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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Useful functions and variables from SDL_pixel.c */
     25 
     26 #include "SDL_blit.h"
     27 
     28 /* Pixel format functions */
     29 extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
     30 		Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
     31 extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
     32 		Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
     33 extern void SDL_FormatChanged(SDL_Surface *surface);
     34 extern void SDL_FreeFormat(SDL_PixelFormat *format);
     35 
     36 /* Blit mapping functions */
     37 extern SDL_BlitMap *SDL_AllocBlitMap(void);
     38 extern void SDL_InvalidateMap(SDL_BlitMap *map);
     39 extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst);
     40 extern void SDL_FreeBlitMap(SDL_BlitMap *map);
     41 
     42 /* Miscellaneous functions */
     43 extern Uint16 SDL_CalculatePitch(SDL_Surface *surface);
     44 extern void SDL_DitherColors(SDL_Color *colors, int bpp);
     45 extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b);
     46 extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);
     47