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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* System independent thread management routines for SDL */
     25 
     26 #include "SDL_mutex.h"
     27 #include "SDL_thread.h"
     28 #include "SDL_thread_c.h"
     29 #include "SDL_systhread.h"
     30 
     31 #define ARRAY_CHUNKSIZE	32
     32 /* The array of threads currently active in the application
     33    (except the main thread)
     34    The manipulation of an array here is safer than using a linked list.
     35 */
     36 static int SDL_maxthreads = 0;
     37 static int SDL_numthreads = 0;
     38 static SDL_Thread **SDL_Threads = NULL;
     39 static SDL_mutex *thread_lock = NULL;
     40 
     41 int SDL_ThreadsInit(void)
     42 {
     43 	int retval;
     44 
     45 	retval = 0;
     46 	thread_lock = SDL_CreateMutex();
     47 	if ( thread_lock == NULL ) {
     48 		retval = -1;
     49 	}
     50 	return(retval);
     51 }
     52 
     53 /* This should never be called...
     54    If this is called by SDL_Quit(), we don't know whether or not we should
     55    clean up threads here.  If any threads are still running after this call,
     56    they will no longer have access to any per-thread data.
     57  */
     58 void SDL_ThreadsQuit(void)
     59 {
     60 	SDL_mutex *mutex;
     61 
     62 	mutex = thread_lock;
     63 	thread_lock = NULL;
     64 	if ( mutex != NULL ) {
     65 		SDL_DestroyMutex(mutex);
     66 	}
     67 }
     68 
     69 /* Routines for manipulating the thread list */
     70 static void SDL_AddThread(SDL_Thread *thread)
     71 {
     72 	/* WARNING:
     73 	   If the very first threads are created simultaneously, then
     74 	   there could be a race condition causing memory corruption.
     75 	   In practice, this isn't a problem because by definition there
     76 	   is only one thread running the first time this is called.
     77 	*/
     78 	if ( !thread_lock ) {
     79 		if ( SDL_ThreadsInit() < 0 ) {
     80 			return;
     81 		}
     82 	}
     83 	SDL_mutexP(thread_lock);
     84 
     85 	/* Expand the list of threads, if necessary */
     86 #ifdef DEBUG_THREADS
     87 	printf("Adding thread (%d already - %d max)\n",
     88 			SDL_numthreads, SDL_maxthreads);
     89 #endif
     90 	if ( SDL_numthreads == SDL_maxthreads ) {
     91 		SDL_Thread **threads;
     92 		threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
     93 			(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
     94 		if ( threads == NULL ) {
     95 			SDL_OutOfMemory();
     96 			goto done;
     97 		}
     98 		SDL_maxthreads += ARRAY_CHUNKSIZE;
     99 		SDL_Threads = threads;
    100 	}
    101 	SDL_Threads[SDL_numthreads++] = thread;
    102 done:
    103 	SDL_mutexV(thread_lock);
    104 }
    105 
    106 static void SDL_DelThread(SDL_Thread *thread)
    107 {
    108 	int i;
    109 
    110 	if ( !thread_lock ) {
    111 		return;
    112 	}
    113 	SDL_mutexP(thread_lock);
    114 	for ( i=0; i<SDL_numthreads; ++i ) {
    115 		if ( thread == SDL_Threads[i] ) {
    116 			break;
    117 		}
    118 	}
    119 	if ( i < SDL_numthreads ) {
    120 		if ( --SDL_numthreads > 0 ) {
    121 			while ( i < SDL_numthreads ) {
    122 				SDL_Threads[i] = SDL_Threads[i+1];
    123 				++i;
    124 			}
    125 		} else {
    126 			SDL_maxthreads = 0;
    127 			SDL_free(SDL_Threads);
    128 			SDL_Threads = NULL;
    129 		}
    130 #ifdef DEBUG_THREADS
    131 		printf("Deleting thread (%d left - %d max)\n",
    132 				SDL_numthreads, SDL_maxthreads);
    133 #endif
    134 	}
    135 	SDL_mutexV(thread_lock);
    136 
    137 #if 0	/* There could be memory corruption if another thread is starting */
    138 	if ( SDL_Threads == NULL ) {
    139 		SDL_ThreadsQuit();
    140 	}
    141 #endif
    142 }
    143 
    144 /* The default (non-thread-safe) global error variable */
    145 static SDL_error SDL_global_error;
    146 
    147 /* Routine to get the thread-specific error variable */
    148 SDL_error *SDL_GetErrBuf(void)
    149 {
    150 	SDL_error *errbuf;
    151 
    152 	errbuf = &SDL_global_error;
    153 	if ( SDL_Threads ) {
    154 		int i;
    155 		Uint32 this_thread;
    156 
    157 		this_thread = SDL_ThreadID();
    158 		SDL_mutexP(thread_lock);
    159 		for ( i=0; i<SDL_numthreads; ++i ) {
    160 			if ( this_thread == SDL_Threads[i]->threadid ) {
    161 				errbuf = &SDL_Threads[i]->errbuf;
    162 				break;
    163 			}
    164 		}
    165 		SDL_mutexV(thread_lock);
    166 	}
    167 	return(errbuf);
    168 }
    169 
    170 
    171 /* Arguments and callback to setup and run the user thread function */
    172 typedef struct {
    173 	int (SDLCALL *func)(void *);
    174 	void *data;
    175 	SDL_Thread *info;
    176 	SDL_sem *wait;
    177 } thread_args;
    178 
    179 void SDL_RunThread(void *data)
    180 {
    181 	thread_args *args;
    182 	int (SDLCALL *userfunc)(void *);
    183 	void *userdata;
    184 	int *statusloc;
    185 
    186 	/* Perform any system-dependent setup
    187 	   - this function cannot fail, and cannot use SDL_SetError()
    188 	 */
    189 	SDL_SYS_SetupThread();
    190 
    191 	/* Get the thread id */
    192 	args = (thread_args *)data;
    193 	args->info->threadid = SDL_ThreadID();
    194 
    195 	/* Figure out what function to run */
    196 	userfunc = args->func;
    197 	userdata = args->data;
    198 	statusloc = &args->info->status;
    199 
    200 	/* Wake up the parent thread */
    201 	SDL_SemPost(args->wait);
    202 
    203 	/* Run the function */
    204 	*statusloc = userfunc(userdata);
    205 }
    206 
    207 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
    208 #undef SDL_CreateThread
    209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
    210 #else
    211 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
    212 #endif
    213 {
    214 	SDL_Thread *thread;
    215 	thread_args *args;
    216 	int ret;
    217 
    218 	/* Allocate memory for the thread info structure */
    219 	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
    220 	if ( thread == NULL ) {
    221 		SDL_OutOfMemory();
    222 		return(NULL);
    223 	}
    224 	SDL_memset(thread, 0, (sizeof *thread));
    225 	thread->status = -1;
    226 
    227 	/* Set up the arguments for the thread */
    228 	args = (thread_args *)SDL_malloc(sizeof(*args));
    229 	if ( args == NULL ) {
    230 		SDL_OutOfMemory();
    231 		SDL_free(thread);
    232 		return(NULL);
    233 	}
    234 	args->func = fn;
    235 	args->data = data;
    236 	args->info = thread;
    237 	args->wait = SDL_CreateSemaphore(0);
    238 	if ( args->wait == NULL ) {
    239 		SDL_free(thread);
    240 		SDL_free(args);
    241 		return(NULL);
    242 	}
    243 
    244 	/* Add the thread to the list of available threads */
    245 	SDL_AddThread(thread);
    246 
    247 	/* Create the thread and go! */
    248 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
    249 	ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
    250 #else
    251 	ret = SDL_SYS_CreateThread(thread, args);
    252 #endif
    253 	if ( ret >= 0 ) {
    254 		/* Wait for the thread function to use arguments */
    255 		SDL_SemWait(args->wait);
    256 	} else {
    257 		/* Oops, failed.  Gotta free everything */
    258 		SDL_DelThread(thread);
    259 		SDL_free(thread);
    260 		thread = NULL;
    261 	}
    262 	SDL_DestroySemaphore(args->wait);
    263 	SDL_free(args);
    264 
    265 	/* Everything is running now */
    266 	return(thread);
    267 }
    268 
    269 void SDL_WaitThread(SDL_Thread *thread, int *status)
    270 {
    271 	if ( thread ) {
    272 		SDL_SYS_WaitThread(thread);
    273 		if ( status ) {
    274 			*status = thread->status;
    275 		}
    276 		SDL_DelThread(thread);
    277 		SDL_free(thread);
    278 	}
    279 }
    280 
    281 Uint32 SDL_GetThreadID(SDL_Thread *thread)
    282 {
    283 	Uint32 id;
    284 
    285 	if ( thread ) {
    286 		id = thread->threadid;
    287 	} else {
    288 		id = SDL_ThreadID();
    289 	}
    290 	return(id);
    291 }
    292 
    293 void SDL_KillThread(SDL_Thread *thread)
    294 {
    295 	if ( thread ) {
    296 		SDL_SYS_KillThread(thread);
    297 		SDL_WaitThread(thread, NULL);
    298 	}
    299 }
    300 
    301