1 <?xml version="1.0"?> <!-- -*- sgml -*- --> 2 <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" 3 "http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"> 4 5 6 <chapter id="mc-tech-docs" 7 xreflabel="The design and implementation of Valgrind"> 8 9 <title>The Design and Implementation of Valgrind</title> 10 <subtitle>Detailed technical notes for hackers, maintainers and 11 the overly-curious</subtitle> 12 13 <sect1 id="mc-tech-docs.intro" xreflabel="Introduction"> 14 <title>Introduction</title> 15 16 <para>This document contains a detailed, highly-technical description of 17 the internals of Valgrind. This is not the user manual; if you are an 18 end-user of Valgrind, you do not want to read this. Conversely, if you 19 really are a hacker-type and want to know how it works, I assume that 20 you have read the user manual thoroughly.</para> 21 22 <para>You may need to read this document several times, and carefully. 23 Some important things, I only say once.</para> 24 25 <para>[Note: this document is now very old, and a lot of its contents 26 are out of date, and misleading.]</para> 27 28 29 <sect2 id="mc-tech-docs.history" xreflabel="History"> 30 <title>History</title> 31 32 <para>Valgrind came into public view in late Feb 2002. However, it has 33 been under contemplation for a very long time, perhaps seriously for 34 about five years. Somewhat over two years ago, I started working on the 35 x86 code generator for the Glasgow Haskell Compiler 36 (http://www.haskell.org/ghc), gaining familiarity with x86 internals on 37 the way. I then did Cacheprof, gaining further x86 experience. Some 38 time around Feb 2000 I started experimenting with a user-space x86 39 interpreter for x86-Linux. This worked, but it was clear that a 40 JIT-based scheme would be necessary to give reasonable performance for 41 Valgrind. Design work for the JITter started in earnest in Oct 2000, 42 and by early 2001 I had an x86-to-x86 dynamic translator which could run 43 quite large programs. This translator was in a sense pointless, since 44 it did not do any instrumentation or checking.</para> 45 46 <para>Most of the rest of 2001 was taken up designing and implementing 47 the instrumentation scheme. The main difficulty, which consumed a lot 48 of effort, was to design a scheme which did not generate large numbers 49 of false uninitialised-value warnings. By late 2001 a satisfactory 50 scheme had been arrived at, and I started to test it on ever-larger 51 programs, with an eventual eye to making it work well enough so that it 52 was helpful to folks debugging the upcoming version 3 of KDE. I've used 53 KDE since before version 1.0, and wanted to Valgrind to be an indirect 54 contribution to the KDE 3 development effort. At the start of Feb 02 55 the kde-core-devel crew started using it, and gave a huge amount of 56 helpful feedback and patches in the space of three weeks. Snapshot 57 20020306 is the result.</para> 58 59 <para>In the best Unix tradition, or perhaps in the spirit of Fred 60 Brooks' depressing-but-completely-accurate epitaph "build one to throw 61 away; you will anyway", much of Valgrind is a second or third rendition 62 of the initial idea. The instrumentation machinery 63 (<filename>vg_translate.c</filename>, <filename>vg_memory.c</filename>) 64 and core CPU simulation (<filename>vg_to_ucode.c</filename>, 65 <filename>vg_from_ucode.c</filename>) have had three redesigns and 66 rewrites; the register allocator, low-level memory manager 67 (<filename>vg_malloc2.c</filename>) and symbol table reader 68 (<filename>vg_symtab2.c</filename>) are on the second rewrite. In a 69 sense, this document serves to record some of the knowledge gained as a 70 result.</para> 71 72 </sect2> 73 74 75 <sect2 id="mc-tech-docs.overview" xreflabel="Design overview"> 76 <title>Design overview</title> 77 78 <para>Valgrind is compiled into a Linux shared object, 79 <filename>valgrind.so</filename>, and also a dummy one, 80 <filename>valgrinq.so</filename>, of which more later. The 81 <filename>valgrind</filename> shell script adds 82 <filename>valgrind.so</filename> to the 83 <computeroutput>LD_PRELOAD</computeroutput> list of extra libraries to 84 be loaded with any dynamically linked library. This is a standard 85 trick, one which I assume the 86 <computeroutput>LD_PRELOAD</computeroutput> mechanism was developed to 87 support.</para> 88 89 <para><filename>valgrind.so</filename> is linked with the 90 <option>-z initfirst</option> flag, which 91 requests that its initialisation code is run before that of any 92 other object in the executable image. When this happens, 93 valgrind gains control. The real CPU becomes "trapped" in 94 <filename>valgrind.so</filename> and the translations it 95 generates. The synthetic CPU provided by Valgrind does, however, 96 return from this initialisation function. So the normal startup 97 actions, orchestrated by the dynamic linker 98 <filename>ld.so</filename>, continue as usual, except on the 99 synthetic CPU, not the real one. Eventually 100 <function>main</function> is run and returns, and 101 then the finalisation code of the shared objects is run, 102 presumably in inverse order to which they were initialised. 103 Remember, this is still all happening on the simulated CPU. 104 Eventually <filename>valgrind.so</filename>'s own finalisation 105 code is called. It spots this event, shuts down the simulated 106 CPU, prints any error summaries and/or does leak detection, and 107 returns from the initialisation code on the real CPU. At this 108 point, in effect the real and synthetic CPUs have merged back 109 into one, Valgrind has lost control of the program, and the 110 program finally <function>exit()s</function> back to 111 the kernel in the usual way.</para> 112 113 <para>The normal course of activity, once Valgrind has started 114 up, is as follows. Valgrind never runs any part of your program 115 (usually referred to as the "client"), not a single byte of it, 116 directly. Instead it uses function 117 <function>VG_(translate)</function> to translate 118 basic blocks (BBs, straight-line sequences of code) into 119 instrumented translations, and those are run instead. The 120 translations are stored in the translation cache (TC), 121 <computeroutput>vg_tc</computeroutput>, with the translation 122 table (TT), <computeroutput>vg_tt</computeroutput> supplying the 123 original-to-translation code address mapping. Auxiliary array 124 <computeroutput>VG_(tt_fast)</computeroutput> is used as a 125 direct-map cache for fast lookups in TT; it usually achieves a 126 hit rate of around 98% and facilitates an orig-to-trans lookup in 127 4 x86 insns, which is not bad.</para> 128 129 <para>Function <function>VG_(dispatch)</function> in 130 <filename>vg_dispatch.S</filename> is the heart of the JIT 131 dispatcher. Once a translated code address has been found, it is 132 executed simply by an x86 <computeroutput>call</computeroutput> 133 to the translation. At the end of the translation, the next 134 original code addr is loaded into 135 <computeroutput>%eax</computeroutput>, and the translation then 136 does a <computeroutput>ret</computeroutput>, taking it back to 137 the dispatch loop, with, interestingly, zero branch 138 mispredictions. The address requested in 139 <computeroutput>%eax</computeroutput> is looked up first in 140 <function>VG_(tt_fast)</function>, and, if not found, 141 by calling C helper 142 <function>VG_(search_transtab)</function>. If there 143 is still no translation available, 144 <function>VG_(dispatch)</function> exits back to the 145 top-level C dispatcher 146 <function>VG_(toploop)</function>, which arranges for 147 <function>VG_(translate)</function> to make a new 148 translation. All fairly unsurprising, really. There are various 149 complexities described below.</para> 150 151 <para>The translator, orchestrated by 152 <function>VG_(translate)</function>, is complicated 153 but entirely self-contained. It is described in great detail in 154 subsequent sections. Translations are stored in TC, with TT 155 tracking administrative information. The translations are 156 subject to an approximate LRU-based management scheme. With the 157 current settings, the TC can hold at most about 15MB of 158 translations, and LRU passes prune it to about 13.5MB. Given 159 that the orig-to-translation expansion ratio is about 13:1 to 160 14:1, this means TC holds translations for more or less a 161 megabyte of original code, which generally comes to about 70000 162 basic blocks for C++ compiled with optimisation on. Generating 163 new translations is expensive, so it is worth having a large TC 164 to minimise the (capacity) miss rate.</para> 165 166 <para>The dispatcher, 167 <function>VG_(dispatch)</function>, receives hints 168 from the translations which allow it to cheaply spot all control 169 transfers corresponding to x86 170 <computeroutput>call</computeroutput> and 171 <computeroutput>ret</computeroutput> instructions. It has to do 172 this in order to spot some special events:</para> 173 174 <itemizedlist> 175 <listitem> 176 <para>Calls to 177 <function>VG_(shutdown)</function>. This is 178 Valgrind's cue to exit. NOTE: actually this is done a 179 different way; it should be cleaned up.</para> 180 </listitem> 181 182 <listitem> 183 <para>Returns of system call handlers, to the return address 184 <function>VG_(signalreturn_bogusRA)</function>. 185 The signal simulator needs to know when a signal handler is 186 returning, so we spot jumps (returns) to this address.</para> 187 </listitem> 188 189 <listitem> 190 <para>Calls to <function>vg_trap_here</function>. 191 All <function>malloc</function>, 192 <function>free</function>, etc calls that the 193 client program makes are eventually routed to a call to 194 <function>vg_trap_here</function>, and Valgrind 195 does its own special thing with these calls. In effect this 196 provides a trapdoor, by which Valgrind can intercept certain 197 calls on the simulated CPU, run the call as it sees fit 198 itself (on the real CPU), and return the result to the 199 simulated CPU, quite transparently to the client 200 program.</para> 201 </listitem> 202 203 </itemizedlist> 204 205 <para>Valgrind intercepts the client's 206 <function>malloc</function>, 207 <function>free</function>, etc, calls, so that it can 208 store additional information. Each block 209 <function>malloc</function>'d by the client gives 210 rise to a shadow block in which Valgrind stores the call stack at 211 the time of the <function>malloc</function> call. 212 When the client calls <function>free</function>, 213 Valgrind tries to find the shadow block corresponding to the 214 address passed to <function>free</function>, and 215 emits an error message if none can be found. If it is found, the 216 block is placed on the freed blocks queue 217 <computeroutput>vg_freed_list</computeroutput>, it is marked as 218 inaccessible, and its shadow block now records the call stack at 219 the time of the <function>free</function> call. 220 Keeping <computeroutput>free</computeroutput>'d blocks in this 221 queue allows Valgrind to spot all (presumably invalid) accesses 222 to them. However, once the volume of blocks in the free queue 223 exceeds <function>VG_(clo_freelist_vol)</function>, 224 blocks are finally removed from the queue.</para> 225 226 <para>Keeping track of <literal>A</literal> and 227 <literal>V</literal> bits (note: if you don't know what these 228 are, you haven't read the user guide carefully enough) for memory 229 is done in <filename>vg_memory.c</filename>. This implements a 230 sparse array structure which covers the entire 4G address space 231 in a way which is reasonably fast and reasonably space efficient. 232 The 4G address space is divided up into 64K sections, each 233 covering 64Kb of address space. Given a 32-bit address, the top 234 16 bits are used to select one of the 65536 entries in 235 <function>VG_(primary_map)</function>. The resulting 236 "secondary" (<computeroutput>SecMap</computeroutput>) holds A and 237 V bits for the 64k of address space chunk corresponding to the 238 lower 16 bits of the address.</para> 239 240 </sect2> 241 242 243 244 <sect2 id="mc-tech-docs.design" xreflabel="Design decisions"> 245 <title>Design decisions</title> 246 247 <para>Some design decisions were motivated by the need to make 248 Valgrind debuggable. Imagine you are writing a CPU simulator. 249 It works fairly well. However, you run some large program, like 250 Netscape, and after tens of millions of instructions, it crashes. 251 How can you figure out where in your simulator the bug is?</para> 252 253 <para>Valgrind's answer is: cheat. Valgrind is designed so that 254 it is possible to switch back to running the client program on 255 the real CPU at any point. Using the 256 <option>--stop-after= </option> flag, you can ask 257 Valgrind to run just some number of basic blocks, and then run 258 the rest of the way on the real CPU. If you are searching for a 259 bug in the simulated CPU, you can use this to do a binary search, 260 which quickly leads you to the specific basic block which is 261 causing the problem.</para> 262 263 <para>This is all very handy. It does constrain the design in 264 certain unimportant ways. Firstly, the layout of memory, when 265 viewed from the client's point of view, must be identical 266 regardless of whether it is running on the real or simulated CPU. 267 This means that Valgrind can't do pointer swizzling -- well, no 268 great loss -- and it can't run on the same stack as the client -- 269 again, no great loss. Valgrind operates on its own stack, 270 <function>VG_(stack)</function>, which it switches to 271 at startup, temporarily switching back to the client's stack when 272 doing system calls for the client.</para> 273 274 <para>Valgrind also receives signals on its own stack, 275 <computeroutput>VG_(sigstack)</computeroutput>, but for different 276 gruesome reasons discussed below.</para> 277 278 <para>This nice clean 279 switch-back-to-the-real-CPU-whenever-you-like story is muddied by 280 signals. Problem is that signals arrive at arbitrary times and 281 tend to slightly perturb the basic block count, with the result 282 that you can get close to the basic block causing a problem but 283 can't home in on it exactly. My kludgey hack is to define 284 <computeroutput>SIGNAL_SIMULATION</computeroutput> to 1 towards 285 the bottom of <filename>vg_syscall_mem.c</filename>, so that 286 signal handlers are run on the real CPU and don't change the BB 287 counts.</para> 288 289 <para>A second hole in the switch-back-to-real-CPU story is that 290 Valgrind's way of delivering signals to the client is different 291 from that of the kernel. Specifically, the layout of the signal 292 delivery frame, and the mechanism used to detect a sighandler 293 returning, are different. So you can't expect to make the 294 transition inside a sighandler and still have things working, but 295 in practice that's not much of a restriction.</para> 296 297 <para>Valgrind's implementation of 298 <function>malloc</function>, 299 <function>free</function>, etc, (in 300 <filename>vg_clientmalloc.c</filename>, not the low-level stuff 301 in <filename>vg_malloc2.c</filename>) is somewhat complicated by 302 the need to handle switching back at arbitrary points. It does 303 work tho.</para> 304 305 </sect2> 306 307 308 309 <sect2 id="mc-tech-docs.correctness" xreflabel="Correctness"> 310 <title>Correctness</title> 311 312 <para>There's only one of me, and I have a Real Life (tm) as well 313 as hacking Valgrind [allegedly :-]. That means I don't have time 314 to waste chasing endless bugs in Valgrind. My emphasis is 315 therefore on doing everything as simply as possible, with 316 correctness, stability and robustness being the number one 317 priority, more important than performance or functionality. As a 318 result:</para> 319 320 <itemizedlist> 321 322 <listitem> 323 <para>The code is absolutely loaded with assertions, and 324 these are <command>permanently enabled.</command> I have no 325 plan to remove or disable them later. Over the past couple 326 of months, as valgrind has become more widely used, they have 327 shown their worth, pulling up various bugs which would 328 otherwise have appeared as hard-to-find segmentation 329 faults.</para> 330 331 <para>I am of the view that it's acceptable to spend 5% of 332 the total running time of your valgrindified program doing 333 assertion checks and other internal sanity checks.</para> 334 </listitem> 335 336 <listitem> 337 <para>Aside from the assertions, valgrind contains various 338 sets of internal sanity checks, which get run at varying 339 frequencies during normal operation. 340 <function>VG_(do_sanity_checks)</function> runs 341 every 1000 basic blocks, which means 500 to 2000 times/second 342 for typical machines at present. It checks that Valgrind 343 hasn't overrun its private stack, and does some simple checks 344 on the memory permissions maps. Once every 25 calls it does 345 some more extensive checks on those maps. Etc, etc.</para> 346 <para>The following components also have sanity check code, 347 which can be enabled to aid debugging:</para> 348 <itemizedlist> 349 <listitem><para>The low-level memory-manager 350 (<computeroutput>VG_(mallocSanityCheckArena)</computeroutput>). 351 This does a complete check of all blocks and chains in an 352 arena, which is very slow. Is not engaged by default.</para> 353 </listitem> 354 355 <listitem> 356 <para>The symbol table reader(s): various checks to 357 ensure uniqueness of mappings; see 358 <function>VG_(read_symbols)</function> for a 359 start. Is permanently engaged.</para> 360 </listitem> 361 362 <listitem> 363 <para>The A and V bit tracking stuff in 364 <filename>vg_memory.c</filename>. This can be compiled 365 with cpp symbol 366 <computeroutput>VG_DEBUG_MEMORY</computeroutput> defined, 367 which removes all the fast, optimised cases, and uses 368 simple-but-slow fallbacks instead. Not engaged by 369 default.</para> 370 </listitem> 371 372 <listitem> 373 <para>Ditto 374 <computeroutput>VG_DEBUG_LEAKCHECK</computeroutput>.</para> 375 </listitem> 376 377 <listitem> 378 <para>The JITter parses x86 basic blocks into sequences 379 of UCode instructions. It then sanity checks each one 380 with <function>VG_(saneUInstr)</function> and 381 sanity checks the sequence as a whole with 382 <function>VG_(saneUCodeBlock)</function>. 383 This stuff is engaged by default, and has caught some 384 way-obscure bugs in the simulated CPU machinery in its 385 time.</para> 386 </listitem> 387 388 <listitem> 389 <para>The system call wrapper does 390 <function>VG_(first_and_last_secondaries_look_plausible)</function> 391 after every syscall; this is known to pick up bugs in the 392 syscall wrappers. Engaged by default.</para> 393 </listitem> 394 395 <listitem> 396 <para>The main dispatch loop, in 397 <function>VG_(dispatch)</function>, checks 398 that translations do not set 399 <computeroutput>%ebp</computeroutput> to any value 400 different from 401 <computeroutput>VG_EBP_DISPATCH_CHECKED</computeroutput> 402 or <computeroutput>& VG_(baseBlock)</computeroutput>. 403 In effect this test is free, and is permanently 404 engaged.</para> 405 </listitem> 406 407 <listitem> 408 <para>There are a couple of ifdefed-out consistency 409 checks I inserted whilst debugging the new register 410 allocater, 411 <computeroutput>vg_do_register_allocation</computeroutput>.</para> 412 </listitem> 413 </itemizedlist> 414 </listitem> 415 416 <listitem> 417 <para>I try to avoid techniques, algorithms, mechanisms, etc, 418 for which I can supply neither a convincing argument that 419 they are correct, nor sanity-check code which might pick up 420 bugs in my implementation. I don't always succeed in this, 421 but I try. Basically the idea is: avoid techniques which 422 are, in practice, unverifiable, in some sense. When doing 423 anything, always have in mind: "how can I verify that this is 424 correct?"</para> 425 </listitem> 426 427 </itemizedlist> 428 429 430 <para>Some more specific things are:</para> 431 <itemizedlist> 432 <listitem> 433 <para>Valgrind runs in the same namespace as the client, at 434 least from <filename>ld.so</filename>'s point of view, and it 435 therefore absolutely had better not export any symbol with a 436 name which could clash with that of the client or any of its 437 libraries. Therefore, all globally visible symbols exported 438 from <filename>valgrind.so</filename> are defined using the 439 <computeroutput>VG_</computeroutput> CPP macro. As you'll 440 see from <filename>vg_constants.h</filename>, this appends 441 some arbitrary prefix to the symbol, in order that it be, we 442 hope, globally unique. Currently the prefix is 443 <computeroutput>vgPlain_</computeroutput>. For convenience 444 there are also <computeroutput>VGM_</computeroutput>, 445 <computeroutput>VGP_</computeroutput> and 446 <computeroutput>VGOFF_</computeroutput>. All locally defined 447 symbols are declared <computeroutput>static</computeroutput> 448 and do not appear in the final shared object.</para> 449 450 <para>To check this, I periodically do <computeroutput>nm 451 valgrind.so | grep " T "</computeroutput>, which shows you 452 all the globally exported text symbols. They should all have 453 an approved prefix, except for those like 454 <function>malloc</function>, 455 <function>free</function>, etc, which we 456 deliberately want to shadow and take precedence over the same 457 names exported from <filename>glibc.so</filename>, so that 458 valgrind can intercept those calls easily. Similarly, 459 <computeroutput>nm valgrind.so | grep " D "</computeroutput> 460 allows you to find any rogue data-segment symbol 461 names.</para> 462 </listitem> 463 464 <listitem> 465 <para>Valgrind tries, and almost succeeds, in being 466 completely independent of all other shared objects, in 467 particular of <filename>glibc.so</filename>. For example, we 468 have our own low-level memory manager in 469 <filename>vg_malloc2.c</filename>, which is a fairly standard 470 malloc/free scheme augmented with arenas, and 471 <filename>vg_mylibc.c</filename> exports reimplementations of 472 various bits and pieces you'd normally get from the C 473 library.</para> 474 475 <para>Why all the hassle? Because imagine the potential 476 chaos of both the simulated and real CPUs executing in 477 <filename>glibc.so</filename>. It just seems simpler and 478 cleaner to be completely self-contained, so that only the 479 simulated CPU visits <filename>glibc.so</filename>. In 480 practice it's not much hassle anyway. Also, valgrind starts 481 up before glibc has a chance to initialise itself, and who 482 knows what difficulties that could lead to. Finally, glibc 483 has definitions for some types, specifically 484 <computeroutput>sigset_t</computeroutput>, which conflict 485 (are different from) the Linux kernel's idea of same. When 486 Valgrind wants to fiddle around with signal stuff, it wants 487 to use the kernel's definitions, not glibc's definitions. So 488 it's simplest just to keep glibc out of the picture 489 entirely.</para> 490 491 <para>To find out which glibc symbols are used by Valgrind, 492 reinstate the link flags <option>-nostdlib 493 -Wl,-no-undefined</option>. This causes linking to 494 fail, but will tell you what you depend on. I have mostly, 495 but not entirely, got rid of the glibc dependencies; what 496 remains is, IMO, fairly harmless. AFAIK the current 497 dependencies are: <computeroutput>memset</computeroutput>, 498 <computeroutput>memcmp</computeroutput>, 499 <computeroutput>stat</computeroutput>, 500 <computeroutput>system</computeroutput>, 501 <computeroutput>sbrk</computeroutput>, 502 <computeroutput>setjmp</computeroutput> and 503 <computeroutput>longjmp</computeroutput>.</para> 504 </listitem> 505 506 <listitem> 507 <para>Similarly, valgrind should not really import any 508 headers other than the Linux kernel headers, since it knows 509 of no API other than the kernel interface to talk to. At the 510 moment this is really not in a good state, and 511 <computeroutput>vg_syscall_mem</computeroutput> imports, via 512 <filename>vg_unsafe.h</filename>, a significant number of 513 C-library headers so as to know the sizes of various structs 514 passed across the kernel boundary. This is of course 515 completely bogus, since there is no guarantee that the C 516 library's definitions of these structs matches those of the 517 kernel. I have started to sort this out using 518 <filename>vg_kerneliface.h</filename>, into which I had 519 intended to copy all kernel definitions which valgrind could 520 need, but this has not gotten very far. At the moment it 521 mostly contains definitions for 522 <computeroutput>sigset_t</computeroutput> and 523 <computeroutput>struct sigaction</computeroutput>, since the 524 kernel's definition for these really does clash with glibc's. 525 I plan to use a <computeroutput>vki_</computeroutput> prefix 526 on all these types and constants, to denote the fact that 527 they pertain to <command>V</command>algrind's 528 <command>K</command>ernel 529 <command>I</command>nterface.</para> 530 531 <para>Another advantage of having a 532 <filename>vg_kerneliface.h</filename> file is that it makes 533 it simpler to interface to a different kernel. Once can, for 534 example, easily imagine writing a new 535 <filename>vg_kerneliface.h</filename> for FreeBSD, or x86 536 NetBSD.</para> 537 </listitem> 538 539 </itemizedlist> 540 541 </sect2> 542 543 544 545 <sect2 id="mc-tech-docs.limits" xreflabel="Current limitations"> 546 <title>Current limitations</title> 547 548 <para>Support for weird (non-POSIX) signal stuff is patchy. Does 549 anybody care?</para> 550 551 </sect2> 552 553 </sect1> 554 555 556 557 558 559 <sect1 id="mc-tech-docs.jitter" xreflabel="The instrumenting JITter"> 560 <title>The instrumenting JITter</title> 561 562 <para>This really is the heart of the matter. We begin with 563 various side issues.</para> 564 565 566 <sect2 id="mc-tech-docs.storage" 567 xreflabel="Run-time storage, and the use of host registers"> 568 <title>Run-time storage, and the use of host registers</title> 569 570 <para>Valgrind translates client (original) basic blocks into 571 instrumented basic blocks, which live in the translation cache 572 TC, until either the client finishes or the translations are 573 ejected from TC to make room for newer ones.</para> 574 575 <para>Since it generates x86 code in memory, Valgrind has 576 complete control of the use of registers in the translations. 577 Now pay attention. I shall say this only once, and it is 578 important you understand this. In what follows I will refer to 579 registers in the host (real) cpu using their standard names, 580 <computeroutput>%eax</computeroutput>, 581 <computeroutput>%edi</computeroutput>, etc. I refer to registers 582 in the simulated CPU by capitalising them: 583 <computeroutput>%EAX</computeroutput>, 584 <computeroutput>%EDI</computeroutput>, etc. These two sets of 585 registers usually bear no direct relationship to each other; 586 there is no fixed mapping between them. This naming scheme is 587 used fairly consistently in the comments in the sources.</para> 588 589 <para>Host registers, once things are up and running, are used as 590 follows:</para> 591 592 <itemizedlist> 593 <listitem> 594 <para><computeroutput>%esp</computeroutput>, the real stack 595 pointer, points somewhere in Valgrind's private stack area, 596 <computeroutput>VG_(stack)</computeroutput> or, transiently, 597 into its signal delivery stack, 598 <computeroutput>VG_(sigstack)</computeroutput>.</para> 599 </listitem> 600 601 <listitem> 602 <para><computeroutput>%edi</computeroutput> is used as a 603 temporary in code generation; it is almost always dead, 604 except when used for the 605 <computeroutput>Left</computeroutput> value-tag operations.</para> 606 </listitem> 607 608 <listitem> 609 <para><computeroutput>%eax</computeroutput>, 610 <computeroutput>%ebx</computeroutput>, 611 <computeroutput>%ecx</computeroutput>, 612 <computeroutput>%edx</computeroutput> and 613 <computeroutput>%esi</computeroutput> are available to 614 Valgrind's register allocator. They are dead (carry 615 unimportant values) in between translations, and are live 616 only in translations. The one exception to this is 617 <computeroutput>%eax</computeroutput>, which, as mentioned 618 far above, has a special significance to the dispatch loop 619 <computeroutput>VG_(dispatch)</computeroutput>: when a 620 translation returns to the dispatch loop, 621 <computeroutput>%eax</computeroutput> is expected to contain 622 the original-code-address of the next translation to run. 623 The register allocator is so good at minimising spill code 624 that using five regs and not having to save/restore 625 <computeroutput>%edi</computeroutput> actually gives better 626 code than allocating to <computeroutput>%edi</computeroutput> 627 as well, but then having to push/pop it around special 628 uses.</para> 629 </listitem> 630 631 <listitem> 632 <para><computeroutput>%ebp</computeroutput> points 633 permanently at 634 <computeroutput>VG_(baseBlock)</computeroutput>. Valgrind's 635 translations are position-independent, partly because this is 636 convenient, but also because translations get moved around in 637 TC as part of the LRUing activity. <command>All</command> 638 static entities which need to be referred to from generated 639 code, whether data or helper functions, are stored starting 640 at <computeroutput>VG_(baseBlock)</computeroutput> and are 641 therefore reached by indexing from 642 <computeroutput>%ebp</computeroutput>. There is but one 643 exception, which is that by placing the value 644 <computeroutput>VG_EBP_DISPATCH_CHECKED</computeroutput> in 645 <computeroutput>%ebp</computeroutput> just before a return to 646 the dispatcher, the dispatcher is informed that the next 647 address to run, in <computeroutput>%eax</computeroutput>, 648 requires special treatment.</para> 649 </listitem> 650 651 <listitem> 652 <para>The real machine's FPU state is pretty much 653 unimportant, for reasons which will become obvious. Ditto 654 its <computeroutput>%eflags</computeroutput> register.</para> 655 </listitem> 656 657 </itemizedlist> 658 659 <para>The state of the simulated CPU is stored in memory, in 660 <computeroutput>VG_(baseBlock)</computeroutput>, which is a block 661 of 200 words IIRC. Recall that 662 <computeroutput>%ebp</computeroutput> points permanently at the 663 start of this block. Function 664 <computeroutput>vg_init_baseBlock</computeroutput> decides what 665 the offsets of various entities in 666 <computeroutput>VG_(baseBlock)</computeroutput> are to be, and 667 allocates word offsets for them. The code generator then emits 668 <computeroutput>%ebp</computeroutput> relative addresses to get 669 at those things. The sequence in which entities are allocated 670 has been carefully chosen so that the 32 most popular entities 671 come first, because this means 8-bit offsets can be used in the 672 generated code.</para> 673 674 <para>If I was clever, I could make 675 <computeroutput>%ebp</computeroutput> point 32 words along 676 <computeroutput>VG_(baseBlock)</computeroutput>, so that I'd have 677 another 32 words of short-form offsets available, but that's just 678 complicated, and it's not important -- the first 32 words take 679 99% (or whatever) of the traffic.</para> 680 681 <para>Currently, the sequence of stuff in 682 <computeroutput>VG_(baseBlock)</computeroutput> is as 683 follows:</para> 684 685 <itemizedlist> 686 <listitem> 687 <para>9 words, holding the simulated integer registers, 688 <computeroutput>%EAX</computeroutput> 689 .. <computeroutput>%EDI</computeroutput>, and the simulated 690 flags, <computeroutput>%EFLAGS</computeroutput>.</para> 691 </listitem> 692 693 <listitem> 694 <para>Another 9 words, holding the V bit "shadows" for the 695 above 9 regs.</para> 696 </listitem> 697 698 <listitem> 699 <para>The <command>addresses</command> of various helper 700 routines called from generated code: 701 <computeroutput>VG_(helper_value_check4_fail)</computeroutput>, 702 <computeroutput>VG_(helper_value_check0_fail)</computeroutput>, 703 which register V-check failures, 704 <computeroutput>VG_(helperc_STOREV4)</computeroutput>, 705 <computeroutput>VG_(helperc_STOREV1)</computeroutput>, 706 <computeroutput>VG_(helperc_LOADV4)</computeroutput>, 707 <computeroutput>VG_(helperc_LOADV1)</computeroutput>, which 708 do stores and loads of V bits to/from the sparse array which 709 keeps track of V bits in memory, and 710 <computeroutput>VGM_(handle_esp_assignment)</computeroutput>, 711 which messes with memory addressability resulting from 712 changes in <computeroutput>%ESP</computeroutput>.</para> 713 </listitem> 714 715 <listitem> 716 <para>The simulated <computeroutput>%EIP</computeroutput>.</para> 717 </listitem> 718 719 <listitem> 720 <para>24 spill words, for when the register allocator can't 721 make it work with 5 measly registers.</para> 722 </listitem> 723 724 <listitem> 725 <para>Addresses of helpers 726 <computeroutput>VG_(helperc_STOREV2)</computeroutput>, 727 <computeroutput>VG_(helperc_LOADV2)</computeroutput>. These 728 are here because 2-byte loads and stores are relatively rare, 729 so are placed above the magic 32-word offset boundary.</para> 730 </listitem> 731 732 <listitem> 733 <para>For similar reasons, addresses of helper functions 734 <computeroutput>VGM_(fpu_write_check)</computeroutput> and 735 <computeroutput>VGM_(fpu_read_check)</computeroutput>, which 736 handle the A/V maps testing and changes required by FPU 737 writes/reads.</para> 738 </listitem> 739 740 <listitem> 741 <para>Some other boring helper addresses: 742 <computeroutput>VG_(helper_value_check2_fail)</computeroutput> 743 and 744 <computeroutput>VG_(helper_value_check1_fail)</computeroutput>. 745 These are probably never emitted now, and should be 746 removed.</para> 747 </listitem> 748 749 <listitem> 750 <para>The entire state of the simulated FPU, which I believe 751 to be 108 bytes long.</para> 752 </listitem> 753 754 <listitem> 755 <para>Finally, the addresses of various other helper 756 functions in <filename>vg_helpers.S</filename>, which deal 757 with rare situations which are tedious or difficult to 758 generate code in-line for.</para> 759 </listitem> 760 761 </itemizedlist> 762 763 <para>As a general rule, the simulated machine's state lives 764 permanently in memory at 765 <computeroutput>VG_(baseBlock)</computeroutput>. However, the 766 JITter does some optimisations which allow the simulated integer 767 registers to be cached in real registers over multiple simulated 768 instructions within the same basic block. These are always 769 flushed back into memory at the end of every basic block, so that 770 the in-memory state is up-to-date between basic blocks. (This 771 flushing is implied by the statement above that the real 772 machine's allocatable registers are dead in between simulated 773 blocks).</para> 774 775 </sect2> 776 777 778 779 <sect2 id="mc-tech-docs.startup" 780 xreflabel="Startup, shutdown, and system calls"> 781 <title>Startup, shutdown, and system calls</title> 782 783 <para>Getting into of Valgrind 784 (<computeroutput>VG_(startup)</computeroutput>, called from 785 <filename>valgrind.so</filename>'s initialisation section), 786 really means copying the real CPU's state into 787 <computeroutput>VG_(baseBlock)</computeroutput>, and then 788 installing our own stack pointer, etc, into the real CPU, and 789 then starting up the JITter. Exiting valgrind involves copying 790 the simulated state back to the real state.</para> 791 792 <para>Unfortunately, there's a complication at startup time. 793 Problem is that at the point where we need to take a snapshot of 794 the real CPU's state, the offsets in 795 <computeroutput>VG_(baseBlock)</computeroutput> are not set up 796 yet, because to do so would involve disrupting the real machine's 797 state significantly. The way round this is to dump the real 798 machine's state into a temporary, static block of memory, 799 <computeroutput>VG_(m_state_static)</computeroutput>. We can 800 then set up the <computeroutput>VG_(baseBlock)</computeroutput> 801 offsets at our leisure, and copy into it from 802 <computeroutput>VG_(m_state_static)</computeroutput> at some 803 convenient later time. This copying is done by 804 <computeroutput>VG_(copy_m_state_static_to_baseBlock)</computeroutput>.</para> 805 806 <para>On exit, the inverse transformation is (rather 807 unnecessarily) used: stuff in 808 <computeroutput>VG_(baseBlock)</computeroutput> is copied to 809 <computeroutput>VG_(m_state_static)</computeroutput>, and the 810 assembly stub then copies from 811 <computeroutput>VG_(m_state_static)</computeroutput> into the 812 real machine registers.</para> 813 814 <para>Doing system calls on behalf of the client 815 (<filename>vg_syscall.S</filename>) is something of a half-way 816 house. We have to make the world look sufficiently like that 817 which the client would normally have to make the syscall actually 818 work properly, but we can't afford to lose control. So the trick 819 is to copy all of the client's state, <command>except its program 820 counter</command>, into the real CPU, do the system call, and 821 copy the state back out. Note that the client's state includes 822 its stack pointer register, so one effect of this partial 823 restoration is to cause the system call to be run on the client's 824 stack, as it should be.</para> 825 826 <para>As ever there are complications. We have to save some of 827 our own state somewhere when restoring the client's state into 828 the CPU, so that we can keep going sensibly afterwards. In fact 829 the only thing which is important is our own stack pointer, but 830 for paranoia reasons I save and restore our own FPU state as 831 well, even though that's probably pointless.</para> 832 833 <para>The complication on the above complication is, that for 834 horrible reasons to do with signals, we may have to handle a 835 second client system call whilst the client is blocked inside 836 some other system call (unbelievable!). That means there's two 837 sets of places to dump Valgrind's stack pointer and FPU state 838 across the syscall, and we decide which to use by consulting 839 <computeroutput>VG_(syscall_depth)</computeroutput>, which is in 840 turn maintained by 841 <computeroutput>VG_(wrap_syscall)</computeroutput>.</para> 842 843 </sect2> 844 845 846 847 <sect2 id="mc-tech-docs.ucode" xreflabel="Introduction to UCode"> 848 <title>Introduction to UCode</title> 849 850 <para>UCode lies at the heart of the x86-to-x86 JITter. The 851 basic premise is that dealing the the x86 instruction set head-on 852 is just too darn complicated, so we do the traditional 853 compiler-writer's trick and translate it into a simpler, 854 easier-to-deal-with form.</para> 855 856 <para>In normal operation, translation proceeds through six 857 stages, coordinated by 858 <computeroutput>VG_(translate)</computeroutput>:</para> 859 860 <orderedlist> 861 <listitem> 862 <para>Parsing of an x86 basic block into a sequence of UCode 863 instructions (<computeroutput>VG_(disBB)</computeroutput>).</para> 864 </listitem> 865 866 <listitem> 867 <para>UCode optimisation 868 (<computeroutput>vg_improve</computeroutput>), with the aim 869 of caching simulated registers in real registers over 870 multiple simulated instructions, and removing redundant 871 simulated <computeroutput>%EFLAGS</computeroutput> 872 saving/restoring.</para> 873 </listitem> 874 875 <listitem> 876 <para>UCode instrumentation 877 (<computeroutput>vg_instrument</computeroutput>), which adds 878 value and address checking code.</para> 879 </listitem> 880 881 <listitem> 882 <para>Post-instrumentation cleanup 883 (<computeroutput>vg_cleanup</computeroutput>), removing 884 redundant value-check computations.</para> 885 </listitem> 886 887 <listitem> 888 <para>Register allocation 889 (<computeroutput>vg_do_register_allocation</computeroutput>), 890 which, note, is done on UCode.</para> 891 </listitem> 892 893 <listitem> 894 <para>Emission of final instrumented x86 code 895 (<computeroutput>VG_(emit_code)</computeroutput>).</para> 896 </listitem> 897 898 </orderedlist> 899 900 <para>Notice how steps 2, 3, 4 and 5 are simple UCode-to-UCode 901 transformation passes, all on straight-line blocks of UCode (type 902 <computeroutput>UCodeBlock</computeroutput>). Steps 2 and 4 are 903 optimisation passes and can be disabled for debugging purposes, 904 with <option>--optimise=no</option> and 905 <option>--cleanup=no</option> respectively.</para> 906 907 <para>Valgrind can also run in a no-instrumentation mode, given 908 <option>--instrument=no</option>. This is useful 909 for debugging the JITter quickly without having to deal with the 910 complexity of the instrumentation mechanism too. In this mode, 911 steps 3 and 4 are omitted.</para> 912 913 <para>These flags combine, so that 914 <option>--instrument=no</option> together with 915 <option>--optimise=no</option> means only steps 916 1, 5 and 6 are used. 917 <option>--single-step=yes</option> causes each 918 x86 instruction to be treated as a single basic block. The 919 translations are terrible but this is sometimes instructive.</para> 920 921 <para>The <option>--stop-after=N</option> flag 922 switches back to the real CPU after 923 <computeroutput>N</computeroutput> basic blocks. It also re-JITs 924 the final basic block executed and prints the debugging info 925 resulting, so this gives you a way to get a quick snapshot of how 926 a basic block looks as it passes through the six stages mentioned 927 above. If you want to see full information for every block 928 translated (probably not, but still ...) find, in 929 <computeroutput>VG_(translate)</computeroutput>, the lines</para> 930 <programlisting><![CDATA[ 931 dis = True; 932 dis = debugging_translation;]]></programlisting> 933 934 <para>and comment out the second line. This will spew out 935 debugging junk faster than you can possibly imagine.</para> 936 937 </sect2> 938 939 940 941 <sect2 id="mc-tech-docs.tags" xreflabel="UCode operand tags: type 'Tag'"> 942 <title>UCode operand tags: type <computeroutput>Tag</computeroutput></title> 943 944 <para>UCode is, more or less, a simple two-address RISC-like 945 code. In keeping with the x86 AT&T assembly syntax, 946 generally speaking the first operand is the source operand, and 947 the second is the destination operand, which is modified when the 948 uinstr is notionally executed.</para> 949 950 <para>UCode instructions have up to three operand fields, each of 951 which has a corresponding <computeroutput>Tag</computeroutput> 952 describing it. Possible values for the tag are:</para> 953 954 <itemizedlist> 955 956 <listitem> 957 <para><computeroutput>NoValue</computeroutput>: indicates 958 that the field is not in use.</para> 959 </listitem> 960 961 <listitem> 962 <para><computeroutput>Lit16</computeroutput>: the field 963 contains a 16-bit literal.</para> 964 </listitem> 965 966 <listitem> 967 <para><computeroutput>Literal</computeroutput>: the field 968 denotes a 32-bit literal, whose value is stored in the 969 <computeroutput>lit32</computeroutput> field of the uinstr 970 itself. Since there is only one 971 <computeroutput>lit32</computeroutput> for the whole uinstr, 972 only one operand field may contain this tag.</para> 973 </listitem> 974 975 <listitem> 976 <para><computeroutput>SpillNo</computeroutput>: the field 977 contains a spill slot number, in the range 0 to 23 inclusive, 978 denoting one of the spill slots contained inside 979 <computeroutput>VG_(baseBlock)</computeroutput>. Such tags 980 only exist after register allocation.</para> 981 </listitem> 982 983 <listitem> 984 <para><computeroutput>RealReg</computeroutput>: the field 985 contains a number in the range 0 to 7 denoting an integer x86 986 ("real") register on the host. The number is the Intel 987 encoding for integer registers. Such tags only exist after 988 register allocation.</para> 989 </listitem> 990 991 <listitem> 992 <para><computeroutput>ArchReg</computeroutput>: the field 993 contains a number in the range 0 to 7 denoting an integer x86 994 register on the simulated CPU. In reality this means a 995 reference to one of the first 8 words of 996 <computeroutput>VG_(baseBlock)</computeroutput>. Such tags 997 can exist at any point in the translation process.</para> 998 </listitem> 999 1000 <listitem> 1001 <para>Last, but not least, 1002 <computeroutput>TempReg</computeroutput>. The field contains 1003 the number of one of an infinite set of virtual (integer) 1004 registers. <computeroutput>TempReg</computeroutput>s are used 1005 everywhere throughout the translation process; you can have 1006 as many as you want. The register allocator maps as many as 1007 it can into <computeroutput>RealReg</computeroutput>s and 1008 turns the rest into 1009 <computeroutput>SpillNo</computeroutput>s, so 1010 <computeroutput>TempReg</computeroutput>s should not exist 1011 after the register allocation phase.</para> 1012 1013 <para><computeroutput>TempReg</computeroutput>s are always 32 1014 bits long, even if the data they hold is logically shorter. 1015 In that case the upper unused bits are required, and, I 1016 think, generally assumed, to be zero. 1017 <computeroutput>TempReg</computeroutput>s holding V bits for 1018 quantities shorter than 32 bits are expected to have ones in 1019 the unused places, since a one denotes "undefined".</para> 1020 </listitem> 1021 1022 </itemizedlist> 1023 1024 </sect2> 1025 1026 1027 1028 <sect2 id="mc-tech-docs.uinstr" 1029 xreflabel="UCode instructions: type 'UInstr'"> 1030 <title>UCode instructions: type <computeroutput>UInstr</computeroutput></title> 1031 1032 <para>UCode was carefully designed to make it possible to do 1033 register allocation on UCode and then translate the result into 1034 x86 code without needing any extra registers ... well, that was 1035 the original plan, anyway. Things have gotten a little more 1036 complicated since then. In what follows, UCode instructions are 1037 referred to as uinstrs, to distinguish them from x86 1038 instructions. Uinstrs of course have uopcodes which are 1039 (naturally) different from x86 opcodes.</para> 1040 1041 <para>A uinstr (type <computeroutput>UInstr</computeroutput>) 1042 contains various fields, not all of which are used by any one 1043 uopcode:</para> 1044 1045 <itemizedlist> 1046 1047 <listitem> 1048 <para>Three 16-bit operand fields, 1049 <computeroutput>val1</computeroutput>, 1050 <computeroutput>val2</computeroutput> and 1051 <computeroutput>val3</computeroutput>.</para> 1052 </listitem> 1053 1054 <listitem> 1055 <para>Three tag fields, 1056 <computeroutput>tag1</computeroutput>, 1057 <computeroutput>tag2</computeroutput> and 1058 <computeroutput>tag3</computeroutput>. Each of these has a 1059 value of type <computeroutput>Tag</computeroutput>, and they 1060 describe what the <computeroutput>val1</computeroutput>, 1061 <computeroutput>val2</computeroutput> and 1062 <computeroutput>val3</computeroutput> fields contain.</para> 1063 </listitem> 1064 1065 <listitem> 1066 <para>A 32-bit literal field.</para> 1067 </listitem> 1068 1069 <listitem> 1070 <para>Two <computeroutput>FlagSet</computeroutput>s, 1071 specifying which x86 condition codes are read and written by 1072 the uinstr.</para> 1073 </listitem> 1074 1075 <listitem> 1076 <para>An opcode byte, containing a value of type 1077 <computeroutput>Opcode</computeroutput>.</para> 1078 </listitem> 1079 1080 <listitem> 1081 <para>A size field, indicating the data transfer size 1082 (1/2/4/8/10) in cases where this makes sense, or zero 1083 otherwise.</para> 1084 </listitem> 1085 1086 <listitem> 1087 <para>A condition-code field, which, for jumps, holds a value 1088 of type <computeroutput>Condcode</computeroutput>, indicating 1089 the condition which applies. The encoding is as it is in the 1090 x86 insn stream, except we add a 17th value 1091 <computeroutput>CondAlways</computeroutput> to indicate an 1092 unconditional transfer.</para> 1093 </listitem> 1094 1095 <listitem> 1096 <para>Various 1-bit flags, indicating whether this insn 1097 pertains to an x86 CALL or RET instruction, whether a 1098 widening is signed or not, etc.</para> 1099 </listitem> 1100 1101 </itemizedlist> 1102 1103 <para>UOpcodes (type <computeroutput>Opcode</computeroutput>) are 1104 divided into two groups: those necessary merely to express the 1105 functionality of the x86 code, and extra uopcodes needed to 1106 express the instrumentation. The former group contains:</para> 1107 1108 <itemizedlist> 1109 1110 <listitem> 1111 <para><computeroutput>GET</computeroutput> and 1112 <computeroutput>PUT</computeroutput>, which move values from 1113 the simulated CPU's integer registers 1114 (<computeroutput>ArchReg</computeroutput>s) into 1115 <computeroutput>TempReg</computeroutput>s, and back. 1116 <computeroutput>GETF</computeroutput> and 1117 <computeroutput>PUTF</computeroutput> do the corresponding 1118 thing for the simulated 1119 <computeroutput>%EFLAGS</computeroutput>. There are no 1120 corresponding insns for the FPU register stack, since we 1121 don't explicitly simulate its registers.</para> 1122 </listitem> 1123 1124 <listitem> 1125 <para><computeroutput>LOAD</computeroutput> and 1126 <computeroutput>STORE</computeroutput>, which, in RISC-like 1127 fashion, are the only uinstrs able to interact with 1128 memory.</para> 1129 </listitem> 1130 1131 <listitem> 1132 <para><computeroutput>MOV</computeroutput> and 1133 <computeroutput>CMOV</computeroutput> allow unconditional and 1134 conditional moves of values between 1135 <computeroutput>TempReg</computeroutput>s.</para> 1136 </listitem> 1137 1138 <listitem> 1139 <para>ALU operations. Again in RISC-like fashion, these only 1140 operate on <computeroutput>TempReg</computeroutput>s (before 1141 reg-alloc) or <computeroutput>RealReg</computeroutput>s 1142 (after reg-alloc). These are: 1143 <computeroutput>ADD</computeroutput>, 1144 <computeroutput>ADC</computeroutput>, 1145 <computeroutput>AND</computeroutput>, 1146 <computeroutput>OR</computeroutput>, 1147 <computeroutput>XOR</computeroutput>, 1148 <computeroutput>SUB</computeroutput>, 1149 <computeroutput>SBB</computeroutput>, 1150 <computeroutput>SHL</computeroutput>, 1151 <computeroutput>SHR</computeroutput>, 1152 <computeroutput>SAR</computeroutput>, 1153 <computeroutput>ROL</computeroutput>, 1154 <computeroutput>ROR</computeroutput>, 1155 <computeroutput>RCL</computeroutput>, 1156 <computeroutput>RCR</computeroutput>, 1157 <computeroutput>NOT</computeroutput>, 1158 <computeroutput>NEG</computeroutput>, 1159 <computeroutput>INC</computeroutput>, 1160 <computeroutput>DEC</computeroutput>, 1161 <computeroutput>BSWAP</computeroutput>, 1162 <computeroutput>CC2VAL</computeroutput> and 1163 <computeroutput>WIDEN</computeroutput>. 1164 <computeroutput>WIDEN</computeroutput> does signed or 1165 unsigned value widening. 1166 <computeroutput>CC2VAL</computeroutput> is used to convert 1167 condition codes into a value, zero or one. The rest are 1168 obvious.</para> 1169 1170 <para>To allow for more efficient code generation, we bend 1171 slightly the restriction at the start of the previous para: 1172 for <computeroutput>ADD</computeroutput>, 1173 <computeroutput>ADC</computeroutput>, 1174 <computeroutput>XOR</computeroutput>, 1175 <computeroutput>SUB</computeroutput> and 1176 <computeroutput>SBB</computeroutput>, we allow the first 1177 (source) operand to also be an 1178 <computeroutput>ArchReg</computeroutput>, that is, one of the 1179 simulated machine's registers. Also, many of these ALU ops 1180 allow the source operand to be a literal. See 1181 <computeroutput>VG_(saneUInstr)</computeroutput> for the 1182 final word on the allowable forms of uinstrs.</para> 1183 </listitem> 1184 1185 <listitem> 1186 <para><computeroutput>LEA1</computeroutput> and 1187 <computeroutput>LEA2</computeroutput> are not strictly 1188 necessary, but facilitate better translations. They 1189 record the fancy x86 addressing modes in a direct way, which 1190 allows those amodes to be emitted back into the final 1191 instruction stream more or less verbatim.</para> 1192 </listitem> 1193 1194 <listitem> 1195 <para><computeroutput>CALLM</computeroutput> calls a 1196 machine-code helper, one of the methods whose address is 1197 stored at some 1198 <computeroutput>VG_(baseBlock)</computeroutput> offset. 1199 <computeroutput>PUSH</computeroutput> and 1200 <computeroutput>POP</computeroutput> move values to/from 1201 <computeroutput>TempReg</computeroutput> to the real 1202 (Valgrind's) stack, and 1203 <computeroutput>CLEAR</computeroutput> removes values from 1204 the stack. <computeroutput>CALLM_S</computeroutput> and 1205 <computeroutput>CALLM_E</computeroutput> delimit the 1206 boundaries of call setups and clearings, for the benefit of 1207 the instrumentation passes. Getting this right is critical, 1208 and so <computeroutput>VG_(saneUCodeBlock)</computeroutput> 1209 makes various checks on the use of these uopcodes.</para> 1210 1211 <para>It is important to understand that these uopcodes have 1212 nothing to do with the x86 1213 <computeroutput>call</computeroutput>, 1214 <computeroutput>return,</computeroutput> 1215 <computeroutput>push</computeroutput> or 1216 <computeroutput>pop</computeroutput> instructions, and are 1217 not used to implement them. Those guys turn into 1218 combinations of <computeroutput>GET</computeroutput>, 1219 <computeroutput>PUT</computeroutput>, 1220 <computeroutput>LOAD</computeroutput>, 1221 <computeroutput>STORE</computeroutput>, 1222 <computeroutput>ADD</computeroutput>, 1223 <computeroutput>SUB</computeroutput>, and 1224 <computeroutput>JMP</computeroutput>. What these uopcodes 1225 support is calling of helper functions such as 1226 <computeroutput>VG_(helper_imul_32_64)</computeroutput>, 1227 which do stuff which is too difficult or tedious to emit 1228 inline.</para> 1229 </listitem> 1230 1231 <listitem> 1232 <para><computeroutput>FPU</computeroutput>, 1233 <computeroutput>FPU_R</computeroutput> and 1234 <computeroutput>FPU_W</computeroutput>. Valgrind doesn't 1235 attempt to simulate the internal state of the FPU at all. 1236 Consequently it only needs to be able to distinguish FPU ops 1237 which read and write memory from those that don't, and for 1238 those which do, it needs to know the effective address and 1239 data transfer size. This is made easier because the x86 FP 1240 instruction encoding is very regular, basically consisting of 1241 16 bits for a non-memory FPU insn and 11 (IIRC) bits + an 1242 address mode for a memory FPU insn. So our 1243 <computeroutput>FPU</computeroutput> uinstr carries the 16 1244 bits in its <computeroutput>val1</computeroutput> field. And 1245 <computeroutput>FPU_R</computeroutput> and 1246 <computeroutput>FPU_W</computeroutput> carry 11 bits in that 1247 field, together with the identity of a 1248 <computeroutput>TempReg</computeroutput> or (later) 1249 <computeroutput>RealReg</computeroutput> which contains the 1250 address.</para> 1251 </listitem> 1252 1253 <listitem> 1254 <para><computeroutput>JIFZ</computeroutput> is unique, in 1255 that it allows a control-flow transfer which is not deemed to 1256 end a basic block. It causes a jump to a literal (original) 1257 address if the specified argument is zero.</para> 1258 </listitem> 1259 1260 <listitem> 1261 <para>Finally, <computeroutput>INCEIP</computeroutput> 1262 advances the simulated <computeroutput>%EIP</computeroutput> 1263 by the specified literal amount. This supports lazy 1264 <computeroutput>%EIP</computeroutput> updating, as described 1265 below.</para> 1266 </listitem> 1267 1268 </itemizedlist> 1269 1270 <para>Stages 1 and 2 of the 6-stage translation process mentioned 1271 above deal purely with these uopcodes, and no others. They are 1272 sufficient to express pretty much all the x86 32-bit 1273 protected-mode instruction set, at least everything understood by 1274 a pre-MMX original Pentium (P54C).</para> 1275 1276 <para>Stages 3, 4, 5 and 6 also deal with the following extra 1277 "instrumentation" uopcodes. They are used to express all the 1278 definedness-tracking and -checking machinery which valgrind does. 1279 In later sections we show how to create checking code for each of 1280 the uopcodes above. Note that these instrumentation uopcodes, 1281 although some appearing complicated, have been carefully chosen 1282 so that efficient x86 code can be generated for them. GNU 1283 superopt v2.5 did a great job helping out here. Anyways, the 1284 uopcodes are as follows:</para> 1285 1286 <itemizedlist> 1287 1288 <listitem> 1289 <para><computeroutput>GETV</computeroutput> and 1290 <computeroutput>PUTV</computeroutput> are analogues to 1291 <computeroutput>GET</computeroutput> and 1292 <computeroutput>PUT</computeroutput> above. They are 1293 identical except that they move the V bits for the specified 1294 values back and forth to 1295 <computeroutput>TempRegs</computeroutput>, rather than moving 1296 the values themselves.</para> 1297 </listitem> 1298 1299 <listitem> 1300 <para>Similarly, <computeroutput>LOADV</computeroutput> and 1301 <computeroutput>STOREV</computeroutput> read and write V bits 1302 from the synthesised shadow memory that Valgrind maintains. 1303 In fact they do more than that, since they also do 1304 address-validity checks, and emit complaints if the 1305 read/written addresses are unaddressable.</para> 1306 </listitem> 1307 1308 <listitem> 1309 <para><computeroutput>TESTV</computeroutput>, whose 1310 parameters are a <computeroutput>TempReg</computeroutput> and 1311 a size, tests the V bits in the 1312 <computeroutput>TempReg</computeroutput>, at the specified 1313 operation size (0/1/2/4 byte) and emits an error if any of 1314 them indicate undefinedness. This is the only uopcode 1315 capable of doing such tests.</para> 1316 </listitem> 1317 1318 <listitem> 1319 <para><computeroutput>SETV</computeroutput>, whose parameters 1320 are also <computeroutput>TempReg</computeroutput> and a size, 1321 makes the V bits in the 1322 <computeroutput>TempReg</computeroutput> indicated 1323 definedness, at the specified operation size. This is 1324 usually used to generate the correct V bits for a literal 1325 value, which is of course fully defined.</para> 1326 </listitem> 1327 1328 <listitem> 1329 <para><computeroutput>GETVF</computeroutput> and 1330 <computeroutput>PUTVF</computeroutput> are analogues to 1331 <computeroutput>GETF</computeroutput> and 1332 <computeroutput>PUTF</computeroutput>. They move the single 1333 V bit used to model definedness of 1334 <computeroutput>%EFLAGS</computeroutput> between its home in 1335 <computeroutput>VG_(baseBlock)</computeroutput> and the 1336 specified <computeroutput>TempReg</computeroutput>.</para> 1337 </listitem> 1338 1339 <listitem> 1340 <para><computeroutput>TAG1</computeroutput> denotes one of a 1341 family of unary operations on 1342 <computeroutput>TempReg</computeroutput>s containing V bits. 1343 Similarly, <computeroutput>TAG2</computeroutput> denotes one 1344 in a family of binary operations on V bits.</para> 1345 </listitem> 1346 1347 </itemizedlist> 1348 1349 1350 <para>These 10 uopcodes are sufficient to express Valgrind's 1351 entire definedness-checking semantics. In fact most of the 1352 interesting magic is done by the 1353 <computeroutput>TAG1</computeroutput> and 1354 <computeroutput>TAG2</computeroutput> suboperations.</para> 1355 1356 <para>First, however, I need to explain about V-vector operation 1357 sizes. There are 4 sizes: 1, 2 and 4, which operate on groups of 1358 8, 16 and 32 V bits at a time, supporting the usual 1, 2 and 4 1359 byte x86 operations. However there is also the mysterious size 1360 0, which really means a single V bit. Single V bits are used in 1361 various circumstances; in particular, the definedness of 1362 <computeroutput>%EFLAGS</computeroutput> is modelled with a 1363 single V bit. Now might be a good time to also point out that 1364 for V bits, 1 means "undefined" and 0 means "defined". 1365 Similarly, for A bits, 1 means "invalid address" and 0 means 1366 "valid address". This seems counterintuitive (and so it is), but 1367 testing against zero on x86s saves instructions compared to 1368 testing against all 1s, because many ALU operations set the Z 1369 flag for free, so to speak.</para> 1370 1371 <para>With that in mind, the tag ops are:</para> 1372 1373 <itemizedlist> 1374 1375 <listitem> 1376 <formalpara> 1377 <title>(UNARY) Pessimising casts:</title> 1378 <para><computeroutput>VgT_PCast40</computeroutput>, 1379 <computeroutput>VgT_PCast20</computeroutput>, 1380 <computeroutput>VgT_PCast10</computeroutput>, 1381 <computeroutput>VgT_PCast01</computeroutput>, 1382 <computeroutput>VgT_PCast02</computeroutput> and 1383 <computeroutput>VgT_PCast04</computeroutput>. A "pessimising 1384 cast" takes a V-bit vector at one size, and creates a new one 1385 at another size, pessimised in the sense that if any of the 1386 bits in the source vector indicate undefinedness, then all 1387 the bits in the result indicate undefinedness. In this case 1388 the casts are all to or from a single V bit, so for example 1389 <computeroutput>VgT_PCast40</computeroutput> is a pessimising 1390 cast from 32 bits to 1, whereas 1391 <computeroutput>VgT_PCast04</computeroutput> simply copies 1392 the single source V bit into all 32 bit positions in the 1393 result. Surprisingly, these ops can all be implemented very 1394 efficiently.</para> 1395 </formalpara> 1396 1397 <para>There are also the pessimising casts 1398 <computeroutput>VgT_PCast14</computeroutput>, from 8 bits to 1399 32, <computeroutput>VgT_PCast12</computeroutput>, from 8 bits 1400 to 16, and <computeroutput>VgT_PCast11</computeroutput>, from 1401 8 bits to 8. This last one seems nonsensical, but in fact it 1402 isn't a no-op because, as mentioned above, any undefined (1) 1403 bits in the source infect the entire result.</para> 1404 </listitem> 1405 1406 <listitem> 1407 <formalpara> 1408 <title>(UNARY) Propagating undefinedness upwards in a 1409 word:</title> 1410 <para><computeroutput>VgT_Left4</computeroutput>, 1411 <computeroutput>VgT_Left2</computeroutput> and 1412 <computeroutput>VgT_Left1</computeroutput>. These are used 1413 to simulate the worst-case effects of carry propagation in 1414 adds and subtracts. They return a V vector identical to the 1415 original, except that if the original contained any undefined 1416 bits, then it and all bits above it are marked as undefined 1417 too. Hence the Left bit in the names.</para></formalpara> 1418 </listitem> 1419 1420 <listitem> 1421 <formalpara> 1422 <title>(UNARY) Signed and unsigned value widening:</title> 1423 <para><computeroutput>VgT_SWiden14</computeroutput>, 1424 <computeroutput>VgT_SWiden24</computeroutput>, 1425 <computeroutput>VgT_SWiden12</computeroutput>, 1426 <computeroutput>VgT_ZWiden14</computeroutput>, 1427 <computeroutput>VgT_ZWiden24</computeroutput> and 1428 <computeroutput>VgT_ZWiden12</computeroutput>. These mimic 1429 the definedness effects of standard signed and unsigned 1430 integer widening. Unsigned widening creates zero bits in the 1431 new positions, so 1432 <computeroutput>VgT_ZWiden*</computeroutput> accordingly park 1433 mark those parts of their argument as defined. Signed 1434 widening copies the sign bit into the new positions, so 1435 <computeroutput>VgT_SWiden*</computeroutput> copies the 1436 definedness of the sign bit into the new positions. Because 1437 1 means undefined and 0 means defined, these operations can 1438 (fascinatingly) be done by the same operations which they 1439 mimic. Go figure.</para> 1440 </formalpara> 1441 </listitem> 1442 1443 <listitem> 1444 <formalpara> 1445 <title>(BINARY) Undefined-if-either-Undefined, 1446 Defined-if-either-Defined:</title> 1447 <para><computeroutput>VgT_UifU4</computeroutput>, 1448 <computeroutput>VgT_UifU2</computeroutput>, 1449 <computeroutput>VgT_UifU1</computeroutput>, 1450 <computeroutput>VgT_UifU0</computeroutput>, 1451 <computeroutput>VgT_DifD4</computeroutput>, 1452 <computeroutput>VgT_DifD2</computeroutput>, 1453 <computeroutput>VgT_DifD1</computeroutput>. These do simple 1454 bitwise operations on pairs of V-bit vectors, with 1455 <computeroutput>UifU</computeroutput> giving undefined if 1456 either arg bit is undefined, and 1457 <computeroutput>DifD</computeroutput> giving defined if 1458 either arg bit is defined. Abstract interpretation junkies, 1459 if any make it this far, may like to think of them as meets 1460 and joins (or is it joins and meets) in the definedness 1461 lattices.</para> 1462 </formalpara> 1463 </listitem> 1464 1465 <listitem> 1466 <formalpara> 1467 <title>(BINARY; one value, one V bits) Generate argument 1468 improvement terms for AND and OR</title> 1469 <para><computeroutput>VgT_ImproveAND4_TQ</computeroutput>, 1470 <computeroutput>VgT_ImproveAND2_TQ</computeroutput>, 1471 <computeroutput>VgT_ImproveAND1_TQ</computeroutput>, 1472 <computeroutput>VgT_ImproveOR4_TQ</computeroutput>, 1473 <computeroutput>VgT_ImproveOR2_TQ</computeroutput>, 1474 <computeroutput>VgT_ImproveOR1_TQ</computeroutput>. These 1475 help out with AND and OR operations. AND and OR have the 1476 inconvenient property that the definedness of the result 1477 depends on the actual values of the arguments as well as 1478 their definedness. At the bit level:</para></formalpara> 1479 <programlisting><![CDATA[ 1480 1 AND undefined = undefined, but 1481 0 AND undefined = 0, and 1482 similarly 1483 0 OR undefined = undefined, but 1484 1 OR undefined = 1.]]></programlisting> 1485 1486 <para>It turns out that gcc (quite legitimately) generates 1487 code which relies on this fact, so we have to model it 1488 properly in order to avoid flooding users with spurious value 1489 errors. The ultimate definedness result of AND and OR is 1490 calculated using <computeroutput>UifU</computeroutput> on the 1491 definedness of the arguments, but we also 1492 <computeroutput>DifD</computeroutput> in some "improvement" 1493 terms which take into account the above phenomena.</para> 1494 1495 <para><computeroutput>ImproveAND</computeroutput> takes as 1496 its first argument the actual value of an argument to AND 1497 (the T) and the definedness of that argument (the Q), and 1498 returns a V-bit vector which is defined (0) for bits which 1499 have value 0 and are defined; this, when 1500 <computeroutput>DifD</computeroutput> into the final result 1501 causes those bits to be defined even if the corresponding bit 1502 in the other argument is undefined.</para> 1503 1504 <para>The <computeroutput>ImproveOR</computeroutput> ops do 1505 the dual thing for OR arguments. Note that XOR does not have 1506 this property that one argument can make the other 1507 irrelevant, so there is no need for such complexity for 1508 XOR.</para> 1509 </listitem> 1510 1511 </itemizedlist> 1512 1513 <para>That's all the tag ops. If you stare at this long enough, 1514 and then run Valgrind and stare at the pre- and post-instrumented 1515 ucode, it should be fairly obvious how the instrumentation 1516 machinery hangs together.</para> 1517 1518 <para>One point, if you do this: in order to make it easy to 1519 differentiate <computeroutput>TempReg</computeroutput>s carrying 1520 values from <computeroutput>TempReg</computeroutput>s carrying V 1521 bit vectors, Valgrind prints the former as (for example) 1522 <computeroutput>t28</computeroutput> and the latter as 1523 <computeroutput>q28</computeroutput>; the fact that they carry 1524 the same number serves to indicate their relationship. This is 1525 purely for the convenience of the human reader; the register 1526 allocator and code generator don't regard them as 1527 different.</para> 1528 1529 </sect2> 1530 1531 1532 1533 <sect2 id="mc-tech-docs.trans" xreflabel="Translation into UCode"> 1534 <title>Translation into UCode</title> 1535 1536 <para><computeroutput>VG_(disBB)</computeroutput> allocates a new 1537 <computeroutput>UCodeBlock</computeroutput> and then uses 1538 <computeroutput>disInstr</computeroutput> to translate x86 1539 instructions one at a time into UCode, dumping the result in the 1540 <computeroutput>UCodeBlock</computeroutput>. This goes on until 1541 a control-flow transfer instruction is encountered.</para> 1542 1543 <para>Despite the large size of 1544 <filename>vg_to_ucode.c</filename>, this translation is really 1545 very simple. Each x86 instruction is translated entirely 1546 independently of its neighbours, merrily allocating new 1547 <computeroutput>TempReg</computeroutput>s as it goes. The idea 1548 is to have a simple translator -- in reality, no more than a 1549 macro-expander -- and the -- resulting bad UCode translation is 1550 cleaned up by the UCode optimisation phase which follows. To 1551 give you an idea of some x86 instructions and their translations 1552 (this is a complete basic block, as Valgrind sees it):</para> 1553 <programlisting><![CDATA[ 1554 0x40435A50: incl %edx 1555 0: GETL %EDX, t0 1556 1: INCL t0 (-wOSZAP) 1557 2: PUTL t0, %EDX 1558 1559 0x40435A51: movsbl (%edx),%eax 1560 3: GETL %EDX, t2 1561 4: LDB (t2), t2 1562 5: WIDENL_Bs t2 1563 6: PUTL t2, %EAX 1564 1565 0x40435A54: testb $0x20, 1(%ecx,%eax,2) 1566 7: GETL %EAX, t6 1567 8: GETL %ECX, t8 1568 9: LEA2L 1(t8,t6,2), t4 1569 10: LDB (t4), t10 1570 11: MOVB $0x20, t12 1571 12: ANDB t12, t10 (-wOSZACP) 1572 13: INCEIPo $9 1573 1574 0x40435A59: jnz-8 0x40435A50 1575 14: Jnzo $0x40435A50 (-rOSZACP) 1576 15: JMPo $0x40435A5B]]></programlisting> 1577 1578 <para>Notice how the block always ends with an unconditional jump 1579 to the next block. This is a bit unnecessary, but makes many 1580 things simpler.</para> 1581 1582 <para>Most x86 instructions turn into sequences of 1583 <computeroutput>GET</computeroutput>, 1584 <computeroutput>PUT</computeroutput>, 1585 <computeroutput>LEA1</computeroutput>, 1586 <computeroutput>LEA2</computeroutput>, 1587 <computeroutput>LOAD</computeroutput> and 1588 <computeroutput>STORE</computeroutput>. Some complicated ones 1589 however rely on calling helper bits of code in 1590 <filename>vg_helpers.S</filename>. The ucode instructions 1591 <computeroutput>PUSH</computeroutput>, 1592 <computeroutput>POP</computeroutput>, 1593 <computeroutput>CALL</computeroutput>, 1594 <computeroutput>CALLM_S</computeroutput> and 1595 <computeroutput>CALLM_E</computeroutput> support this. The 1596 calling convention is somewhat ad-hoc and is not the C calling 1597 convention. The helper routines must save all integer registers, 1598 and the flags, that they use. Args are passed on the stack 1599 underneath the return address, as usual, and if result(s) are to 1600 be returned, it (they) are either placed in dummy arg slots 1601 created by the ucode <computeroutput>PUSH</computeroutput> 1602 sequence, or just overwrite the incoming args.</para> 1603 1604 <para>In order that the instrumentation mechanism can handle 1605 calls to these helpers, 1606 <computeroutput>VG_(saneUCodeBlock)</computeroutput> enforces the 1607 following restrictions on calls to helpers:</para> 1608 1609 <itemizedlist> 1610 1611 <listitem> 1612 <para>Each <computeroutput>CALL</computeroutput> uinstr must 1613 be bracketed by a preceding 1614 <computeroutput>CALLM_S</computeroutput> marker (dummy 1615 uinstr) and a trailing 1616 <computeroutput>CALLM_E</computeroutput> marker. These 1617 markers are used by the instrumentation mechanism later to 1618 establish the boundaries of the 1619 <computeroutput>PUSH</computeroutput>, 1620 <computeroutput>POP</computeroutput> and 1621 <computeroutput>CLEAR</computeroutput> sequences for the 1622 call.</para> 1623 </listitem> 1624 1625 <listitem> 1626 <para><computeroutput>PUSH</computeroutput>, 1627 <computeroutput>POP</computeroutput> and 1628 <computeroutput>CLEAR</computeroutput> may only appear inside 1629 sections bracketed by 1630 <computeroutput>CALLM_S</computeroutput> and 1631 <computeroutput>CALLM_E</computeroutput>, and nowhere else.</para> 1632 </listitem> 1633 1634 <listitem> 1635 <para>In any such bracketed section, no two 1636 <computeroutput>PUSH</computeroutput> insns may push the same 1637 <computeroutput>TempReg</computeroutput>. Dually, no two two 1638 <computeroutput>POP</computeroutput>s may pop the same 1639 <computeroutput>TempReg</computeroutput>.</para> 1640 </listitem> 1641 1642 <listitem> 1643 <para>Finally, although this is not checked, args should be 1644 removed from the stack with 1645 <computeroutput>CLEAR</computeroutput>, rather than 1646 <computeroutput>POP</computeroutput>s into a 1647 <computeroutput>TempReg</computeroutput> which is not 1648 subsequently used. This is because the instrumentation 1649 mechanism assumes that all values 1650 <computeroutput>POP</computeroutput>ped from the stack are 1651 actually used.</para> 1652 </listitem> 1653 1654 </itemizedlist> 1655 1656 <para>Some of the translations may appear to have redundant 1657 <computeroutput>TempReg</computeroutput>-to-<computeroutput>TempReg</computeroutput> 1658 moves. This helps the next phase, UCode optimisation, to 1659 generate better code.</para> 1660 1661 </sect2> 1662 1663 1664 1665 <sect2 id="mc-tech-docs.optim" xreflabel="UCode optimisation"> 1666 <title>UCode optimisation</title> 1667 1668 <para>UCode is then subjected to an improvement pass 1669 (<computeroutput>vg_improve()</computeroutput>), which blurs the 1670 boundaries between the translations of the original x86 1671 instructions. It's pretty straightforward. Three 1672 transformations are done:</para> 1673 1674 <itemizedlist> 1675 1676 <listitem> 1677 <para>Redundant <computeroutput>GET</computeroutput> 1678 elimination. Actually, more general than that -- eliminates 1679 redundant fetches of ArchRegs. In our running example, 1680 uinstr 3 <computeroutput>GET</computeroutput>s 1681 <computeroutput>%EDX</computeroutput> into 1682 <computeroutput>t2</computeroutput> despite the fact that, by 1683 looking at the previous uinstr, it is already in 1684 <computeroutput>t0</computeroutput>. The 1685 <computeroutput>GET</computeroutput> is therefore removed, 1686 and <computeroutput>t2</computeroutput> renamed to 1687 <computeroutput>t0</computeroutput>. Assuming 1688 <computeroutput>t0</computeroutput> is allocated to a host 1689 register, it means the simulated 1690 <computeroutput>%EDX</computeroutput> will exist in a host 1691 CPU register for more than one simulated x86 instruction, 1692 which seems to me to be a highly desirable property.</para> 1693 1694 <para>There is some mucking around to do with subregisters; 1695 <computeroutput>%AL</computeroutput> vs 1696 <computeroutput>%AH</computeroutput> 1697 <computeroutput>%AX</computeroutput> vs 1698 <computeroutput>%EAX</computeroutput> etc. I can't remember 1699 how it works, but in general we are very conservative, and 1700 these tend to invalidate the caching.</para> 1701 </listitem> 1702 1703 <listitem> 1704 <para>Redundant <computeroutput>PUT</computeroutput> 1705 elimination. This annuls 1706 <computeroutput>PUT</computeroutput>s of values back to 1707 simulated CPU registers if a later 1708 <computeroutput>PUT</computeroutput> would overwrite the 1709 earlier <computeroutput>PUT</computeroutput> value, and there 1710 is no intervening reads of the simulated register 1711 (<computeroutput>ArchReg</computeroutput>).</para> 1712 1713 <para>As before, we are paranoid when faced with subregister 1714 references. Also, <computeroutput>PUT</computeroutput>s of 1715 <computeroutput>%ESP</computeroutput> are never annulled, 1716 because it is vital the instrumenter always has an up-to-date 1717 <computeroutput>%ESP</computeroutput> value available, 1718 <computeroutput>%ESP</computeroutput> changes affect 1719 addressability of the memory around the simulated stack 1720 pointer.</para> 1721 1722 <para>The implication of the above paragraph is that the 1723 simulated machine's registers are only lazily updated once 1724 the above two optimisation phases have run, with the 1725 exception of <computeroutput>%ESP</computeroutput>. 1726 <computeroutput>TempReg</computeroutput>s go dead at the end 1727 of every basic block, from which is is inferrable that any 1728 <computeroutput>TempReg</computeroutput> caching a simulated 1729 CPU reg is flushed (back into the relevant 1730 <computeroutput>VG_(baseBlock)</computeroutput> slot) at the 1731 end of every basic block. The further implication is that 1732 the simulated registers are only up-to-date at in between 1733 basic blocks, and not at arbitrary points inside basic 1734 blocks. And the consequence of that is that we can only 1735 deliver signals to the client in between basic blocks. None 1736 of this seems any problem in practice.</para> 1737 </listitem> 1738 1739 <listitem> 1740 <para>Finally there is a simple def-use thing for condition 1741 codes. If an earlier uinstr writes the condition codes, and 1742 the next uinsn along which actually cares about the condition 1743 codes writes the same or larger set of them, but does not 1744 read any, the earlier uinsn is marked as not writing any 1745 condition codes. This saves a lot of redundant cond-code 1746 saving and restoring.</para> 1747 </listitem> 1748 1749 </itemizedlist> 1750 1751 <para>The effect of these transformations on our short block is 1752 rather unexciting, and shown below. On longer basic blocks they 1753 can dramatically improve code quality.</para> 1754 1755 <programlisting><![CDATA[ 1756 at 3: delete GET, rename t2 to t0 in (4 .. 6) 1757 at 7: delete GET, rename t6 to t0 in (8 .. 9) 1758 at 1: annul flag write OSZAP due to later OSZACP 1759 1760 Improved code: 1761 0: GETL %EDX, t0 1762 1: INCL t0 1763 2: PUTL t0, %EDX 1764 4: LDB (t0), t0 1765 5: WIDENL_Bs t0 1766 6: PUTL t0, %EAX 1767 8: GETL %ECX, t8 1768 9: LEA2L 1(t8,t0,2), t4 1769 10: LDB (t4), t10 1770 11: MOVB $0x20, t12 1771 12: ANDB t12, t10 (-wOSZACP) 1772 13: INCEIPo $9 1773 14: Jnzo $0x40435A50 (-rOSZACP) 1774 15: JMPo $0x40435A5B]]></programlisting> 1775 1776 </sect2> 1777 1778 1779 1780 <sect2 id="mc-tech-docs.instrum" xreflabel="UCode instrumentation"> 1781 <title>UCode instrumentation</title> 1782 1783 <para>Once you understand the meaning of the instrumentation 1784 uinstrs, discussed in detail above, the instrumentation scheme is 1785 fairly straightforward. Each uinstr is instrumented in 1786 isolation, and the instrumentation uinstrs are placed before the 1787 original uinstr. Our running example continues below. I have 1788 placed a blank line after every original ucode, to make it easier 1789 to see which instrumentation uinstrs correspond to which 1790 originals.</para> 1791 1792 <para>As mentioned somewhere above, 1793 <computeroutput>TempReg</computeroutput>s carrying values have 1794 names like <computeroutput>t28</computeroutput>, and each one has 1795 a shadow carrying its V bits, with names like 1796 <computeroutput>q28</computeroutput>. This pairing aids in 1797 reading instrumented ucode.</para> 1798 1799 <para>One decision about all this is where to have "observation 1800 points", that is, where to check that V bits are valid. I use a 1801 minimalistic scheme, only checking where a failure of validity 1802 could cause the original program to (seg)fault. So the use of 1803 values as memory addresses causes a check, as do conditional 1804 jumps (these cause a check on the definedness of the condition 1805 codes). And arguments <computeroutput>PUSH</computeroutput>ed 1806 for helper calls are checked, hence the weird restrictions on 1807 help call preambles described above.</para> 1808 1809 <para>Another decision is that once a value is tested, it is 1810 thereafter regarded as defined, so that we do not emit multiple 1811 undefined-value errors for the same undefined value. That means 1812 that <computeroutput>TESTV</computeroutput> uinstrs are always 1813 followed by <computeroutput>SETV</computeroutput> on the same 1814 (shadow) <computeroutput>TempReg</computeroutput>s. Most of 1815 these <computeroutput>SETV</computeroutput>s are redundant and 1816 are removed by the post-instrumentation cleanup phase.</para> 1817 1818 <para>The instrumentation for calling helper functions deserves 1819 further comment. The definedness of results from a helper is 1820 modelled using just one V bit. So, in short, we do pessimising 1821 casts of the definedness of all the args, down to a single bit, 1822 and then <computeroutput>UifU</computeroutput> these bits 1823 together. So this single V bit will say "undefined" if any part 1824 of any arg is undefined. This V bit is then pessimally cast back 1825 up to the result(s) sizes, as needed. If, by seeing that all the 1826 args are got rid of with <computeroutput>CLEAR</computeroutput> 1827 and none with <computeroutput>POP</computeroutput>, Valgrind sees 1828 that the result of the call is not actually used, it immediately 1829 examines the result V bit with a 1830 <computeroutput>TESTV</computeroutput> -- 1831 <computeroutput>SETV</computeroutput> pair. If it did not do 1832 this, there would be no observation point to detect that the some 1833 of the args to the helper were undefined. Of course, if the 1834 helper's results are indeed used, we don't do this, since the 1835 result usage will presumably cause the result definedness to be 1836 checked at some suitable future point.</para> 1837 1838 <para>In general Valgrind tries to track definedness on a 1839 bit-for-bit basis, but as the above para shows, for calls to 1840 helpers we throw in the towel and approximate down to a single 1841 bit. This is because it's too complex and difficult to track 1842 bit-level definedness through complex ops such as integer 1843 multiply and divide, and in any case there is no reasonable code 1844 fragments which attempt to (eg) multiply two partially-defined 1845 values and end up with something meaningful, so there seems 1846 little point in modelling multiplies, divides, etc, in that level 1847 of detail.</para> 1848 1849 <para>Integer loads and stores are instrumented with firstly a 1850 test of the definedness of the address, followed by a 1851 <computeroutput>LOADV</computeroutput> or 1852 <computeroutput>STOREV</computeroutput> respectively. These turn 1853 into calls to (for example) 1854 <computeroutput>VG_(helperc_LOADV4)</computeroutput>. These 1855 helpers do two things: they perform an address-valid check, and 1856 they load or store V bits from/to the relevant address in the 1857 (simulated V-bit) memory.</para> 1858 1859 <para>FPU loads and stores are different. As above the 1860 definedness of the address is first tested. However, the helper 1861 routine for FPU loads 1862 (<computeroutput>VGM_(fpu_read_check)</computeroutput>) emits an 1863 error if either the address is invalid or the referenced area 1864 contains undefined values. It has to do this because we do not 1865 simulate the FPU at all, and so cannot track definedness of 1866 values loaded into it from memory, so we have to check them as 1867 soon as they are loaded into the FPU, ie, at this point. We 1868 notionally assume that everything in the FPU is defined.</para> 1869 1870 <para>It follows therefore that FPU writes first check the 1871 definedness of the address, then the validity of the address, and 1872 finally mark the written bytes as well-defined.</para> 1873 1874 <para>If anyone is inspired to extend Valgrind to MMX/SSE insns, 1875 I suggest you use the same trick. It works provided that the 1876 FPU/MMX unit is not used to merely as a conduit to copy partially 1877 undefined data from one place in memory to another. 1878 Unfortunately the integer CPU is used like that (when copying C 1879 structs with holes, for example) and this is the cause of much of 1880 the elaborateness of the instrumentation here described.</para> 1881 1882 <para><computeroutput>vg_instrument()</computeroutput> in 1883 <filename>vg_translate.c</filename> actually does the 1884 instrumentation. There are comments explaining how each uinstr 1885 is handled, so we do not repeat that here. As explained already, 1886 it is bit-accurate, except for calls to helper functions. 1887 Unfortunately the x86 insns 1888 <computeroutput>bt/bts/btc/btr</computeroutput> are done by 1889 helper fns, so bit-level accuracy is lost there. This should be 1890 fixed by doing them inline; it will probably require adding a 1891 couple new uinstrs. Also, left and right rotates through the 1892 carry flag (x86 <computeroutput>rcl</computeroutput> and 1893 <computeroutput>rcr</computeroutput>) are approximated via a 1894 single V bit; so far this has not caused anyone to complain. The 1895 non-carry rotates, <computeroutput>rol</computeroutput> and 1896 <computeroutput>ror</computeroutput>, are much more common and 1897 are done exactly. Re-visiting the instrumentation for AND and 1898 OR, they seem rather verbose, and I wonder if it could be done 1899 more concisely now.</para> 1900 1901 <para>The lowercase <computeroutput>o</computeroutput> on many of 1902 the uopcodes in the running example indicates that the size field 1903 is zero, usually meaning a single-bit operation.</para> 1904 1905 <para>Anyroads, the post-instrumented version of our running 1906 example looks like this:</para> 1907 1908 <programlisting><![CDATA[ 1909 Instrumented code: 1910 0: GETVL %EDX, q0 1911 1: GETL %EDX, t0 1912 1913 2: TAG1o q0 = Left4 ( q0 ) 1914 3: INCL t0 1915 1916 4: PUTVL q0, %EDX 1917 5: PUTL t0, %EDX 1918 1919 6: TESTVL q0 1920 7: SETVL q0 1921 8: LOADVB (t0), q0 1922 9: LDB (t0), t0 1923 1924 10: TAG1o q0 = SWiden14 ( q0 ) 1925 11: WIDENL_Bs t0 1926 1927 12: PUTVL q0, %EAX 1928 13: PUTL t0, %EAX 1929 1930 14: GETVL %ECX, q8 1931 15: GETL %ECX, t8 1932 1933 16: MOVL q0, q4 1934 17: SHLL $0x1, q4 1935 18: TAG2o q4 = UifU4 ( q8, q4 ) 1936 19: TAG1o q4 = Left4 ( q4 ) 1937 20: LEA2L 1(t8,t0,2), t4 1938 1939 21: TESTVL q4 1940 22: SETVL q4 1941 23: LOADVB (t4), q10 1942 24: LDB (t4), t10 1943 1944 25: SETVB q12 1945 26: MOVB $0x20, t12 1946 1947 27: MOVL q10, q14 1948 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 ) 1949 29: TAG2o q10 = UifU1 ( q12, q10 ) 1950 30: TAG2o q10 = DifD1 ( q14, q10 ) 1951 31: MOVL q12, q14 1952 32: TAG2o q14 = ImproveAND1_TQ ( t12, q14 ) 1953 33: TAG2o q10 = DifD1 ( q14, q10 ) 1954 34: MOVL q10, q16 1955 35: TAG1o q16 = PCast10 ( q16 ) 1956 36: PUTVFo q16 1957 37: ANDB t12, t10 (-wOSZACP) 1958 1959 38: INCEIPo $9 1960 1961 39: GETVFo q18 1962 40: TESTVo q18 1963 41: SETVo q18 1964 42: Jnzo $0x40435A50 (-rOSZACP) 1965 1966 43: JMPo $0x40435A5B]]></programlisting> 1967 1968 </sect2> 1969 1970 1971 1972 <sect2 id="mc-tech-docs.cleanup" 1973 xreflabel="UCode post-instrumentation cleanup"> 1974 <title>UCode post-instrumentation cleanup</title> 1975 1976 <para>This pass, coordinated by 1977 <computeroutput>vg_cleanup()</computeroutput>, removes redundant 1978 definedness computation created by the simplistic instrumentation 1979 pass. It consists of two passes, 1980 <computeroutput>vg_propagate_definedness()</computeroutput> 1981 followed by 1982 <computeroutput>vg_delete_redundant_SETVs</computeroutput>.</para> 1983 1984 <para><computeroutput>vg_propagate_definedness()</computeroutput> 1985 is a simple constant-propagation and constant-folding pass. It 1986 tries to determine which 1987 <computeroutput>TempReg</computeroutput>s containing V bits will 1988 always indicate "fully defined", and it propagates this 1989 information as far as it can, and folds out as many operations as 1990 possible. For example, the instrumentation for an ADD of a 1991 literal to a variable quantity will be reduced down so that the 1992 definedness of the result is simply the definedness of the 1993 variable quantity, since the literal is by definition fully 1994 defined.</para> 1995 1996 <para><computeroutput>vg_delete_redundant_SETVs</computeroutput> 1997 removes <computeroutput>SETV</computeroutput>s on shadow 1998 <computeroutput>TempReg</computeroutput>s for which the next 1999 action is a write. I don't think there's anything else worth 2000 saying about this; it is simple. Read the sources for 2001 details.</para> 2002 2003 <para>So the cleaned-up running example looks like this. As 2004 above, I have inserted line breaks after every original 2005 (non-instrumentation) uinstr to aid readability. As with 2006 straightforward ucode optimisation, the results in this block are 2007 undramatic because it is so short; longer blocks benefit more 2008 because they have more redundancy which gets eliminated.</para> 2009 2010 <programlisting><![CDATA[ 2011 at 29: delete UifU1 due to defd arg1 2012 at 32: change ImproveAND1_TQ to MOV due to defd arg2 2013 at 41: delete SETV 2014 at 31: delete MOV 2015 at 25: delete SETV 2016 at 22: delete SETV 2017 at 7: delete SETV 2018 2019 0: GETVL %EDX, q0 2020 1: GETL %EDX, t0 2021 2022 2: TAG1o q0 = Left4 ( q0 ) 2023 3: INCL t0 2024 2025 4: PUTVL q0, %EDX 2026 5: PUTL t0, %EDX 2027 2028 6: TESTVL q0 2029 8: LOADVB (t0), q0 2030 9: LDB (t0), t0 2031 2032 10: TAG1o q0 = SWiden14 ( q0 ) 2033 11: WIDENL_Bs t0 2034 2035 12: PUTVL q0, %EAX 2036 13: PUTL t0, %EAX 2037 2038 14: GETVL %ECX, q8 2039 15: GETL %ECX, t8 2040 2041 16: MOVL q0, q4 2042 17: SHLL $0x1, q4 2043 18: TAG2o q4 = UifU4 ( q8, q4 ) 2044 19: TAG1o q4 = Left4 ( q4 ) 2045 20: LEA2L 1(t8,t0,2), t4 2046 2047 21: TESTVL q4 2048 23: LOADVB (t4), q10 2049 24: LDB (t4), t10 2050 2051 26: MOVB $0x20, t12 2052 2053 27: MOVL q10, q14 2054 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 ) 2055 30: TAG2o q10 = DifD1 ( q14, q10 ) 2056 32: MOVL t12, q14 2057 33: TAG2o q10 = DifD1 ( q14, q10 ) 2058 34: MOVL q10, q16 2059 35: TAG1o q16 = PCast10 ( q16 ) 2060 36: PUTVFo q16 2061 37: ANDB t12, t10 (-wOSZACP) 2062 2063 38: INCEIPo $9 2064 39: GETVFo q18 2065 40: TESTVo q18 2066 42: Jnzo $0x40435A50 (-rOSZACP) 2067 2068 43: JMPo $0x40435A5B]]></programlisting> 2069 2070 </sect2> 2071 2072 2073 2074 <sect2 id="mc-tech-docs.transfrom" xreflabel="Translation from UCode"> 2075 <title>Translation from UCode</title> 2076 2077 <para>This is all very simple, even though 2078 <filename>vg_from_ucode.c</filename> is a big file. 2079 Position-independent x86 code is generated into a dynamically 2080 allocated array <computeroutput>emitted_code</computeroutput>; 2081 this is doubled in size when it overflows. Eventually the array 2082 is handed back to the caller of 2083 <computeroutput>VG_(translate)</computeroutput>, who must copy 2084 the result into TC and TT, and free the array.</para> 2085 2086 <para>This file is structured into four layers of abstraction, 2087 which, thankfully, are glued back together with extensive 2088 <computeroutput>__inline__</computeroutput> directives. From the 2089 bottom upwards:</para> 2090 2091 <itemizedlist> 2092 2093 <listitem> 2094 <para>Address-mode emitters, 2095 <computeroutput>emit_amode_regmem_reg</computeroutput> et 2096 al.</para> 2097 </listitem> 2098 2099 <listitem> 2100 <para>Emitters for specific x86 instructions. There are 2101 quite a lot of these, with names such as 2102 <computeroutput>emit_movv_offregmem_reg</computeroutput>. 2103 The <computeroutput>v</computeroutput> suffix is Intel 2104 parlance for a 16/32 bit insn; there are also 2105 <computeroutput>b</computeroutput> suffixes for 8 bit 2106 insns.</para> 2107 </listitem> 2108 2109 <listitem> 2110 <para>The next level up are the 2111 <computeroutput>synth_*</computeroutput> functions, which 2112 synthesise possibly a sequence of raw x86 instructions to do 2113 some simple task. Some of these are quite complex because 2114 they have to work around Intel's silly restrictions on 2115 subregister naming. See 2116 <computeroutput>synth_nonshiftop_reg_reg</computeroutput> for 2117 example.</para> 2118 </listitem> 2119 2120 <listitem> 2121 <para>Finally, at the top of the heap, we have 2122 <computeroutput>emitUInstr()</computeroutput>, which emits 2123 code for a single uinstr.</para> 2124 </listitem> 2125 2126 </itemizedlist> 2127 2128 <para>Some comments:</para> 2129 2130 <itemizedlist> 2131 2132 <listitem> 2133 <para>The hack for FPU instructions becomes apparent here. 2134 To do a <computeroutput>FPU</computeroutput> ucode 2135 instruction, we load the simulated FPU's state into from its 2136 <computeroutput>VG_(baseBlock)</computeroutput> into the real 2137 FPU using an x86 <computeroutput>frstor</computeroutput> 2138 insn, do the ucode <computeroutput>FPU</computeroutput> insn 2139 on the real CPU, and write the updated FPU state back into 2140 <computeroutput>VG_(baseBlock)</computeroutput> using an 2141 <computeroutput>fnsave</computeroutput> instruction. This is 2142 pretty brutal, but is simple and it works, and even seems 2143 tolerably efficient. There is no attempt to cache the 2144 simulated FPU state in the real FPU over multiple 2145 back-to-back ucode FPU instructions.</para> 2146 2147 <para><computeroutput>FPU_R</computeroutput> and 2148 <computeroutput>FPU_W</computeroutput> are also done this 2149 way, with the minor complication that we need to patch in 2150 some addressing mode bits so the resulting insn knows the 2151 effective address to use. This is easy because of the 2152 regularity of the x86 FPU instruction encodings.</para> 2153 </listitem> 2154 2155 <listitem> 2156 <para>An analogous trick is done with ucode insns which 2157 claim, in their <computeroutput>flags_r</computeroutput> and 2158 <computeroutput>flags_w</computeroutput> fields, that they 2159 read or write the simulated 2160 <computeroutput>%EFLAGS</computeroutput>. For such cases we 2161 first copy the simulated 2162 <computeroutput>%EFLAGS</computeroutput> into the real 2163 <computeroutput>%eflags</computeroutput>, then do the insn, 2164 then, if the insn says it writes the flags, copy back to 2165 <computeroutput>%EFLAGS</computeroutput>. This is a bit 2166 expensive, which is why the ucode optimisation pass goes to 2167 some effort to remove redundant flag-update annotations.</para> 2168 </listitem> 2169 2170 </itemizedlist> 2171 2172 <para>And so ... that's the end of the documentation for the 2173 instrumentating translator! It's really not that complex, 2174 because it's composed as a sequence of simple(ish) self-contained 2175 transformations on straight-line blocks of code.</para> 2176 2177 </sect2> 2178 2179 2180 2181 <sect2 id="mc-tech-docs.dispatch" xreflabel="Top-level dispatch loop"> 2182 <title>Top-level dispatch loop</title> 2183 2184 <para>Urk. In <computeroutput>VG_(toploop)</computeroutput>. 2185 This is basically boring and unsurprising, not to mention fiddly 2186 and fragile. It needs to be cleaned up.</para> 2187 2188 <para>The only perhaps surprise is that the whole thing is run on 2189 top of a <computeroutput>setjmp</computeroutput>-installed 2190 exception handler, because, supposing a translation got a 2191 segfault, we have to bail out of the Valgrind-supplied exception 2192 handler <computeroutput>VG_(oursignalhandler)</computeroutput> 2193 and immediately start running the client's segfault handler, if 2194 it has one. In particular we can't finish the current basic 2195 block and then deliver the signal at some convenient future 2196 point, because signals like SIGILL, SIGSEGV and SIGBUS mean that 2197 the faulting insn should not simply be re-tried. (I'm sure there 2198 is a clearer way to explain this).</para> 2199 2200 </sect2> 2201 2202 2203 2204 <sect2 id="mc-tech-docs.lazy" 2205 xreflabel="Lazy updates of the simulated program counter"> 2206 <title>Lazy updates of the simulated program counter</title> 2207 2208 <para>Simulated <computeroutput>%EIP</computeroutput> is not 2209 updated after every simulated x86 insn as this was regarded as 2210 too expensive. Instead ucode 2211 <computeroutput>INCEIP</computeroutput> insns move it along as 2212 and when necessary. Currently we don't allow it to fall more 2213 than 4 bytes behind reality (see 2214 <computeroutput>VG_(disBB)</computeroutput> for the way this 2215 works).</para> 2216 2217 <para>Note that <computeroutput>%EIP</computeroutput> is always 2218 brought up to date by the inner dispatch loop in 2219 <computeroutput>VG_(dispatch)</computeroutput>, so that if the 2220 client takes a fault we know at least which basic block this 2221 happened in.</para> 2222 2223 </sect2> 2224 2225 2226 2227 <sect2 id="mc-tech-docs.signals" xreflabel="Signals"> 2228 <title>Signals</title> 2229 2230 <para>Horrible, horrible. <filename>vg_signals.c</filename>. 2231 Basically, since we have to intercept all system calls anyway, we 2232 can see when the client tries to install a signal handler. If it 2233 does so, we make a note of what the client asked to happen, and 2234 ask the kernel to route the signal to our own signal handler, 2235 <computeroutput>VG_(oursignalhandler)</computeroutput>. This 2236 simply notes the delivery of signals, and returns.</para> 2237 2238 <para>Every 1000 basic blocks, we see if more signals have 2239 arrived. If so, 2240 <computeroutput>VG_(deliver_signals)</computeroutput> builds 2241 signal delivery frames on the client's stack, and allows their 2242 handlers to be run. Valgrind places in these signal delivery 2243 frames a bogus return address, 2244 <computeroutput>VG_(signalreturn_bogusRA)</computeroutput>, and 2245 checks all jumps to see if any jump to it. If so, this is a sign 2246 that a signal handler is returning, and if so Valgrind removes 2247 the relevant signal frame from the client's stack, restores the 2248 from the signal frame the simulated state before the signal was 2249 delivered, and allows the client to run onwards. We have to do 2250 it this way because some signal handlers never return, they just 2251 <computeroutput>longjmp()</computeroutput>, which nukes the 2252 signal delivery frame.</para> 2253 2254 <para>The Linux kernel has a different but equally horrible hack 2255 for detecting signal handler returns. Discovering it is left as 2256 an exercise for the reader.</para> 2257 2258 </sect2> 2259 2260 2261 <sect2 id="mc-tech-docs.todo"> 2262 <title>To be written</title> 2263 2264 <para>The following is a list of as-yet-not-written stuff. Apologies.</para> 2265 <orderedlist> 2266 <listitem> 2267 <para>The translation cache and translation table</para> 2268 </listitem> 2269 <listitem> 2270 <para>Exceptions, creating new translations</para> 2271 </listitem> 2272 <listitem> 2273 <para>Self-modifying code</para> 2274 </listitem> 2275 <listitem> 2276 <para>Errors, error contexts, error reporting, suppressions</para> 2277 </listitem> 2278 <listitem> 2279 <para>Client malloc/free</para> 2280 </listitem> 2281 <listitem> 2282 <para>Low-level memory management</para> 2283 </listitem> 2284 <listitem> 2285 <para>A and V bitmaps</para> 2286 </listitem> 2287 <listitem> 2288 <para>Symbol table management</para> 2289 </listitem> 2290 <listitem> 2291 <para>Dealing with system calls</para> 2292 </listitem> 2293 <listitem> 2294 <para>Namespace management</para> 2295 </listitem> 2296 <listitem> 2297 <para>GDB attaching</para> 2298 </listitem> 2299 <listitem> 2300 <para>Non-dependence on glibc or anything else</para> 2301 </listitem> 2302 <listitem> 2303 <para>The leak detector</para> 2304 </listitem> 2305 <listitem> 2306 <para>Performance problems</para> 2307 </listitem> 2308 <listitem> 2309 <para>Continuous sanity checking</para> 2310 </listitem> 2311 <listitem> 2312 <para>Tracing, or not tracing, child processes</para> 2313 </listitem> 2314 <listitem> 2315 <para>Assembly glue for syscalls</para> 2316 </listitem> 2317 </orderedlist> 2318 2319 </sect2> 2320 2321 </sect1> 2322 2323 2324 2325 2326 <sect1 id="mc-tech-docs.extensions" xreflabel="Extensions"> 2327 <title>Extensions</title> 2328 2329 <para>Some comments about Stuff To Do.</para> 2330 2331 <sect2 id="mc-tech-docs.bugs" xreflabel="Bugs"> 2332 <title>Bugs</title> 2333 2334 <para>Stephan Kulow and Marc Mutz report problems with kmail in 2335 KDE 3 CVS (RC2 ish) when run on Valgrind. Stephan has it 2336 deadlocking; Marc has it looping at startup. I can't repro 2337 either behaviour. Needs repro-ing and fixing.</para> 2338 2339 </sect2> 2340 2341 2342 <sect2 id="mc-tech-docs.threads" xreflabel="Threads"> 2343 <title>Threads</title> 2344 2345 <para>Doing a good job of thread support strikes me as almost a 2346 research-level problem. The central issues are how to do fast 2347 cheap locking of the 2348 <computeroutput>VG_(primary_map)</computeroutput> structure, 2349 whether or not accesses to the individual secondary maps need 2350 locking, what race-condition issues result, and whether the 2351 already-nasty mess that is the signal simulator needs further 2352 hackery.</para> 2353 2354 <para>I realise that threads are the most-frequently-requested 2355 feature, and I am thinking about it all. If you have guru-level 2356 understanding of fast mutual exclusion mechanisms and race 2357 conditions, I would be interested in hearing from you.</para> 2358 2359 </sect2> 2360 2361 2362 2363 <sect2 id="mc-tech-docs.verify" xreflabel="Verification suite"> 2364 <title>Verification suite</title> 2365 2366 <para>Directory <computeroutput>tests/</computeroutput> contains 2367 various ad-hoc tests for Valgrind. However, there is no 2368 systematic verification or regression suite, that, for example, 2369 exercises all the stuff in <filename>vg_memory.c</filename>, to 2370 ensure that illegal memory accesses and undefined value uses are 2371 detected as they should be. It would be good to have such a 2372 suite.</para> 2373 2374 </sect2> 2375 2376 2377 <sect2 id="mc-tech-docs.porting" xreflabel="Porting to other platforms"> 2378 <title>Porting to other platforms</title> 2379 2380 <para>It would be great if Valgrind was ported to FreeBSD and x86 2381 NetBSD, and to x86 OpenBSD, if it's possible (doesn't OpenBSD use 2382 a.out-style executables, not ELF ?)</para> 2383 2384 <para>The main difficulties, for an x86-ELF platform, seem to 2385 be:</para> 2386 2387 <itemizedlist> 2388 2389 <listitem> 2390 <para>You'd need to rewrite the 2391 <computeroutput>/proc/self/maps</computeroutput> parser 2392 (<filename>vg_procselfmaps.c</filename>). Easy.</para> 2393 </listitem> 2394 2395 <listitem> 2396 <para>You'd need to rewrite 2397 <filename>vg_syscall_mem.c</filename>, or, more specifically, 2398 provide one for your OS. This is tedious, but you can 2399 implement syscalls on demand, and the Linux kernel interface 2400 is, for the most part, going to look very similar to the *BSD 2401 interfaces, so it's really a copy-paste-and-modify-on-demand 2402 job. As part of this, you'd need to supply a new 2403 <filename>vg_kerneliface.h</filename> file.</para> 2404 </listitem> 2405 2406 <listitem> 2407 <para>You'd also need to change the syscall wrappers for 2408 Valgrind's internal use, in 2409 <filename>vg_mylibc.c</filename>.</para> 2410 </listitem> 2411 2412 </itemizedlist> 2413 2414 <para>All in all, I think a port to x86-ELF *BSDs is not really 2415 very difficult, and in some ways I would like to see it happen, 2416 because that would force a more clear factoring of Valgrind into 2417 platform dependent and independent pieces. Not to mention, *BSD 2418 folks also deserve to use Valgrind just as much as the Linux crew 2419 do.</para> 2420 2421 </sect2> 2422 2423 </sect1> 2424 2425 2426 2427 <sect1 id="mc-tech-docs.easystuff" 2428 xreflabel="Easy stuff which ought to be done"> 2429 <title>Easy stuff which ought to be done</title> 2430 2431 2432 <sect2 id="mc-tech-docs.mmx" xreflabel="MMX Instructions"> 2433 <title>MMX Instructions</title> 2434 2435 <para>MMX insns should be supported, using the same trick as for 2436 FPU insns. If the MMX registers are not used to copy 2437 uninitialised junk from one place to another in memory, this 2438 means we don't have to actually simulate the internal MMX unit 2439 state, so the FPU hack applies. This should be fairly 2440 easy.</para> 2441 2442 </sect2> 2443 2444 2445 <sect2 id="mc-tech-docs.fixstabs" xreflabel="Fix stabs-info Reader"> 2446 <title>Fix stabs-info reader</title> 2447 2448 <para>The machinery in <filename>vg_symtab2.c</filename> which 2449 reads "stabs" style debugging info is pretty weak. It usually 2450 correctly translates simulated program counter values into line 2451 numbers and procedure names, but the file name is often 2452 completely wrong. I think the logic used to parse "stabs" 2453 entries is weak. It should be fixed. The simplest solution, 2454 IMO, is to copy either the logic or simply the code out of GNU 2455 binutils which does this; since GDB can clearly get it right, 2456 binutils (or GDB?) must have code to do this somewhere.</para> 2457 2458 </sect2> 2459 2460 2461 2462 <sect2 id="mc-tech-docs.x86instr" xreflabel="BT/BTC/BTS/BTR"> 2463 <title>BT/BTC/BTS/BTR</title> 2464 2465 <para>These are x86 instructions which test, complement, set, or 2466 reset, a single bit in a word. At the moment they are both 2467 incorrectly implemented and incorrectly instrumented.</para> 2468 2469 <para>The incorrect instrumentation is due to use of helper 2470 functions. This means we lose bit-level definedness tracking, 2471 which could wind up giving spurious uninitialised-value use 2472 errors. The Right Thing to do is to invent a couple of new 2473 UOpcodes, I think <computeroutput>GET_BIT</computeroutput> and 2474 <computeroutput>SET_BIT</computeroutput>, which can be used to 2475 implement all 4 x86 insns, get rid of the helpers, and give 2476 bit-accurate instrumentation rules for the two new 2477 UOpcodes.</para> 2478 2479 <para>I realised the other day that they are mis-implemented too. 2480 The x86 insns take a bit-index and a register or memory location 2481 to access. For registers the bit index clearly can only be in 2482 the range zero to register-width minus 1, and I assumed the same 2483 applied to memory locations too. But evidently not; for memory 2484 locations the index can be arbitrary, and the processor will 2485 index arbitrarily into memory as a result. This too should be 2486 fixed. Sigh. Presumably indexing outside the immediate word is 2487 not actually used by any programs yet tested on Valgrind, for 2488 otherwise they (presumably) would simply not work at all. If you 2489 plan to hack on this, first check the Intel docs to make sure my 2490 understanding is really correct.</para> 2491 2492 </sect2> 2493 2494 2495 <sect2 id="mc-tech-docs.prefetch" xreflabel="Using PREFETCH Instructions"> 2496 <title>Using PREFETCH Instructions</title> 2497 2498 <para>Here's a small but potentially interesting project for 2499 performance junkies. Experiments with valgrind's code generator 2500 and optimiser(s) suggest that reducing the number of instructions 2501 executed in the translations and mem-check helpers gives 2502 disappointingly small performance improvements. Perhaps this is 2503 because performance of Valgrindified code is limited by cache 2504 misses. After all, each read in the original program now gives 2505 rise to at least three reads, one for the 2506 <computeroutput>VG_(primary_map)</computeroutput>, one of the 2507 resulting secondary, and the original. Not to mention, the 2508 instrumented translations are 13 to 14 times larger than the 2509 originals. All in all one would expect the memory system to be 2510 hammered to hell and then some.</para> 2511 2512 <para>So here's an idea. An x86 insn involving a read from 2513 memory, after instrumentation, will turn into ucode of the 2514 following form:</para> 2515 <programlisting><![CDATA[ 2516 ... calculate effective addr, into ta and qa ... 2517 TESTVL qa -- is the addr defined? 2518 LOADV (ta), qloaded -- fetch V bits for the addr 2519 LOAD (ta), tloaded -- do the original load]]></programlisting> 2520 2521 <para>At the point where the 2522 <computeroutput>LOADV</computeroutput> is done, we know the 2523 actual address (<computeroutput>ta</computeroutput>) from which 2524 the real <computeroutput>LOAD</computeroutput> will be done. We 2525 also know that the <computeroutput>LOADV</computeroutput> will 2526 take around 20 x86 insns to do. So it seems plausible that doing 2527 a prefetch of <computeroutput>ta</computeroutput> just before the 2528 <computeroutput>LOADV</computeroutput> might just avoid a miss at 2529 the <computeroutput>LOAD</computeroutput> point, and that might 2530 be a significant performance win.</para> 2531 2532 <para>Prefetch insns are notoriously tempermental, more often 2533 than not making things worse rather than better, so this would 2534 require considerable fiddling around. It's complicated because 2535 Intels and AMDs have different prefetch insns with different 2536 semantics, so that too needs to be taken into account. As a 2537 general rule, even placing the prefetches before the 2538 <computeroutput>LOADV</computeroutput> insn is too near the 2539 <computeroutput>LOAD</computeroutput>; the ideal distance is 2540 apparently circa 200 CPU cycles. So it might be worth having 2541 another analysis/transformation pass which pushes prefetches as 2542 far back as possible, hopefully immediately after the effective 2543 address becomes available.</para> 2544 2545 <para>Doing too many prefetches is also bad because they soak up 2546 bus bandwidth / cpu resources, so some cleverness in deciding 2547 which loads to prefetch and which to not might be helpful. One 2548 can imagine not prefetching client-stack-relative 2549 (<computeroutput>%EBP</computeroutput> or 2550 <computeroutput>%ESP</computeroutput>) accesses, since the stack 2551 in general tends to show good locality anyway.</para> 2552 2553 <para>There's quite a lot of experimentation to do here, but I 2554 think it might make an interesting week's work for 2555 someone.</para> 2556 2557 <para>As of 15-ish March 2002, I've started to experiment with 2558 this, using the AMD 2559 <computeroutput>prefetch/prefetchw</computeroutput> insns.</para> 2560 2561 </sect2> 2562 2563 2564 <sect2 id="mc-tech-docs.pranges" xreflabel="User-defined Permission Ranges"> 2565 <title>User-defined Permission Ranges</title> 2566 2567 <para>This is quite a large project -- perhaps a month's hacking 2568 for a capable hacker to do a good job -- but it's potentially 2569 very interesting. The outcome would be that Valgrind could 2570 detect a whole class of bugs which it currently cannot.</para> 2571 2572 <para>The presentation falls into two pieces.</para> 2573 2574 <sect3 id="mc-tech-docs.psetting" 2575 xreflabel="Part 1: User-defined Address-range Permission Setting"> 2576 <title>Part 1: User-defined Address-range Permission Setting</title> 2577 2578 <para>Valgrind intercepts the client's 2579 <computeroutput>malloc</computeroutput>, 2580 <computeroutput>free</computeroutput>, etc calls, watches system 2581 calls, and watches the stack pointer move. This is currently the 2582 only way it knows about which addresses are valid and which not. 2583 Sometimes the client program knows extra information about its 2584 memory areas. For example, the client could at some point know 2585 that all elements of an array are out-of-date. We would like to 2586 be able to convey to Valgrind this information that the array is 2587 now addressable-but-uninitialised, so that Valgrind can then warn 2588 if elements are used before they get new values.</para> 2589 2590 <para>What I would like are some macros like this:</para> 2591 <programlisting><![CDATA[ 2592 VALGRIND_MAKE_NOACCESS(addr, len) 2593 VALGRIND_MAKE_WRITABLE(addr, len) 2594 VALGRIND_MAKE_READABLE(addr, len)]]></programlisting> 2595 2596 <para>and also, to check that memory is 2597 addressable/initialised,</para> 2598 <programlisting><![CDATA[ 2599 VALGRIND_CHECK_ADDRESSABLE(addr, len) 2600 VALGRIND_CHECK_INITIALISED(addr, len)]]></programlisting> 2601 2602 <para>I then include in my sources a header defining these 2603 macros, rebuild my app, run under Valgrind, and get user-defined 2604 checks.</para> 2605 2606 <para>Now here's a neat trick. It's a nuisance to have to 2607 re-link the app with some new library which implements the above 2608 macros. So the idea is to define the macros so that the 2609 resulting executable is still completely stand-alone, and can be 2610 run without Valgrind, in which case the macros do nothing, but 2611 when run on Valgrind, the Right Thing happens. How to do this? 2612 The idea is for these macros to turn into a piece of inline 2613 assembly code, which (1) has no effect when run on the real CPU, 2614 (2) is easily spotted by Valgrind's JITter, and (3) no sane 2615 person would ever write, which is important for avoiding false 2616 matches in (2). So here's a suggestion:</para> 2617 <programlisting><![CDATA[ 2618 VALGRIND_MAKE_NOACCESS(addr, len)]]></programlisting> 2619 2620 <para>becomes (roughly speaking)</para> 2621 <programlisting><![CDATA[ 2622 movl addr, %eax 2623 movl len, %ebx 2624 movl $1, %ecx -- 1 describes the action; MAKE_WRITABLE might be 2625 -- 2, etc 2626 rorl $13, %ecx 2627 rorl $19, %ecx 2628 rorl $11, %eax 2629 rorl $21, %eax]]></programlisting> 2630 2631 <para>The rotate sequences have no effect, and it's unlikely they 2632 would appear for any other reason, but they define a unique 2633 byte-sequence which the JITter can easily spot. Using the 2634 operand constraints section at the end of a gcc inline-assembly 2635 statement, we can tell gcc that the assembly fragment kills 2636 <computeroutput>%eax</computeroutput>, 2637 <computeroutput>%ebx</computeroutput>, 2638 <computeroutput>%ecx</computeroutput> and the condition codes, so 2639 this fragment is made harmless when not running on Valgrind, runs 2640 quickly when not on Valgrind, and does not require any other 2641 library support.</para> 2642 2643 2644 </sect3> 2645 2646 2647 <sect3 id="mc-tech-docs.prange-detect" 2648 xreflabel="Part 2: Using it to detect Interference between Stack 2649 Variables"> 2650 <title>Part 2: Using it to detect Interference between Stack 2651 Variables</title> 2652 2653 <para>Currently Valgrind cannot detect errors of the following 2654 form:</para> 2655 <programlisting><![CDATA[ 2656 void fooble ( void ) 2657 { 2658 int a[10]; 2659 int b[10]; 2660 a[10] = 99; 2661 }]]></programlisting> 2662 2663 <para>Now imagine rewriting this as</para> 2664 <programlisting><![CDATA[ 2665 void fooble ( void ) 2666 { 2667 int spacer0; 2668 int a[10]; 2669 int spacer1; 2670 int b[10]; 2671 int spacer2; 2672 VALGRIND_MAKE_NOACCESS(&spacer0, sizeof(int)); 2673 VALGRIND_MAKE_NOACCESS(&spacer1, sizeof(int)); 2674 VALGRIND_MAKE_NOACCESS(&spacer2, sizeof(int)); 2675 a[10] = 99; 2676 }]]></programlisting> 2677 2678 <para>Now the invalid write is certain to hit 2679 <computeroutput>spacer0</computeroutput> or 2680 <computeroutput>spacer1</computeroutput>, so Valgrind will spot 2681 the error.</para> 2682 2683 <para>There are two complications.</para> 2684 2685 <orderedlist> 2686 2687 <listitem> 2688 <para>The first is that we don't want to annotate sources by 2689 hand, so the Right Thing to do is to write a C/C++ parser, 2690 annotator, prettyprinter which does this automatically, and 2691 run it on post-CPP'd C/C++ source. The parser/prettyprinter 2692 is probably not as hard as it sounds; I would write it in Haskell, 2693 a powerful functional language well suited to doing symbolic 2694 computation, with which I am intimately familiar. There is 2695 already a C parser written in Haskell by someone in the 2696 Haskell community, and that would probably be a good starting 2697 point.</para> 2698 </listitem> 2699 2700 2701 <listitem> 2702 <para>The second complication is how to get rid of these 2703 <computeroutput>NOACCESS</computeroutput> records inside 2704 Valgrind when the instrumented function exits; after all, 2705 these refer to stack addresses and will make no sense 2706 whatever when some other function happens to re-use the same 2707 stack address range, probably shortly afterwards. I think I 2708 would be inclined to define a special stack-specific 2709 macro:</para> 2710 <programlisting><![CDATA[ 2711 VALGRIND_MAKE_NOACCESS_STACK(addr, len)]]></programlisting> 2712 <para>which causes Valgrind to record the client's 2713 <computeroutput>%ESP</computeroutput> at the time it is 2714 executed. Valgrind will then watch for changes in 2715 <computeroutput>%ESP</computeroutput> and discard such 2716 records as soon as the protected area is uncovered by an 2717 increase in <computeroutput>%ESP</computeroutput>. I 2718 hesitate with this scheme only because it is potentially 2719 expensive, if there are hundreds of such records, and 2720 considering that changes in 2721 <computeroutput>%ESP</computeroutput> already require 2722 expensive messing with stack access permissions.</para> 2723 </listitem> 2724 </orderedlist> 2725 2726 <para>This is probably easier and more robust than for the 2727 instrumenter program to try and spot all exit points for the 2728 procedure and place suitable deallocation annotations there. 2729 Plus C++ procedures can bomb out at any point if they get an 2730 exception, so spotting return points at the source level just 2731 won't work at all.</para> 2732 2733 <para>Although some work, it's all eminently doable, and it would 2734 make Valgrind into an even-more-useful tool.</para> 2735 2736 </sect3> 2737 2738 </sect2> 2739 2740 </sect1> 2741 </chapter> 2742