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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.5.2
      4  *
      5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file swrast/s_alpha.c
     27  * \brief Functions to apply alpha test.
     28  */
     29 
     30 #include "main/glheader.h"
     31 #include "main/context.h"
     32 #include "main/colormac.h"
     33 #include "main/macros.h"
     34 
     35 #include "s_alpha.h"
     36 #include "s_context.h"
     37 
     38 
     39 #define ALPHA_TEST(ALPHA, LOOP_CODE)		\
     40 do {						\
     41    switch (ctx->Color.AlphaFunc) {		\
     42       case GL_LESS:				\
     43          for (i = 0; i < n; i++) {		\
     44             mask[i] &= (ALPHA < ref);		\
     45             LOOP_CODE;				\
     46          }					\
     47          break;					\
     48       case GL_LEQUAL:				\
     49          for (i = 0; i < n; i++) {		\
     50             mask[i] &= (ALPHA <= ref);		\
     51             LOOP_CODE;				\
     52          }					\
     53          break;					\
     54       case GL_GEQUAL:				\
     55          for (i = 0; i < n; i++) {		\
     56             mask[i] &= (ALPHA >= ref);		\
     57             LOOP_CODE;				\
     58          }					\
     59          break;					\
     60       case GL_GREATER:				\
     61          for (i = 0; i < n; i++) {		\
     62             mask[i] &= (ALPHA > ref);		\
     63             LOOP_CODE;				\
     64          }					\
     65          break;					\
     66       case GL_NOTEQUAL:				\
     67          for (i = 0; i < n; i++) {		\
     68             mask[i] &= (ALPHA != ref);		\
     69             LOOP_CODE;				\
     70          }					\
     71          break;					\
     72       case GL_EQUAL:				\
     73          for (i = 0; i < n; i++) {		\
     74             mask[i] &= (ALPHA == ref);		\
     75             LOOP_CODE;				\
     76          }					\
     77          break;					\
     78       default:					\
     79          _mesa_problem(ctx, "Invalid alpha test in _swrast_alpha_test" ); \
     80          return 0;				\
     81    }						\
     82 } while (0)
     83 
     84 
     85 
     86 /**
     87  * Perform the alpha test for an array of pixels.
     88  * For pixels that fail the test, mask[i] will be set to 0.
     89  * \return  0 if all pixels in the span failed the alpha test,
     90  *          1 if one or more pixels passed the alpha test.
     91  */
     92 GLint
     93 _swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
     94 {
     95    const GLuint n = span->end;
     96    GLubyte *mask = span->array->mask;
     97    GLuint i;
     98 
     99    if (ctx->Color.AlphaFunc == GL_ALWAYS) {
    100       /* do nothing */
    101       return 1;
    102    }
    103    else if (ctx->Color.AlphaFunc == GL_NEVER) {
    104       /* All pixels failed - caller should check for this return value and
    105        * act accordingly.
    106        */
    107       span->writeAll = GL_FALSE;
    108       return 0;
    109    }
    110 
    111    if (span->arrayMask & SPAN_RGBA) {
    112       /* Use array's alpha values */
    113       if (span->array->ChanType == GL_UNSIGNED_BYTE) {
    114          GLubyte (*rgba)[4] = span->array->rgba8;
    115          GLubyte ref;
    116          CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
    117          ALPHA_TEST(rgba[i][ACOMP], ;);
    118       }
    119       else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
    120          GLushort (*rgba)[4] = span->array->rgba16;
    121          GLushort ref;
    122          CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
    123          ALPHA_TEST(rgba[i][ACOMP], ;);
    124       }
    125       else {
    126          GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
    127          const GLfloat ref = ctx->Color.AlphaRef;
    128          ALPHA_TEST(rgba[i][ACOMP], ;);
    129       }
    130    }
    131    else {
    132       /* Interpolate alpha values */
    133       ASSERT(span->interpMask & SPAN_RGBA);
    134       if (span->array->ChanType == GL_UNSIGNED_BYTE) {
    135          const GLfixed alphaStep = span->alphaStep;
    136          GLfixed alpha = span->alpha;
    137          GLubyte ref;
    138          CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
    139          ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
    140       }
    141       else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
    142          const GLfixed alphaStep = span->alphaStep;
    143          GLfixed alpha = span->alpha;
    144          GLushort ref;
    145          CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
    146          ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
    147       }
    148       else {
    149          const GLfloat alphaStep = FixedToFloat(span->alphaStep);
    150          GLfloat alpha = FixedToFloat(span->alpha);
    151          const GLfloat ref = ctx->Color.AlphaRef;
    152          ALPHA_TEST(alpha, alpha += alphaStep);
    153       }
    154    }
    155 
    156    span->writeAll = GL_FALSE;
    157 
    158    /* XXX examine mask[] values? */
    159    return 1;
    160 }
    161