1 /********************************************************** 2 * Copyright 2009-2011 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 ********************************************************* 25 * Authors: 26 * Zack Rusin <zackr-at-vmware-dot-com> 27 * Thomas Hellstrom <thellstrom-at-vmware-dot-com> 28 */ 29 30 #include "xa_context.h" 31 #include "xa_priv.h" 32 #include "util/u_inlines.h" 33 #include "util/u_sampler.h" 34 #include "util/u_surface.h" 35 #include "cso_cache/cso_context.h" 36 37 static void 38 xa_yuv_bind_blend_state(struct xa_context *r) 39 { 40 struct pipe_blend_state blend; 41 42 memset(&blend, 0, sizeof(struct pipe_blend_state)); 43 blend.rt[0].blend_enable = 0; 44 blend.rt[0].colormask = PIPE_MASK_RGBA; 45 46 /* porter&duff src */ 47 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 48 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 49 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; 50 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; 51 52 cso_set_blend(r->cso, &blend); 53 } 54 55 static void 56 xa_yuv_bind_shaders(struct xa_context *r) 57 { 58 unsigned vs_traits = 0, fs_traits = 0; 59 struct xa_shader shader; 60 61 vs_traits |= VS_YUV; 62 fs_traits |= FS_YUV; 63 64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits); 65 cso_set_vertex_shader_handle(r->cso, shader.vs); 66 cso_set_fragment_shader_handle(r->cso, shader.fs); 67 } 68 69 static void 70 xa_yuv_bind_samplers(struct xa_context *r, struct xa_surface *yuv[]) 71 { 72 struct pipe_sampler_state *samplers[3]; 73 struct pipe_sampler_state sampler; 74 struct pipe_sampler_view view_templ; 75 unsigned int i; 76 77 memset(&sampler, 0, sizeof(struct pipe_sampler_state)); 78 79 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; 80 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; 81 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; 82 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; 83 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; 84 sampler.normalized_coords = 1; 85 86 for (i = 0; i < 3; ++i) { 87 samplers[i] = &sampler; 88 u_sampler_view_default_template(&view_templ, yuv[i]->tex, 89 yuv[i]->tex->format); 90 91 r->bound_sampler_views[i] = 92 r->pipe->create_sampler_view(r->pipe, yuv[i]->tex, &view_templ); 93 } 94 r->num_bound_samplers = 3; 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); 96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); 97 } 98 99 static void 100 xa_yuv_fs_constants(struct xa_context *r, const float conversion_matrix[]) 101 { 102 const int param_bytes = 16 * sizeof(float); 103 104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, 105 conversion_matrix, param_bytes); 106 } 107 108 XA_EXPORT int 109 xa_yuv_planar_blit(struct xa_context *r, 110 int src_x, 111 int src_y, 112 int src_w, 113 int src_h, 114 int dst_x, 115 int dst_y, 116 int dst_w, 117 int dst_h, 118 struct xa_box *box, 119 unsigned int num_boxes, 120 const float conversion_matrix[], 121 struct xa_surface *dst, struct xa_surface *yuv[]) 122 { 123 float scale_x; 124 float scale_y; 125 int ret; 126 127 if (dst_w == 0 || dst_h == 0) 128 return XA_ERR_NONE; 129 130 ret = xa_ctx_srf_create(r, dst); 131 if (ret != XA_ERR_NONE) 132 return -XA_ERR_NORES; 133 134 renderer_bind_destination(r, r->srf, r->srf->width, r->srf->height); 135 xa_yuv_bind_blend_state(r); 136 xa_yuv_bind_shaders(r); 137 xa_yuv_bind_samplers(r, yuv); 138 xa_yuv_fs_constants(r, conversion_matrix); 139 140 scale_x = (float)src_w / (float)dst_w; 141 scale_y = (float)src_h / (float)dst_h; 142 143 while (num_boxes--) { 144 int x = box->x1; 145 int y = box->y1; 146 int w = box->x2 - box->x1; 147 int h = box->y2 - box->y1; 148 149 renderer_draw_yuv(r, 150 (float)src_x + scale_x * (x - dst_x), 151 (float)src_y + scale_y * (y - dst_y), 152 scale_x * w, scale_y * h, x, y, w, h, yuv); 153 box++; 154 } 155 156 r->pipe->flush(r->pipe, &r->last_fence); 157 158 xa_ctx_sampler_views_destroy(r); 159 xa_ctx_srf_destroy(r); 160 161 return XA_ERR_NONE; 162 } 163