1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "intel_context.h" 29 #include "intel_buffers.h" 30 #include "intel_fbo.h" 31 #include "intel_mipmap_tree.h" 32 33 #include "main/fbobject.h" 34 #include "main/framebuffer.h" 35 #include "main/renderbuffer.h" 36 37 /** 38 * Return pointer to current color drawing region, or NULL. 39 */ 40 struct intel_region * 41 intel_drawbuf_region(struct intel_context *intel) 42 { 43 struct intel_renderbuffer *irbColor = 44 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]); 45 if (irbColor && irbColor->mt) 46 return irbColor->mt->region; 47 else 48 return NULL; 49 } 50 51 /** 52 * Return pointer to current color reading region, or NULL. 53 */ 54 struct intel_region * 55 intel_readbuf_region(struct intel_context *intel) 56 { 57 struct intel_renderbuffer *irb 58 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); 59 if (irb && irb->mt) 60 return irb->mt->region; 61 else 62 return NULL; 63 } 64 65 /** 66 * Check if we're about to draw into the front color buffer. 67 * If so, set the intel->front_buffer_dirty field to true. 68 */ 69 void 70 intel_check_front_buffer_rendering(struct intel_context *intel) 71 { 72 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer; 73 if (_mesa_is_winsys_fbo(fb)) { 74 /* drawing to window system buffer */ 75 if (fb->_NumColorDrawBuffers > 0) { 76 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { 77 intel->front_buffer_dirty = true; 78 } 79 } 80 } 81 } 82 83 static void 84 intelDrawBuffer(struct gl_context * ctx, GLenum mode) 85 { 86 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { 87 struct intel_context *const intel = intel_context(ctx); 88 const bool was_front_buffer_rendering = 89 intel->is_front_buffer_rendering; 90 91 intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) 92 || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); 93 94 /* If we weren't front-buffer rendering before but we are now, 95 * invalidate our DRI drawable so we'll ask for new buffers 96 * (including the fake front) before we start rendering again. 97 */ 98 if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) 99 dri2InvalidateDrawable(intel->driContext->driDrawablePriv); 100 } 101 102 intel_draw_buffer(ctx); 103 } 104 105 106 static void 107 intelReadBuffer(struct gl_context * ctx, GLenum mode) 108 { 109 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { 110 struct intel_context *const intel = intel_context(ctx); 111 const bool was_front_buffer_reading = 112 intel->is_front_buffer_reading; 113 114 intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT) 115 || (mode == GL_FRONT); 116 117 /* If we weren't front-buffer reading before but we are now, 118 * invalidate our DRI drawable so we'll ask for new buffers 119 * (including the fake front) before we start reading again. 120 */ 121 if (!was_front_buffer_reading && intel->is_front_buffer_reading) 122 dri2InvalidateDrawable(intel->driContext->driReadablePriv); 123 } 124 } 125 126 127 void 128 intelInitBufferFuncs(struct dd_function_table *functions) 129 { 130 functions->DrawBuffer = intelDrawBuffer; 131 functions->ReadBuffer = intelReadBuffer; 132 } 133