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      1 #include "SkBitmapScaler.h"
      2 #include "SkBitmapFilter.h"
      3 #include "SkRect.h"
      4 #include "SkTArray.h"
      5 #include "SkErrorInternals.h"
      6 #include "SkConvolver.h"
      7 
      8 // SkResizeFilter ----------------------------------------------------------------
      9 
     10 // Encapsulates computation and storage of the filters required for one complete
     11 // resize operation.
     12 class SkResizeFilter {
     13 public:
     14     SkResizeFilter(SkBitmapScaler::ResizeMethod method,
     15                    int srcFullWidth, int srcFullHeight,
     16                    int destWidth, int destHeight,
     17                    const SkIRect& destSubset,
     18                    SkConvolutionProcs* convolveProcs);
     19     ~SkResizeFilter() {
     20         SkDELETE( fBitmapFilter );
     21     }
     22 
     23     // Returns the filled filter values.
     24     const SkConvolutionFilter1D& xFilter() { return fXFilter; }
     25     const SkConvolutionFilter1D& yFilter() { return fYFilter; }
     26 
     27 private:
     28 
     29     SkBitmapFilter* fBitmapFilter;
     30 
     31     // Computes one set of filters either horizontally or vertically. The caller
     32     // will specify the "min" and "max" rather than the bottom/top and
     33     // right/bottom so that the same code can be re-used in each dimension.
     34     //
     35     // |srcDependLo| and |srcDependSize| gives the range for the source
     36     // depend rectangle (horizontally or vertically at the caller's discretion
     37     // -- see above for what this means).
     38     //
     39     // Likewise, the range of destination values to compute and the scale factor
     40     // for the transform is also specified.
     41 
     42     void computeFilters(int srcSize,
     43                         int destSubsetLo, int destSubsetSize,
     44                         float scale,
     45                         SkConvolutionFilter1D* output,
     46                         SkConvolutionProcs* convolveProcs);
     47 
     48     SkConvolutionFilter1D fXFilter;
     49     SkConvolutionFilter1D fYFilter;
     50 };
     51 
     52 SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method,
     53                                int srcFullWidth, int srcFullHeight,
     54                                int destWidth, int destHeight,
     55                                const SkIRect& destSubset,
     56                                SkConvolutionProcs* convolveProcs) {
     57 
     58     // method will only ever refer to an "algorithm method".
     59     SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
     60              (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD));
     61 
     62     switch(method) {
     63         case SkBitmapScaler::RESIZE_BOX:
     64             fBitmapFilter = SkNEW(SkBoxFilter);
     65             break;
     66         case SkBitmapScaler::RESIZE_TRIANGLE:
     67             fBitmapFilter = SkNEW(SkTriangleFilter);
     68             break;
     69         case SkBitmapScaler::RESIZE_MITCHELL:
     70             fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f));
     71             break;
     72         case SkBitmapScaler::RESIZE_HAMMING:
     73             fBitmapFilter = SkNEW(SkHammingFilter);
     74             break;
     75         case SkBitmapScaler::RESIZE_LANCZOS3:
     76             fBitmapFilter = SkNEW(SkLanczosFilter);
     77             break;
     78         default:
     79             // NOTREACHED:
     80             fBitmapFilter = SkNEW_ARGS(SkMitchellFilter, (1.f/3.f, 1.f/3.f));
     81             break;
     82     }
     83 
     84 
     85     float scaleX = static_cast<float>(destWidth) /
     86                    static_cast<float>(srcFullWidth);
     87     float scaleY = static_cast<float>(destHeight) /
     88                    static_cast<float>(srcFullHeight);
     89 
     90     this->computeFilters(srcFullWidth, destSubset.fLeft, destSubset.width(),
     91                          scaleX, &fXFilter, convolveProcs);
     92     this->computeFilters(srcFullHeight, destSubset.fTop, destSubset.height(),
     93                          scaleY, &fYFilter, convolveProcs);
     94 }
     95 
     96 // TODO(egouriou): Take advantage of periods in the convolution.
     97 // Practical resizing filters are periodic outside of the border area.
     98 // For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
     99 // source become p pixels in the destination) will have a period of p.
    100 // A nice consequence is a period of 1 when downscaling by an integral
    101 // factor. Downscaling from typical display resolutions is also bound
    102 // to produce interesting periods as those are chosen to have multiple
    103 // small factors.
    104 // Small periods reduce computational load and improve cache usage if
    105 // the coefficients can be shared. For periods of 1 we can consider
    106 // loading the factors only once outside the borders.
    107 void SkResizeFilter::computeFilters(int srcSize,
    108                                   int destSubsetLo, int destSubsetSize,
    109                                   float scale,
    110                                   SkConvolutionFilter1D* output,
    111                                   SkConvolutionProcs* convolveProcs) {
    112   int destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)
    113 
    114   // When we're doing a magnification, the scale will be larger than one. This
    115   // means the destination pixels are much smaller than the source pixels, and
    116   // that the range covered by the filter won't necessarily cover any source
    117   // pixel boundaries. Therefore, we use these clamped values (max of 1) for
    118   // some computations.
    119   float clampedScale = SkTMin(1.0f, scale);
    120 
    121   // This is how many source pixels from the center we need to count
    122   // to support the filtering function.
    123   float srcSupport = fBitmapFilter->width() / clampedScale;
    124 
    125   // Speed up the divisions below by turning them into multiplies.
    126   float invScale = 1.0f / scale;
    127 
    128   SkTArray<float> filterValues(64);
    129   SkTArray<short> fixedFilterValues(64);
    130 
    131   // Loop over all pixels in the output range. We will generate one set of
    132   // filter values for each one. Those values will tell us how to blend the
    133   // source pixels to compute the destination pixel.
    134   for (int destSubsetI = destSubsetLo; destSubsetI < destSubsetHi;
    135        destSubsetI++) {
    136     // Reset the arrays. We don't declare them inside so they can re-use the
    137     // same malloc-ed buffer.
    138     filterValues.reset();
    139     fixedFilterValues.reset();
    140 
    141     // This is the pixel in the source directly under the pixel in the dest.
    142     // Note that we base computations on the "center" of the pixels. To see
    143     // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
    144     // downscale should "cover" the pixels around the pixel with *its center*
    145     // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
    146     // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
    147     float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale;
    148 
    149     // Compute the (inclusive) range of source pixels the filter covers.
    150     int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport));
    151     int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport));
    152 
    153     // Compute the unnormalized filter value at each location of the source
    154     // it covers.
    155     float filterSum = 0.0f;  // Sub of the filter values for normalizing.
    156     for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd;
    157          curFilterPixel++) {
    158       // Distance from the center of the filter, this is the filter coordinate
    159       // in source space. We also need to consider the center of the pixel
    160       // when comparing distance against 'srcPixel'. In the 5x downscale
    161       // example used above the distance from the center of the filter to
    162       // the pixel with coordinates (2, 2) should be 0, because its center
    163       // is at (2.5, 2.5).
    164       float srcFilterDist =
    165           ((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel);
    166 
    167       // Since the filter really exists in dest space, map it there.
    168       float destFilterDist = srcFilterDist * clampedScale;
    169 
    170       // Compute the filter value at that location.
    171       float filterValue = fBitmapFilter->evaluate(destFilterDist);
    172       filterValues.push_back(filterValue);
    173 
    174       filterSum += filterValue;
    175     }
    176     SkASSERT(!filterValues.empty());
    177 
    178     // The filter must be normalized so that we don't affect the brightness of
    179     // the image. Convert to normalized fixed point.
    180     short fixedSum = 0;
    181     for (int i = 0; i < filterValues.count(); i++) {
    182       short curFixed = output->FloatToFixed(filterValues[i] / filterSum);
    183       fixedSum += curFixed;
    184       fixedFilterValues.push_back(curFixed);
    185     }
    186 
    187     // The conversion to fixed point will leave some rounding errors, which
    188     // we add back in to avoid affecting the brightness of the image. We
    189     // arbitrarily add this to the center of the filter array (this won't always
    190     // be the center of the filter function since it could get clipped on the
    191     // edges, but it doesn't matter enough to worry about that case).
    192     short leftovers = output->FloatToFixed(1.0f) - fixedSum;
    193     fixedFilterValues[fixedFilterValues.count() / 2] += leftovers;
    194 
    195     // Now it's ready to go.
    196     output->AddFilter(srcBegin, &fixedFilterValues[0],
    197                       static_cast<int>(fixedFilterValues.count()));
    198   }
    199 
    200   if (convolveProcs->fApplySIMDPadding) {
    201       convolveProcs->fApplySIMDPadding( output );
    202   }
    203 }
    204 
    205 static SkBitmapScaler::ResizeMethod ResizeMethodToAlgorithmMethod(
    206                                     SkBitmapScaler::ResizeMethod method) {
    207     // Convert any "Quality Method" into an "Algorithm Method"
    208     if (method >= SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD &&
    209     method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD) {
    210         return method;
    211     }
    212     // The call to SkBitmapScalerGtv::Resize() above took care of
    213     // GPU-acceleration in the cases where it is possible. So now we just
    214     // pick the appropriate software method for each resize quality.
    215     switch (method) {
    216         // Users of RESIZE_GOOD are willing to trade a lot of quality to
    217         // get speed, allowing the use of linear resampling to get hardware
    218         // acceleration (SRB). Hence any of our "good" software filters
    219         // will be acceptable, so we use a triangle.
    220         case SkBitmapScaler::RESIZE_GOOD:
    221             return SkBitmapScaler::RESIZE_TRIANGLE;
    222         // Users of RESIZE_BETTER are willing to trade some quality in order
    223         // to improve performance, but are guaranteed not to devolve to a linear
    224         // resampling. In visual tests we see that Hamming-1 is not as good as
    225         // Lanczos-2, however it is about 40% faster and Lanczos-2 itself is
    226         // about 30% faster than Lanczos-3. The use of Hamming-1 has been deemed
    227         // an acceptable trade-off between quality and speed.
    228         case SkBitmapScaler::RESIZE_BETTER:
    229             return SkBitmapScaler::RESIZE_HAMMING;
    230         default:
    231             return SkBitmapScaler::RESIZE_MITCHELL;
    232     }
    233 }
    234 
    235 // static
    236 bool SkBitmapScaler::Resize(SkBitmap* resultPtr,
    237                             const SkBitmap& source,
    238                             ResizeMethod method,
    239                             int destWidth, int destHeight,
    240                             const SkIRect& destSubset,
    241                             SkConvolutionProcs* convolveProcs,
    242                             SkBitmap::Allocator* allocator) {
    243   // Ensure that the ResizeMethod enumeration is sound.
    244     SkASSERT(((RESIZE_FIRST_QUALITY_METHOD <= method) &&
    245         (method <= RESIZE_LAST_QUALITY_METHOD)) ||
    246         ((RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
    247         (method <= RESIZE_LAST_ALGORITHM_METHOD)));
    248 
    249     SkIRect dest = { 0, 0, destWidth, destHeight };
    250     if (!dest.contains(destSubset)) {
    251         SkErrorInternals::SetError( kInvalidArgument_SkError,
    252                                     "Sorry, you passed me a bitmap resize "
    253                                     " method I have never heard of: %d",
    254                                     method );
    255     }
    256 
    257     // If the size of source or destination is 0, i.e. 0x0, 0xN or Nx0, just
    258     // return empty.
    259     if (source.width() < 1 || source.height() < 1 ||
    260         destWidth < 1 || destHeight < 1) {
    261         // todo: seems like we could handle negative dstWidth/Height, since that
    262         // is just a negative scale (flip)
    263         return false;
    264     }
    265 
    266     method = ResizeMethodToAlgorithmMethod(method);
    267 
    268     // Check that we deal with an "algorithm methods" from this point onward.
    269     SkASSERT((SkBitmapScaler::RESIZE_FIRST_ALGORITHM_METHOD <= method) &&
    270         (method <= SkBitmapScaler::RESIZE_LAST_ALGORITHM_METHOD));
    271 
    272     SkAutoLockPixels locker(source);
    273     if (!source.readyToDraw() ||
    274         source.config() != SkBitmap::kARGB_8888_Config) {
    275         return false;
    276     }
    277 
    278     SkResizeFilter filter(method, source.width(), source.height(),
    279                           destWidth, destHeight, destSubset, convolveProcs);
    280 
    281     // Get a source bitmap encompassing this touched area. We construct the
    282     // offsets and row strides such that it looks like a new bitmap, while
    283     // referring to the old data.
    284     const unsigned char* sourceSubset =
    285         reinterpret_cast<const unsigned char*>(source.getPixels());
    286 
    287     // Convolve into the result.
    288     SkBitmap result;
    289     result.setConfig(SkBitmap::kARGB_8888_Config,
    290         destSubset.width(), destSubset.height());
    291     result.allocPixels(allocator, NULL);
    292     if (!result.readyToDraw()) {
    293         return false;
    294     }
    295 
    296     BGRAConvolve2D(sourceSubset, static_cast<int>(source.rowBytes()),
    297         !source.isOpaque(), filter.xFilter(), filter.yFilter(),
    298         static_cast<int>(result.rowBytes()),
    299         static_cast<unsigned char*>(result.getPixels()),
    300         convolveProcs, true);
    301 
    302     // Preserve the "opaque" flag for use as an optimization later.
    303     result.setIsOpaque(source.isOpaque());
    304     *resultPtr = result;
    305     return true;
    306 }
    307 
    308 // static
    309 bool SkBitmapScaler::Resize(SkBitmap* resultPtr,
    310                             const SkBitmap& source,
    311                             ResizeMethod method,
    312                             int destWidth, int destHeight,
    313                             SkConvolutionProcs* convolveProcs,
    314                             SkBitmap::Allocator* allocator) {
    315     SkIRect destSubset = { 0, 0, destWidth, destHeight };
    316     return Resize(resultPtr, source, method, destWidth, destHeight, destSubset,
    317                   convolveProcs, allocator);
    318 }
    319