1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkPerlinNoiseShader.h" 10 11 namespace skiagm { 12 13 class PerlinNoiseGM : public GM { 14 public: 15 PerlinNoiseGM() { 16 this->setBGColor(0xFF000000); 17 fSize = SkISize::Make(80, 80); 18 } 19 20 protected: 21 virtual SkString onShortName() { 22 return SkString("perlinnoise"); 23 } 24 25 virtual SkISize onISize() { 26 return make_isize(200, 400); 27 } 28 29 void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { 30 canvas->save(); 31 canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 32 SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height()))); 33 SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), 34 SkIntToScalar(fSize.width()), 35 SkIntToScalar(fSize.height())); 36 canvas->drawRect(r, paint); 37 canvas->restore(); 38 } 39 40 void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, 41 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, 42 bool stitchTiles) { 43 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? 44 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 45 seed, stitchTiles ? &fSize : NULL) : 46 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, 47 seed, stitchTiles ? &fSize : NULL); 48 SkPaint paint; 49 paint.setShader(shader)->unref(); 50 drawClippedRect(canvas, x, y, paint); 51 } 52 53 virtual void onDraw(SkCanvas* canvas) { 54 canvas->clear(0x00000000); 55 56 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 57 0.1f, 0.1f, 2, 0, false); 58 test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type, 59 0.2f, 0.4f, 5, 0, true); 60 61 test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type, 62 0.1f, 0.1f, 2, 0, true); 63 test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type, 64 0.2f, 0.4f, 5, 0, false); 65 66 test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type, 67 0.1f, 0.1f, 3, 1, false); 68 test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type, 69 0.1f, 0.1f, 3, 4, false); 70 71 canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f)); 72 73 test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, 74 0.1f, 0.1f, 2, 0, false); 75 test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, 76 0.2f, 0.4f, 5, 0, true); 77 } 78 79 private: 80 typedef GM INHERITED; 81 SkISize fSize; 82 }; 83 84 ////////////////////////////////////////////////////////////////////////////// 85 86 static GM* MyFactory(void*) { return new PerlinNoiseGM; } 87 static GMRegistry reg(MyFactory); 88 89 } 90