Home | History | Annotate | Download | only in intel
      1 /**************************************************************************
      2  *
      3  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef INTEL_MIPMAP_TREE_H
     29 #define INTEL_MIPMAP_TREE_H
     30 
     31 #include <assert.h>
     32 
     33 #include "intel_regions.h"
     34 #include "intel_resolve_map.h"
     35 
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 /* A layer on top of the intel_regions code which adds:
     41  *
     42  * - Code to size and layout a region to hold a set of mipmaps.
     43  * - Query to determine if a new image fits in an existing tree.
     44  * - More refcounting
     45  *     - maybe able to remove refcounting from intel_region?
     46  * - ?
     47  *
     48  * The fixed mipmap layout of intel hardware where one offset
     49  * specifies the position of all images in a mipmap hierachy
     50  * complicates the implementation of GL texture image commands,
     51  * compared to hardware where each image is specified with an
     52  * independent offset.
     53  *
     54  * In an ideal world, each texture object would be associated with a
     55  * single bufmgr buffer or 2d intel_region, and all the images within
     56  * the texture object would slot into the tree as they arrive.  The
     57  * reality can be a little messier, as images can arrive from the user
     58  * with sizes that don't fit in the existing tree, or in an order
     59  * where the tree layout cannot be guessed immediately.
     60  *
     61  * This structure encodes an idealized mipmap tree.  The GL image
     62  * commands build these where possible, otherwise store the images in
     63  * temporary system buffers.
     64  */
     65 
     66 struct intel_resolve_map;
     67 struct intel_texture_image;
     68 
     69 struct intel_miptree_map {
     70    /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
     71    GLbitfield mode;
     72    /** Region of interest for the map. */
     73    int x, y, w, h;
     74    /** Possibly malloced temporary buffer for the mapping. */
     75    void *buffer;
     76    /** Possible pointer to a BO temporary for the mapping. */
     77    drm_intel_bo *bo;
     78    /** Pointer to the start of (map_x, map_y) returned by the mapping. */
     79    void *ptr;
     80    /** Stride of the mapping. */
     81    int stride;
     82 
     83    /**
     84     * intel_mipmap_tree::singlesample_mt is temporary storage that persists
     85     * only for the duration of the map.
     86     */
     87    bool singlesample_mt_is_tmp;
     88 };
     89 
     90 /**
     91  * Describes the location of each texture image within a texture region.
     92  */
     93 struct intel_mipmap_level
     94 {
     95    /** Offset to this miptree level, used in computing x_offset. */
     96    GLuint level_x;
     97    /** Offset to this miptree level, used in computing y_offset. */
     98    GLuint level_y;
     99    GLuint width;
    100    GLuint height;
    101 
    102    /**
    103     * \brief Number of 2D slices in this miplevel.
    104     *
    105     * The exact semantics of depth varies according to the texture target:
    106     *    - For GL_TEXTURE_CUBE_MAP, depth is 6.
    107     *    - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
    108     *      identical for all miplevels in the texture.
    109     *    - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
    110     *      value, like width and height, varies with miplevel.
    111     *    - For other texture types, depth is 1.
    112     */
    113    GLuint depth;
    114 
    115    /**
    116     * \brief List of 2D images in this mipmap level.
    117     *
    118     * This may be a list of cube faces, array slices in 2D array texture, or
    119     * layers in a 3D texture. The list's length is \c depth.
    120     */
    121    struct intel_mipmap_slice {
    122       /**
    123        * \name Offset to slice
    124        * \{
    125        *
    126        * Hardware formats are so diverse that that there is no unified way to
    127        * compute the slice offsets, so we store them in this table.
    128        *
    129        * The (x, y) offset to slice \c s at level \c l relative the miptrees
    130        * base address is
    131        * \code
    132        *     x = mt->level[l].slice[s].x_offset
    133        *     y = mt->level[l].slice[s].y_offset
    134        */
    135       GLuint x_offset;
    136       GLuint y_offset;
    137       /** \} */
    138 
    139       /**
    140        * Mapping information. Persistent for the duration of
    141        * intel_miptree_map/unmap on this slice.
    142        */
    143       struct intel_miptree_map *map;
    144    } *slice;
    145 };
    146 
    147 /**
    148  * Enum for keeping track of the different MSAA layouts supported by Gen7.
    149  */
    150 enum intel_msaa_layout
    151 {
    152    /**
    153     * Ordinary surface with no MSAA.
    154     */
    155    INTEL_MSAA_LAYOUT_NONE,
    156 
    157    /**
    158     * Interleaved Multisample Surface.  The additional samples are
    159     * accommodated by scaling up the width and the height of the surface so
    160     * that all the samples corresponding to a pixel are located at nearby
    161     * memory locations.
    162     */
    163    INTEL_MSAA_LAYOUT_IMS,
    164 
    165    /**
    166     * Uncompressed Multisample Surface.  The surface is stored as a 2D array,
    167     * with array slice n containing all pixel data for sample n.
    168     */
    169    INTEL_MSAA_LAYOUT_UMS,
    170 
    171    /**
    172     * Compressed Multisample Surface.  The surface is stored as in
    173     * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
    174     * (Multisample Control Surface) buffer.  Each pixel in the MCS buffer
    175     * indicates the mapping from sample number to array slice.  This allows
    176     * the common case (where all samples constituting a pixel have the same
    177     * color value) to be stored efficiently by just using a single array
    178     * slice.
    179     */
    180    INTEL_MSAA_LAYOUT_CMS,
    181 };
    182 
    183 struct intel_mipmap_tree
    184 {
    185    /* Effectively the key:
    186     */
    187    GLenum target;
    188 
    189    /**
    190     * Generally, this is just the same as the gl_texture_image->TexFormat or
    191     * gl_renderbuffer->Format.
    192     *
    193     * However, for textures and renderbuffers with packed depth/stencil formats
    194     * on hardware where we want or need to use separate stencil, there will be
    195     * two miptrees for storing the data.  If the depthstencil texture or rb is
    196     * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
    197     * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
    198     * MESA_FORMAT_X8_Z24.
    199     *
    200     * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware
    201     * lacks support for ETC1. See @ref wraps_etc1.
    202     */
    203    gl_format format;
    204 
    205    /**
    206     * The X offset of each image in the miptree must be aligned to this. See
    207     * the "Alignment Unit Size" section of the BSpec.
    208     */
    209    unsigned int align_w;
    210    unsigned int align_h; /**< \see align_w */
    211 
    212    GLuint first_level;
    213    GLuint last_level;
    214 
    215    GLuint width0, height0, depth0; /**< Level zero image dimensions */
    216    GLuint cpp;
    217    GLuint num_samples;
    218    bool compressed;
    219 
    220    /**
    221     * If num_samples > 0, then singlesample_width0 is the value that width0
    222     * would have if instead a singlesample miptree were created. Note that,
    223     * for non-interleaved msaa layouts, the two values are the same.
    224     *
    225     * If num_samples == 0, then singlesample_width0 is undefined.
    226     */
    227    uint32_t singlesample_width0;
    228 
    229    /** \see singlesample_width0 */
    230    uint32_t singlesample_height0;
    231 
    232    /**
    233     * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
    234     * if the surface only contains LOD 0, and hence no space is for LOD's
    235     * other than 0 in between array slices.
    236     *
    237     * Corresponds to the surface_array_spacing bit in gen7_surface_state.
    238     */
    239    bool array_spacing_lod0;
    240 
    241    /**
    242     * MSAA layout used by this buffer.
    243     */
    244    enum intel_msaa_layout msaa_layout;
    245 
    246    /* Derived from the above:
    247     */
    248    GLuint total_width;
    249    GLuint total_height;
    250 
    251    /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
    252     * this depth mipmap tree, if any.
    253     */
    254    uint32_t depth_clear_value;
    255 
    256    /* Includes image offset tables:
    257     */
    258    struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
    259 
    260    /* The data is held here:
    261     */
    262    struct intel_region *region;
    263 
    264    /* Offset into region bo where miptree starts:
    265     */
    266    uint32_t offset;
    267 
    268    /**
    269     * \brief Singlesample miptree.
    270     *
    271     * This is used under two cases.
    272     *
    273     * --- Case 1: As persistent singlesample storage for multisample window
    274     *  system front and back buffers ---
    275     *
    276     * Suppose that the window system FBO was created with a multisample
    277     * config.  Let `back_irb` be the `intel_renderbuffer` for the FBO's back
    278     * buffer. Then `back_irb` contains two miptrees: a parent multisample
    279     * miptree (back_irb->mt) and a child singlesample miptree
    280     * (back_irb->mt->singlesample_mt).  The DRM buffer shared with DRI2
    281     * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
    282     * data.  The singlesample miptree is created at the same time as and
    283     * persists for the lifetime of its parent multisample miptree.
    284     *
    285     * When access to the singlesample data is needed, such as at
    286     * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
    287     * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
    288     *
    289     * This description of the back buffer applies analogously to the front
    290     * buffer.
    291     *
    292     *
    293     * --- Case 2: As temporary singlesample storage for mapping multisample
    294     *  miptrees ---
    295     *
    296     * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
    297     * for which case 1 does not apply (that is, `mt` does not belong to
    298     * a front or back buffer).  Then `mt->singlesample_mt` is null at the
    299     * start of the call. intel_miptree_map will create a temporary
    300     * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
    301     * `mt` to `mt->singlesample_mt` if necessary, then map
    302     * `mt->singlesample_mt`. The temporary miptree is later deleted during
    303     * intel_miptree_unmap.
    304     */
    305    struct intel_mipmap_tree *singlesample_mt;
    306 
    307    /**
    308     * \brief A downsample is needed from this miptree to singlesample_mt.
    309     */
    310    bool need_downsample;
    311 
    312    /**
    313     * \brief HiZ miptree
    314     *
    315     * This is non-null only if HiZ is enabled for this miptree.
    316     *
    317     * \see intel_miptree_alloc_hiz()
    318     */
    319    struct intel_mipmap_tree *hiz_mt;
    320 
    321    /**
    322     * \brief Map of miptree slices to needed resolves.
    323     *
    324     * This is used only when the miptree has a child HiZ miptree.
    325     *
    326     * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
    327     * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
    328     * mt->hiz_mt->hiz_map, is unused.
    329     */
    330    struct intel_resolve_map hiz_map;
    331 
    332    /**
    333     * \brief Stencil miptree for depthstencil textures.
    334     *
    335     * This miptree is used for depthstencil textures and renderbuffers that
    336     * require separate stencil.  It always has the true copy of the stencil
    337     * bits, regardless of mt->format.
    338     *
    339     * \see intel_miptree_map_depthstencil()
    340     * \see intel_miptree_unmap_depthstencil()
    341     */
    342    struct intel_mipmap_tree *stencil_mt;
    343 
    344    /**
    345     * \brief MCS miptree for multisampled textures.
    346     *
    347     * This miptree contains the "multisample control surface", which stores
    348     * the necessary information to implement compressed MSAA on Gen7+
    349     * (INTEL_MSAA_FORMAT_CMS).
    350     */
    351    struct intel_mipmap_tree *mcs_mt;
    352 
    353    /**
    354     * \brief The miptree contains RGBX data that was originally ETC1 data.
    355     *
    356     * On hardware that lacks support for ETC1 textures, we do the
    357     * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES):
    358     *   1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with
    359     *      the wraps_etc1 flag set.
    360     *   2. Translate the ETC1 data into RGBX.
    361     *   3. Store the RGBX data into the miptree and discard the ETC1 data.
    362     */
    363    bool wraps_etc1;
    364 
    365    /* These are also refcounted:
    366     */
    367    GLuint refcount;
    368 };
    369 
    370 
    371 
    372 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
    373                                                GLenum target,
    374 					       gl_format format,
    375                                                GLuint first_level,
    376                                                GLuint last_level,
    377                                                GLuint width0,
    378                                                GLuint height0,
    379                                                GLuint depth0,
    380 					       bool expect_accelerated_upload,
    381                                                GLuint num_samples,
    382                                                enum intel_msaa_layout msaa_layout);
    383 
    384 struct intel_mipmap_tree *
    385 intel_miptree_create_for_region(struct intel_context *intel,
    386 				GLenum target,
    387 				gl_format format,
    388 				struct intel_region *region);
    389 
    390 struct intel_mipmap_tree*
    391 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
    392                                      unsigned dri_attachment,
    393                                      gl_format format,
    394                                      uint32_t num_samples,
    395                                      struct intel_region *region);
    396 
    397 /**
    398  * Create a miptree appropriate as the storage for a non-texture renderbuffer.
    399  * The miptree has the following properties:
    400  *     - The target is GL_TEXTURE_2D.
    401  *     - There are no levels other than the base level 0.
    402  *     - Depth is 1.
    403  */
    404 struct intel_mipmap_tree*
    405 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
    406                                       gl_format format,
    407                                       uint32_t width,
    408                                       uint32_t height,
    409                                       uint32_t num_samples);
    410 
    411 /** \brief Assert that the level and layer are valid for the miptree. */
    412 static inline void
    413 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
    414                                 uint32_t level,
    415                                 uint32_t layer)
    416 {
    417    assert(level >= mt->first_level);
    418    assert(level <= mt->last_level);
    419    assert(layer < mt->level[level].depth);
    420 }
    421 
    422 int intel_miptree_pitch_align (struct intel_context *intel,
    423 			       struct intel_mipmap_tree *mt,
    424 			       uint32_t tiling,
    425 			       int pitch);
    426 
    427 void intel_miptree_reference(struct intel_mipmap_tree **dst,
    428                              struct intel_mipmap_tree *src);
    429 
    430 void intel_miptree_release(struct intel_mipmap_tree **mt);
    431 
    432 /* Check if an image fits an existing mipmap tree layout
    433  */
    434 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
    435                                     struct gl_texture_image *image);
    436 
    437 void
    438 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
    439 			       GLuint level, GLuint face, GLuint depth,
    440 			       GLuint *x, GLuint *y);
    441 
    442 void
    443 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
    444                                        int *width, int *height, int *depth);
    445 
    446 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
    447                                   GLuint level,
    448                                   GLuint x, GLuint y,
    449                                   GLuint w, GLuint h, GLuint d);
    450 
    451 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
    452                                     GLuint level,
    453                                     GLuint img, GLuint x, GLuint y);
    454 
    455 void
    456 intel_miptree_copy_teximage(struct intel_context *intel,
    457                             struct intel_texture_image *intelImage,
    458                             struct intel_mipmap_tree *dst_mt);
    459 
    460 /**
    461  * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
    462  * the given miptree slice.
    463  *
    464  * \see intel_mipmap_tree::stencil_mt
    465  */
    466 void
    467 intel_miptree_s8z24_scatter(struct intel_context *intel,
    468                             struct intel_mipmap_tree *mt,
    469                             uint32_t level,
    470                             uint32_t slice);
    471 
    472 /**
    473  * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
    474  * given miptree slice.
    475  *
    476  * \see intel_mipmap_tree::stencil_mt
    477  */
    478 void
    479 intel_miptree_s8z24_gather(struct intel_context *intel,
    480                            struct intel_mipmap_tree *mt,
    481                            uint32_t level,
    482                            uint32_t layer);
    483 
    484 bool
    485 intel_miptree_alloc_mcs(struct intel_context *intel,
    486                         struct intel_mipmap_tree *mt,
    487                         GLuint num_samples);
    488 
    489 /**
    490  * \name Miptree HiZ functions
    491  * \{
    492  *
    493  * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
    494  * functions on a miptree without HiZ. In that case, each function is a no-op.
    495  */
    496 
    497 /**
    498  * \brief Allocate the miptree's embedded HiZ miptree.
    499  * \see intel_mipmap_tree:hiz_mt
    500  * \return false if allocation failed
    501  */
    502 
    503 bool
    504 intel_miptree_alloc_hiz(struct intel_context *intel,
    505 			struct intel_mipmap_tree *mt,
    506                         GLuint num_samples);
    507 
    508 void
    509 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
    510                                           uint32_t level,
    511 					  uint32_t depth);
    512 void
    513 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
    514                                             uint32_t level,
    515 					    uint32_t depth);
    516 void
    517 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
    518 
    519 void
    520 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
    521 
    522 /**
    523  * \return false if no resolve was needed
    524  */
    525 bool
    526 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
    527 				struct intel_mipmap_tree *mt,
    528 				unsigned int level,
    529 				unsigned int depth);
    530 
    531 /**
    532  * \return false if no resolve was needed
    533  */
    534 bool
    535 intel_miptree_slice_resolve_depth(struct intel_context *intel,
    536 				  struct intel_mipmap_tree *mt,
    537 				  unsigned int level,
    538 				  unsigned int depth);
    539 
    540 /**
    541  * \return false if no resolve was needed
    542  */
    543 bool
    544 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
    545 				     struct intel_mipmap_tree *mt);
    546 
    547 /**
    548  * \return false if no resolve was needed
    549  */
    550 bool
    551 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
    552 				       struct intel_mipmap_tree *mt);
    553 
    554 /**\}*/
    555 
    556 void
    557 intel_miptree_downsample(struct intel_context *intel,
    558                          struct intel_mipmap_tree *mt);
    559 
    560 void
    561 intel_miptree_upsample(struct intel_context *intel,
    562                        struct intel_mipmap_tree *mt);
    563 
    564 /* i915_mipmap_tree.c:
    565  */
    566 void i915_miptree_layout(struct intel_mipmap_tree *mt);
    567 void i945_miptree_layout(struct intel_mipmap_tree *mt);
    568 void brw_miptree_layout(struct intel_context *intel,
    569 			struct intel_mipmap_tree *mt);
    570 
    571 void
    572 intel_miptree_map(struct intel_context *intel,
    573 		  struct intel_mipmap_tree *mt,
    574 		  unsigned int level,
    575 		  unsigned int slice,
    576 		  unsigned int x,
    577 		  unsigned int y,
    578 		  unsigned int w,
    579 		  unsigned int h,
    580 		  GLbitfield mode,
    581 		  void **out_ptr,
    582 		  int *out_stride);
    583 
    584 void
    585 intel_miptree_unmap(struct intel_context *intel,
    586 		    struct intel_mipmap_tree *mt,
    587 		    unsigned int level,
    588 		    unsigned int slice);
    589 
    590 #ifdef I915
    591 static inline void
    592 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
    593 	       unsigned int level, unsigned int layer, enum gen6_hiz_op op)
    594 {
    595    /* Stub on i915.  It would be nice if we didn't execute resolve code at all
    596     * there.
    597     */
    598 }
    599 #else
    600 void
    601 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
    602 	       unsigned int level, unsigned int layer, enum gen6_hiz_op op);
    603 #endif
    604 
    605 #ifdef __cplusplus
    606 }
    607 #endif
    608 
    609 #endif
    610