1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #include "main/glheader.h" 27 #include "main/context.h" 28 #include "main/macros.h" 29 #include "main/multisample.h" 30 #include "main/mtypes.h" 31 32 33 /** 34 * Called via glSampleCoverageARB 35 */ 36 void GLAPIENTRY 37 _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) 38 { 39 GET_CURRENT_CONTEXT(ctx); 40 41 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); 42 43 ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); 44 ctx->Multisample.SampleCoverageInvert = invert; 45 ctx->NewState |= _NEW_MULTISAMPLE; 46 } 47 48 49 /** 50 * Initialize the context's multisample state. 51 * \param ctx the GL context. 52 */ 53 void 54 _mesa_init_multisample(struct gl_context *ctx) 55 { 56 ctx->Multisample.Enabled = GL_TRUE; 57 ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; 58 ctx->Multisample.SampleAlphaToOne = GL_FALSE; 59 ctx->Multisample.SampleCoverage = GL_FALSE; 60 ctx->Multisample.SampleCoverageValue = 1.0; 61 ctx->Multisample.SampleCoverageInvert = GL_FALSE; 62 } 63