 {
     40    const unsigned nc = util_format_get_nr_components(ve->src_format);
     41    struct nouveau_pushbuf *push = nv30->base.pushbuf;
     42    struct nv04_resource *res = nv04_resource(vb->buffer);
     43    const void *data;
     44    float v[4];
     45 
     46    data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
     47                                       ve->src_offset, NOUVEAU_BO_RD);
     48 
     49    util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
     50 
     51    switch (nc) {
     52    case 4:
     53       BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
     54       PUSH_DATAf(push, v[0]);
     55       PUSH_DATAf(push, v[1]);
     56       PUSH_DATAf(push, v[2]);
     57       PUSH_DATAf(push, v[3]);
     58       break;
     59    case 3:
     60       BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
     61       PUSH_DATAf(push, v[0]);
     62       PUSH_DATAf(push, v[1]);
     63       PUSH_DATAf(push, v[2]);
     64       break;
     65    case 2:
     66       BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
     67       PUSH_DATAf(push, v[0]);
     68       PUSH_DATAf(push, v[1]);
     69       break;
     70    case 1:
     71       BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
     72       PUSH_DATAf(push, v[0]);
     73       break;
     74    default:
     75       assert(0);
     76       break;
     77    }
     78 }
     79 
     80 static INLINE void
     81 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
     82                 uint32_t *base, uint32_t *size)
     83 {
     84    assert(nv30->vbo_max_index != ~0);
     85    *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
     86    *size = (nv30->vbo_max_index -
     87             nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
     88 }
     89 
     90 static void
     91 nv30_prevalidate_vbufs(struct nv30_context *nv30)
     92 {
     93    struct pipe_vertex_buffer *vb;
     94    struct nv04_resource *buf;
     95    int i;
     96    uint32_t base, size;
     97 
     98    nv30->vbo_fifo = nv30->vbo_user = 0;
     99 
    100    for (i = 0; i < nv30->num_vtxbufs; i++) {
    101       vb = &nv30->vtxbuf[i];
    102       if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */
    103          continue;
    104       buf = nv04_resource(vb->buffer);
    105 
    106       /* NOTE: user buffers with temporary storage count as mapped by GPU */
    107       if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
    108          if (nv30->vbo_push_hint) {
    109             nv30->vbo_fifo = ~0;
    110             continue;
    111          } else {
    112             if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
    113                nv30->vbo_user |= 1 << i;
    114                assert(vb->stride > vb->buffer_offset);
    115                nv30_vbuf_range(nv30, i, &base, &size);
    116                nouveau_user_buffer_upload(&nv30->base, buf, base, size);
    117             } else {
    118                nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
    119             }
    120             nv30->base.vbo_dirty = TRUE;
    121          }
    122       }
    123    }
    124 }
    125 
    126 static void
    127 nv30_update_user_vbufs(struct nv30_context *nv30)
    128 {
    129    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    130    uint32_t base, offset, size;
    131    int i;
    132    uint32_t written = 0;
    133 
    134    for (i = 0; i < nv30->vertex->num_elements; i++) {
    135       struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
    136       const int b = ve->vertex_buffer_index;
    137       struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
    138       struct nv04_resource *buf = nv04_resource(vb->buffer);
    139 
    140       if (!(nv30->vbo_user & (1 << b)))
    141          continue;
    142 
    143       if (!vb->stride) {
    144          nv30_emit_vtxattr(nv30, vb, ve, i);
    145          continue;
    146       }
    147       nv30_vbuf_range(nv30, b, &base, &size);
    148 
    149       if (!(written & (1 << b))) {
    150          written |= 1 << b;
    151          nouveau_user_buffer_upload(&nv30->base, buf, base, size);
    152       }
    153 
    154       offset = vb->buffer_offset + ve->src_offset;
    155 
    156       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
    157       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
    158                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
    159                        0, NV30_3D_VTXBUF_DMA1);
    160    }
    161    nv30->base.vbo_dirty = TRUE;
    162 }
    163 
    164 static INLINE void
    165 nv30_release_user_vbufs(struct nv30_context *nv30)
    166 {
    167    uint32_t vbo_user = nv30->vbo_user;
    168 
    169    while (vbo_user) {
    170       int i = ffs(vbo_user) - 1;
    171       vbo_user &= ~(1 << i);
    172 
    173       nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
    174    }
    175 
    176    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
    177 }
    178 
    179 void
    180 nv30_vbo_validate(struct nv30_context *nv30)
    181 {
    182    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    183    struct nv30_vertex_stateobj *vertex = nv30->vertex;
    184    struct pipe_vertex_element *ve;
    185    struct pipe_vertex_buffer *vb;
    186    unsigned i, redefine;
    187 
    188    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
    189    if (!nv30->vertex || nv30->draw_flags)
    190       return;
    191 
    192    if (unlikely(vertex->need_conversion)) {
    193       nv30->vbo_fifo = ~0;
    194       nv30->vbo_user = 0;
    195    } else {
    196       nv30_prevalidate_vbufs(nv30);
    197    }
    198 
    199    if (!PUSH_SPACE(push, 128))
    200       return;
    201 
    202    redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
    203    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
    204 
    205    for (i = 0; i < vertex->num_elements; i++) {
    206       ve = &vertex->pipe[i];
    207       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
    208 
    209       if (likely(vb->stride) || nv30->vbo_fifo)
    210          PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
    211       else
    212          PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
    213    }
    214 
    215    for (; i < nv30->state.num_vtxelts; i++) {
    216       PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
    217    }
    218 
    219    for (i = 0; i < vertex->num_elements; i++) {
    220       struct nv04_resource *res;
    221       unsigned offset;
    222       boolean user;
    223 
    224       ve = &vertex->pipe[i];
    225       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
    226       user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
    227 
    228       res = nv04_resource(vb->buffer);
    229 
    230       if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
    231          if (!nv30->vbo_fifo)
    232             nv30_emit_vtxattr(nv30, vb, ve, i);
    233          continue;
    234       }
    235 
    236       offset = ve->src_offset + vb->buffer_offset;
    237 
    238       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
    239       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
    240                        res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
    241                        0, NV30_3D_VTXBUF_DMA1);
    242    }
    243 
    244    nv30->state.num_vtxelts = vertex->num_elements;
    245 }
    246 
    247 static void *
    248 nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
    249                          const struct pipe_vertex_element *elements)
    250 {
    251     struct nv30_vertex_stateobj *so;
    252     struct translate_key transkey;
    253     unsigned i;
    254 
    255     assert(num_elements);
    256 
    257     so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
    258     if (!so)
    259         return NULL;
    260     memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
    261     so->num_elements = num_elements;
    262     so->need_conversion = FALSE;
    263 
    264     transkey.nr_elements = 0;
    265     transkey.output_stride = 0;
    266 
    267     for (i = 0; i < num_elements; i++) {
    268         const struct pipe_vertex_element *ve = &elements[i];
    269         const unsigned vbi = ve->vertex_buffer_index;
    270         enum pipe_format fmt = ve->src_format;
    271 
    272         so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
    273         if (!so->element[i].state) {
    274             switch (util_format_get_nr_components(fmt)) {
    275             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
    276             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
    277             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
    278             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
    279             default:
    280                 assert(0);
    281                 return NULL;
    282             }
    283             so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
    284             so->need_conversion = TRUE;
    285         }
    286 
    287         if (1) {
    288             unsigned j = transkey.nr_elements++;
    289 
    290             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
    291             transkey.element[j].input_format = ve->src_format;
    292             transkey.element[j].input_buffer = vbi;
    293             transkey.element[j].input_offset = ve->src_offset;
    294             transkey.element[j].instance_divisor = ve->instance_divisor;
    295 
    296             transkey.element[j].output_format = fmt;
    297             transkey.element[j].output_offset = transkey.output_stride;
    298             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
    299         }
    300     }
    301 
    302     so->translate = translate_create(&transkey);
    303     so->vtx_size = transkey.output_stride / 4;
    304     so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
    305     return so;
    306 }
    307 
    308 static void
    309 nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
    310 {
    311    struct nv30_vertex_stateobj *so = hwcso;
    312 
    313    if (so->translate)
    314       so->translate->release(so->translate);
    315    FREE(hwcso);
    316 }
    317 
    318 static void
    319 nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
    320 {
    321    struct nv30_context *nv30 = nv30_context(pipe);
    322 
    323    nv30->vertex = hwcso;
    324    nv30->dirty |= NV30_NEW_VERTEX;
    325 }
    326 
    327 static void
    328 nv30_draw_arrays(struct nv30_context *nv30,
    329                  unsigned mode, unsigned start, unsigned count,
    330                  unsigned instance_count)
    331 {
    332    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    333    unsigned prim;
    334 
    335    prim = nv30_prim_gl(mode);
    336 
    337    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    338    PUSH_DATA (push, prim);
    339    while (count) {
    340       const unsigned mpush = 2047 * 256;
    341       unsigned npush  = (count > mpush) ? mpush : count;
    342       unsigned wpush  = ((npush + 255) & ~255) >> 8;
    343 
    344       count -= npush;
    345 
    346       BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
    347       while (npush >= 256) {
    348          PUSH_DATA (push, 0xff000000 | start);
    349          start += 256;
    350          npush -= 256;
    351       }
    352 
    353       if (npush)
    354          PUSH_DATA (push, ((npush - 1) << 24) | start);
    355    }
    356    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    357    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
    358 }
    359 
    360 static void
    361 nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
    362                               unsigned start, unsigned count)
    363 {
    364    map += start;
    365 
    366    if (count & 1) {
    367       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
    368       PUSH_DATA (push, *map++);
    369    }
    370 
    371    count >>= 1;
    372    while (count) {
    373       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    374       count -= npush;
    375 
    376       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
    377       while (npush--) {
    378          PUSH_DATA (push, (map[1] << 16) | map[0]);
    379          map += 2;
    380       }
    381    }
    382 
    383 }
    384 
    385 static void
    386 nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
    387                               unsigned start, unsigned count)
    388 {
    389    map += start;
    390 
    391    if (count & 1) {
    392       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
    393       PUSH_DATA (push, *map++);
    394    }
    395 
    396    count >>= 1;
    397    while (count) {
    398       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    399       count -= npush;
    400 
    401       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
    402       while (npush--) {
    403          PUSH_DATA (push, (map[1] << 16) | map[0]);
    404          map += 2;
    405       }
    406    }
    407 }
    408 
    409 static void
    410 nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
    411                               unsigned start, unsigned count)
    412 {
    413    map += start;
    414 
    415    while (count) {
    416       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    417 
    418       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
    419       PUSH_DATAp(push, map, nr);
    420 
    421       map += nr;
    422       count -= nr;
    423    }
    424 }
    425 
    426 static void
    427 nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
    428                                     const uint32_t *map,
    429                                     unsigned start, unsigned count)
    430 {
    431    map += start;
    432 
    433    if (count & 1) {
    434       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
    435       PUSH_DATA (push, *map++);
    436    }
    437 
    438    count >>= 1;
    439    while (count) {
    440       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
    441       count -= npush;
    442 
    443       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
    444       while (npush--) {
    445          PUSH_DATA (push, (map[1] << 16) | map[0]);
    446          map += 2;
    447       }
    448    }
    449 }
    450 
    451 static void
    452 nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
    453                    unsigned mode, unsigned start, unsigned count,
    454                    unsigned instance_count, int32_t index_bias)
    455 {
    456    const unsigned index_size = nv30->idxbuf.index_size;
    457    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    458    struct nouveau_object *eng3d = nv30->screen->eng3d;
    459    unsigned prim = nv30_prim_gl(mode);
    460 
    461 #if 0 /*XXX*/
    462    if (index_bias != nv30->state.index_bias) {
    463       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
    464       PUSH_DATA (push, index_bias);
    465       nv30->state.index_bias = index_bias;
    466    }
    467 #endif
    468 
    469    if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
    470        nv30->idxbuf.buffer) {
    471       struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
    472       unsigned offset = nv30->idxbuf.offset;
    473 
    474       assert(nouveau_resource_mapped_by_gpu(&res->base));
    475 
    476       BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
    477       PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
    478                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
    479       PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
    480                        (index_size == 2) ? 0x00000010 : 0x00000000,
    481                        res->domain | NOUVEAU_BO_RD,
    482                        0, NV30_3D_IDXBUF_FORMAT_DMA1);
    483       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    484       PUSH_DATA (push, prim);
    485       while (count) {
    486          const unsigned mpush = 2047 * 256;
    487          unsigned npush  = (count > mpush) ? mpush : count;
    488          unsigned wpush  = ((npush + 255) & ~255) >> 8;
    489 
    490          count -= npush;
    491 
    492          BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
    493          while (npush >= 256) {
    494             PUSH_DATA (push, 0xff000000 | start);
    495             start += 256;
    496             npush -= 256;
    497          }
    498 
    499          if (npush)
    500             PUSH_DATA (push, ((npush - 1) << 24) | start);
    501       }
    502       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    503       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
    504       PUSH_RESET(push, BUFCTX_IDXBUF);
    505    } else {
    506       const void *data;
    507       if (nv30->idxbuf.buffer)
    508          data = nouveau_resource_map_offset(&nv30->base,
    509                                             nv04_resource(nv30->idxbuf.buffer),
    510                                             nv30->idxbuf.offset, NOUVEAU_BO_RD);
    511       else
    512          data = nv30->idxbuf.user_buffer;
    513       if (!data)
    514          return;
    515 
    516       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    517       PUSH_DATA (push, prim);
    518       switch (index_size) {
    519       case 1:
    520          nv30_draw_elements_inline_u08(push, data, start, count);
    521          break;
    522       case 2:
    523          nv30_draw_elements_inline_u16(push, data, start, count);
    524          break;
    525       case 4:
    526          if (shorten)
    527             nv30_draw_elements_inline_u32_short(push, data, start, count);
    528          else
    529             nv30_draw_elements_inline_u32(push, data, start, count);
    530          break;
    531       default:
    532          assert(0);
    533          return;
    534       }
    535       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
    536       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
    537    }
    538 }
    539 
    540 static void
    541 nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    542 {
    543    struct nv30_context *nv30 = nv30_context(pipe);
    544    struct nouveau_pushbuf *push = nv30->base.pushbuf;
    545 
    546    /* For picking only a few vertices from a large user buffer, push is better,
    547     * if index count is larger and we expect repeated vertices, suggest upload.
    548     */
    549    nv30->vbo_push_hint = /* the 64 is heuristic */
    550       !(info->indexed &&
    551         ((info->max_index - info->min_index + 64) < info->count));
    552 
    553    nv30->vbo_min_index = info->min_index;
    554    nv30->vbo_max_index = info->max_index;
    555 
    556    if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
    557       nv30->dirty |= NV30_NEW_ARRAYS;
    558 
    559    push->user_priv = &nv30->bufctx;
    560    if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
    561       nv30_update_user_vbufs(nv30);
    562 
    563    nv30_state_validate(nv30, TRUE);
    564    if (nv30->draw_flags) {
    565       nv30_render_vbo(pipe, info);
    566       return;
    567    } else
    568    if (nv30->vbo_fifo) {
    569       nv30_push_vbo(nv30, info);
    570       return;
    571    }
    572 
    573    if (nv30->base.vbo_dirty) {
    574       BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
    575       PUSH_DATA (push, 0);
    576       nv30->base.vbo_dirty = FALSE;
    577    }
    578 
    579    if (!info->indexed) {
    580       nv30_draw_arrays(nv30,
    581                        info->mode, info->start, info->count,
    582                        info->instance_count);
    583    } else {
    584       boolean shorten = info->max_index <= 65535;
    585 
    586       if (info->primitive_restart != nv30->state.prim_restart) {
    587          if (info->primitive_restart) {
    588             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
    589             PUSH_DATA (push, 1);
    590             PUSH_DATA (push, info->restart_index);
    591 
    592             if (info->restart_index > 65535)
    593                shorten = FALSE;
    594          } else {
    595             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
    596             PUSH_DATA (push, 0);
    597          }
    598          nv30->state.prim_restart = info->primitive_restart;
    599       } else
    600       if (info->primitive_restart) {
    601          BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
    602          PUSH_DATA (push, info->restart_index);
    603 
    604          if (info->restart_index > 65535)
    605             shorten = FALSE;
    606       }
    607 
    608       nv30_draw_elements(nv30, shorten,
    609                          info->mode, info->start, info->count,
    610                          info->instance_count, info->index_bias);
    611    }
    612 
    613    nv30_state_release(nv30);
    614    nv30_release_user_vbufs(nv30);
    615 }
    616 
    617 void
    618 nv30_vbo_init(struct pipe_context *pipe)
    619 {
    620    pipe->create_vertex_elements_state = nv30_vertex_state_create;
    621    pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
    622    pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
    623    pipe->draw_vbo = nv30_draw_vbo;
    624 }
    625