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      1 # Microsoft Developer Studio Project File - Name="SDL" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 
      7 CFG=SDL - Win32 Debug
      8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
      9 !MESSAGE use the Export Makefile command and run
     10 !MESSAGE 
     11 !MESSAGE NMAKE /f "SDL.MAK".
     12 !MESSAGE 
     13 !MESSAGE You can specify a configuration when running NMAKE
     14 !MESSAGE by defining the macro CFG on the command line. For example:
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     16 !MESSAGE NMAKE /f "SDL.MAK" CFG="SDL - Win32 Debug"
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     20 !MESSAGE "SDL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     21 !MESSAGE "SDL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE 
     23 
     24 # Begin Project
     25 # PROP Scc_ProjName ""
     26 # PROP Scc_LocalPath ""
     27 CPP=cl.exe
     28 MTL=midl.exe
     29 RSC=rc.exe
     30 
     31 !IF  "$(CFG)" == "SDL - Win32 Release"
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     52 # ADD BSC32 /nologo
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     55 # ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
     56 
     57 !ELSEIF  "$(CFG)" == "SDL - Win32 Debug"
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     71 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "_DEBUG" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c
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     83 !ENDIF 
     84 
     85 # Begin Target
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     87 # Name "SDL - Win32 Release"
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    199 SOURCE=..\..\src\audio\disk\SDL_diskaudio.c
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    315 SOURCE=..\..\src\audio\SDL_mixer_MMX_VC.c
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    539 SOURCE=.\Version.rc
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    543 SOURCE=..\..\src\video\wincommon\Wmmsg.h
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    547