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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "draw/draw_vbuf.h"
     27 #include "draw/draw_context.h"
     28 #include "draw/draw_vertex.h"
     29 
     30 #include "util/u_debug.h"
     31 #include "util/u_inlines.h"
     32 #include "util/u_math.h"
     33 #include "util/u_memory.h"
     34 
     35 #include "svga_context.h"
     36 #include "svga_state.h"
     37 #include "svga_swtnl.h"
     38 
     39 #include "svga_types.h"
     40 #include "svga_reg.h"
     41 #include "svga3d_reg.h"
     42 #include "svga_draw.h"
     43 #include "svga_swtnl_private.h"
     44 
     45 
     46 static const struct vertex_info *
     47 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
     48 {
     49    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
     50    struct svga_context *svga = svga_render->svga;
     51 
     52    svga_swtnl_update_vdecl(svga);
     53 
     54    return &svga_render->vertex_info;
     55 }
     56 
     57 
     58 static boolean
     59 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
     60                                     ushort vertex_size,
     61                                     ushort nr_vertices )
     62 {
     63    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
     64    struct svga_context *svga = svga_render->svga;
     65    struct pipe_screen *screen = svga->pipe.screen;
     66    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
     67    boolean new_vbuf = FALSE;
     68    boolean new_ibuf = FALSE;
     69 
     70    if (svga_render->vertex_size != vertex_size)
     71       svga->swtnl.new_vdecl = TRUE;
     72    svga_render->vertex_size = (size_t)vertex_size;
     73 
     74    if (svga->swtnl.new_vbuf)
     75       new_ibuf = new_vbuf = TRUE;
     76    svga->swtnl.new_vbuf = FALSE;
     77 
     78    if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
     79       new_vbuf = TRUE;
     80 
     81    if (new_vbuf)
     82       pipe_resource_reference(&svga_render->vbuf, NULL);
     83    if (new_ibuf)
     84       pipe_resource_reference(&svga_render->ibuf, NULL);
     85 
     86    if (!svga_render->vbuf) {
     87       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
     88       svga_render->vbuf = pipe_buffer_create(screen,
     89                                              PIPE_BIND_VERTEX_BUFFER,
     90                                              PIPE_USAGE_STREAM,
     91                                              svga_render->vbuf_size);
     92       if(!svga_render->vbuf) {
     93          svga_context_flush(svga, NULL);
     94          assert(!svga_render->vbuf);
     95          svga_render->vbuf = pipe_buffer_create(screen,
     96                                                 PIPE_BIND_VERTEX_BUFFER,
     97                                                 PIPE_USAGE_STREAM,
     98                                                 svga_render->vbuf_size);
     99          /* The buffer allocation may fail if we run out of memory.
    100           * The draw module's vbuf code should handle that without crashing.
    101           */
    102       }
    103 
    104       svga->swtnl.new_vdecl = TRUE;
    105       svga_render->vbuf_offset = 0;
    106    } else {
    107       svga_render->vbuf_offset += svga_render->vbuf_used;
    108    }
    109 
    110    svga_render->vbuf_used = 0;
    111 
    112    if (svga->swtnl.new_vdecl)
    113       svga_render->vdecl_offset = svga_render->vbuf_offset;
    114 
    115    return TRUE;
    116 }
    117 
    118 static void *
    119 svga_vbuf_render_map_vertices( struct vbuf_render *render )
    120 {
    121    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    122    struct svga_context *svga = svga_render->svga;
    123 
    124    if (svga_render->vbuf) {
    125       char *ptr = (char*)pipe_buffer_map(&svga->pipe,
    126                                          svga_render->vbuf,
    127                                          PIPE_TRANSFER_WRITE |
    128                                          PIPE_TRANSFER_FLUSH_EXPLICIT |
    129                                          PIPE_TRANSFER_DISCARD_RANGE |
    130                                          PIPE_TRANSFER_UNSYNCHRONIZED,
    131                                          &svga_render->vbuf_transfer);
    132       if (ptr)
    133          return ptr + svga_render->vbuf_offset;
    134       else
    135          return NULL;
    136    }
    137    else {
    138       /* we probably ran out of memory when allocating the vertex buffer */
    139       return NULL;
    140    }
    141 }
    142 
    143 static void
    144 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
    145                                  ushort min_index,
    146                                  ushort max_index )
    147 {
    148    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    149    struct svga_context *svga = svga_render->svga;
    150    unsigned offset, length;
    151    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
    152 
    153    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
    154    length = svga_render->vertex_size * (max_index + 1 - min_index);
    155    pipe_buffer_flush_mapped_range(&svga->pipe,
    156 				  svga_render->vbuf_transfer,
    157 				  offset, length);
    158    pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
    159    svga_render->min_index = min_index;
    160    svga_render->max_index = max_index;
    161    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
    162 }
    163 
    164 static void
    165 svga_vbuf_render_set_primitive( struct vbuf_render *render,
    166                                 unsigned prim )
    167 {
    168    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    169    svga_render->prim = prim;
    170 }
    171 
    172 static void
    173 svga_vbuf_submit_state( struct svga_vbuf_render *svga_render )
    174 {
    175    struct svga_context *svga = svga_render->svga;
    176    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
    177    enum pipe_error ret;
    178    int i;
    179 
    180    /* if the vdecl or vbuf hasn't changed do nothing */
    181    if (!svga->swtnl.new_vdecl)
    182       return;
    183 
    184    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
    185 
    186    /* flush the hw state */
    187    ret = svga_hwtnl_flush(svga->hwtnl);
    188    if (ret != PIPE_OK) {
    189       svga_context_flush(svga, NULL);
    190       ret = svga_hwtnl_flush(svga->hwtnl);
    191       /* if we hit this path we might become synced with hw */
    192       svga->swtnl.new_vbuf = TRUE;
    193       assert(ret == 0);
    194    }
    195 
    196    svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
    197 
    198    for (i = 0; i < svga_render->vdecl_count; i++) {
    199       vdecl[i].array.offset += svga_render->vdecl_offset;
    200 
    201       svga_hwtnl_vdecl( svga->hwtnl,
    202                         i,
    203                         &vdecl[i],
    204                         svga_render->vbuf );
    205    }
    206 
    207    /* We have already taken care of flatshading, so let the hwtnl
    208     * module use whatever is most convenient:
    209     */
    210    if (svga->state.sw.need_pipeline) {
    211       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
    212       svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
    213    }
    214    else {
    215       svga_hwtnl_set_flatshade( svga->hwtnl,
    216                                 svga->curr.rast->templ.flatshade,
    217                                 svga->curr.rast->templ.flatshade_first );
    218 
    219       svga_hwtnl_set_unfilled( svga->hwtnl,
    220                                svga->curr.rast->hw_unfilled );
    221    }
    222 
    223    svga->swtnl.new_vdecl = FALSE;
    224 }
    225 
    226 static void
    227 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
    228                               unsigned start,
    229                               uint nr )
    230 {
    231    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    232    struct svga_context *svga = svga_render->svga;
    233    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
    234    enum pipe_error ret = PIPE_OK;
    235 
    236    /* off to hardware */
    237    svga_vbuf_submit_state(svga_render);
    238 
    239    /* Need to call update_state() again as the draw module may have
    240     * altered some of our state behind our backs.  Testcase:
    241     * redbook/polys.c
    242     */
    243    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
    244 
    245    ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
    246    if (ret != PIPE_OK) {
    247       svga_context_flush(svga, NULL);
    248       ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
    249       svga->swtnl.new_vbuf = TRUE;
    250       assert(ret == PIPE_OK);
    251    }
    252 }
    253 
    254 
    255 static void
    256 svga_vbuf_render_draw_elements( struct vbuf_render *render,
    257                                 const ushort *indices,
    258                                 uint nr_indices)
    259 {
    260    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    261    struct svga_context *svga = svga_render->svga;
    262    struct pipe_screen *screen = svga->pipe.screen;
    263    int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
    264    boolean ret;
    265    size_t size = 2 * nr_indices;
    266 
    267    assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
    268 
    269    if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
    270       pipe_resource_reference(&svga_render->ibuf, NULL);
    271 
    272    if (!svga_render->ibuf) {
    273       svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
    274       svga_render->ibuf = pipe_buffer_create(screen,
    275                                              PIPE_BIND_INDEX_BUFFER,
    276                                              PIPE_USAGE_STREAM,
    277                                              svga_render->ibuf_size);
    278       svga_render->ibuf_offset = 0;
    279    }
    280 
    281    pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
    282 			       svga_render->ibuf_offset, 2 * nr_indices, indices);
    283 
    284    /* off to hardware */
    285    svga_vbuf_submit_state(svga_render);
    286 
    287    /* Need to call update_state() again as the draw module may have
    288     * altered some of our state behind our backs.  Testcase:
    289     * redbook/polys.c
    290     */
    291    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
    292 
    293    ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
    294                                         svga_render->ibuf,
    295                                         2,
    296                                         bias,
    297                                         svga_render->min_index,
    298                                         svga_render->max_index,
    299                                         svga_render->prim,
    300                                         svga_render->ibuf_offset / 2, nr_indices);
    301    if(ret != PIPE_OK) {
    302       svga_context_flush(svga, NULL);
    303       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
    304                                            svga_render->ibuf,
    305                                            2,
    306                                            bias,
    307                                            svga_render->min_index,
    308                                            svga_render->max_index,
    309                                            svga_render->prim,
    310                                            svga_render->ibuf_offset / 2, nr_indices);
    311       svga->swtnl.new_vbuf = TRUE;
    312       assert(ret == PIPE_OK);
    313    }
    314 
    315    svga_render->ibuf_offset += size;
    316 }
    317 
    318 
    319 static void
    320 svga_vbuf_render_release_vertices( struct vbuf_render *render )
    321 {
    322 
    323 }
    324 
    325 
    326 static void
    327 svga_vbuf_render_destroy( struct vbuf_render *render )
    328 {
    329    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
    330 
    331    pipe_resource_reference(&svga_render->vbuf, NULL);
    332    pipe_resource_reference(&svga_render->ibuf, NULL);
    333    FREE(svga_render);
    334 }
    335 
    336 
    337 /**
    338  * Create a new primitive render.
    339  */
    340 struct vbuf_render *
    341 svga_vbuf_render_create( struct svga_context *svga )
    342 {
    343    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
    344 
    345    svga_render->svga = svga;
    346    svga_render->ibuf_size = 0;
    347    svga_render->vbuf_size = 0;
    348    svga_render->ibuf_alloc_size = 4*1024;
    349    svga_render->vbuf_alloc_size = 64*1024;
    350    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
    351    svga_render->base.max_indices = 65536;
    352    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
    353    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
    354    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
    355    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
    356    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
    357    svga_render->base.draw_elements = svga_vbuf_render_draw_elements;
    358    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
    359    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
    360    svga_render->base.destroy = svga_vbuf_render_destroy;
    361 
    362    return &svga_render->base;
    363 }
    364