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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.animation;
     18 
     19 import android.util.Log;
     20 import android.util.Property;
     21 
     22 import java.util.ArrayList;
     23 
     24 /**
     25  * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
     26  * The constructors of this class take parameters to define the target object that will be animated
     27  * as well as the name of the property that will be animated. Appropriate set/get functions
     28  * are then determined internally and the animation will call these functions as necessary to
     29  * animate the property.
     30  *
     31  * <div class="special reference">
     32  * <h3>Developer Guides</h3>
     33  * <p>For more information about animating with {@code ObjectAnimator}, read the
     34  * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
     35  * Animation</a> developer guide.</p>
     36  * </div>
     37  *
     38  * @see #setPropertyName(String)
     39  *
     40  */
     41 public final class ObjectAnimator extends ValueAnimator {
     42     private static final boolean DBG = false;
     43 
     44     // The target object on which the property exists, set in the constructor
     45     private Object mTarget;
     46 
     47     private String mPropertyName;
     48 
     49     private Property mProperty;
     50 
     51     private boolean mAutoCancel = false;
     52 
     53     /**
     54      * Sets the name of the property that will be animated. This name is used to derive
     55      * a setter function that will be called to set animated values.
     56      * For example, a property name of <code>foo</code> will result
     57      * in a call to the function <code>setFoo()</code> on the target object. If either
     58      * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
     59      * also be derived and called.
     60      *
     61      * <p>For best performance of the mechanism that calls the setter function determined by the
     62      * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
     63      * and make the setter function for those properties have a <code>void</code> return value. This
     64      * will cause the code to take an optimized path for these constrained circumstances. Other
     65      * property types and return types will work, but will have more overhead in processing
     66      * the requests due to normal reflection mechanisms.</p>
     67      *
     68      * <p>Note that the setter function derived from this property name
     69      * must take the same parameter type as the
     70      * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
     71      * the setter function will fail.</p>
     72      *
     73      * <p>If this ObjectAnimator has been set up to animate several properties together,
     74      * using more than one PropertyValuesHolder objects, then setting the propertyName simply
     75      * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
     76      *
     77      * @param propertyName The name of the property being animated. Should not be null.
     78      */
     79     public void setPropertyName(String propertyName) {
     80         // mValues could be null if this is being constructed piecemeal. Just record the
     81         // propertyName to be used later when setValues() is called if so.
     82         if (mValues != null) {
     83             PropertyValuesHolder valuesHolder = mValues[0];
     84             String oldName = valuesHolder.getPropertyName();
     85             valuesHolder.setPropertyName(propertyName);
     86             mValuesMap.remove(oldName);
     87             mValuesMap.put(propertyName, valuesHolder);
     88         }
     89         mPropertyName = propertyName;
     90         // New property/values/target should cause re-initialization prior to starting
     91         mInitialized = false;
     92     }
     93 
     94     /**
     95      * Sets the property that will be animated. Property objects will take precedence over
     96      * properties specified by the {@link #setPropertyName(String)} method. Animations should
     97      * be set up to use one or the other, not both.
     98      *
     99      * @param property The property being animated. Should not be null.
    100      */
    101     public void setProperty(Property property) {
    102         // mValues could be null if this is being constructed piecemeal. Just record the
    103         // propertyName to be used later when setValues() is called if so.
    104         if (mValues != null) {
    105             PropertyValuesHolder valuesHolder = mValues[0];
    106             String oldName = valuesHolder.getPropertyName();
    107             valuesHolder.setProperty(property);
    108             mValuesMap.remove(oldName);
    109             mValuesMap.put(mPropertyName, valuesHolder);
    110         }
    111         if (mProperty != null) {
    112             mPropertyName = property.getName();
    113         }
    114         mProperty = property;
    115         // New property/values/target should cause re-initialization prior to starting
    116         mInitialized = false;
    117     }
    118 
    119     /**
    120      * Gets the name of the property that will be animated. This name will be used to derive
    121      * a setter function that will be called to set animated values.
    122      * For example, a property name of <code>foo</code> will result
    123      * in a call to the function <code>setFoo()</code> on the target object. If either
    124      * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
    125      * also be derived and called.
    126      *
    127      * <p>If this animator was created with a {@link Property} object instead of the
    128      * string name of a property, then this method will return the {@link
    129      * Property#getName() name} of that Property object instead. If this animator was
    130      * created with one or more {@link PropertyValuesHolder} objects, then this method
    131      * will return the {@link PropertyValuesHolder#getPropertyName() name} of that
    132      * object (if there was just one) or a comma-separated list of all of the
    133      * names (if there are more than one).</p>
    134      */
    135     public String getPropertyName() {
    136         String propertyName = null;
    137         if (mPropertyName != null) {
    138             propertyName = mPropertyName;
    139         } else if (mProperty != null) {
    140             propertyName = mProperty.getName();
    141         } else if (mValues != null && mValues.length > 0) {
    142             for (int i = 0; i < mValues.length; ++i) {
    143                 if (i == 0) {
    144                     propertyName = "";
    145                 } else {
    146                     propertyName += ",";
    147                 }
    148                 propertyName += mValues[i].getPropertyName();
    149             }
    150         }
    151         return propertyName;
    152     }
    153 
    154     @Override
    155     String getNameForTrace() {
    156         return "animator:" + getPropertyName();
    157     }
    158 
    159     /**
    160      * Creates a new ObjectAnimator object. This default constructor is primarily for
    161      * use internally; the other constructors which take parameters are more generally
    162      * useful.
    163      */
    164     public ObjectAnimator() {
    165     }
    166 
    167     /**
    168      * Private utility constructor that initializes the target object and name of the
    169      * property being animated.
    170      *
    171      * @param target The object whose property is to be animated. This object should
    172      * have a public method on it called <code>setName()</code>, where <code>name</code> is
    173      * the value of the <code>propertyName</code> parameter.
    174      * @param propertyName The name of the property being animated.
    175      */
    176     private ObjectAnimator(Object target, String propertyName) {
    177         mTarget = target;
    178         setPropertyName(propertyName);
    179     }
    180 
    181     /**
    182      * Private utility constructor that initializes the target object and property being animated.
    183      *
    184      * @param target The object whose property is to be animated.
    185      * @param property The property being animated.
    186      */
    187     private <T> ObjectAnimator(T target, Property<T, ?> property) {
    188         mTarget = target;
    189         setProperty(property);
    190     }
    191 
    192     /**
    193      * Constructs and returns an ObjectAnimator that animates between int values. A single
    194      * value implies that that value is the one being animated to. Two values imply a starting
    195      * and ending values. More than two values imply a starting value, values to animate through
    196      * along the way, and an ending value (these values will be distributed evenly across
    197      * the duration of the animation).
    198      *
    199      * @param target The object whose property is to be animated. This object should
    200      * have a public method on it called <code>setName()</code>, where <code>name</code> is
    201      * the value of the <code>propertyName</code> parameter.
    202      * @param propertyName The name of the property being animated.
    203      * @param values A set of values that the animation will animate between over time.
    204      * @return An ObjectAnimator object that is set up to animate between the given values.
    205      */
    206     public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
    207         ObjectAnimator anim = new ObjectAnimator(target, propertyName);
    208         anim.setIntValues(values);
    209         return anim;
    210     }
    211 
    212     /**
    213      * Constructs and returns an ObjectAnimator that animates between int values. A single
    214      * value implies that that value is the one being animated to. Two values imply a starting
    215      * and ending values. More than two values imply a starting value, values to animate through
    216      * along the way, and an ending value (these values will be distributed evenly across
    217      * the duration of the animation).
    218      *
    219      * @param target The object whose property is to be animated.
    220      * @param property The property being animated.
    221      * @param values A set of values that the animation will animate between over time.
    222      * @return An ObjectAnimator object that is set up to animate between the given values.
    223      */
    224     public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
    225         ObjectAnimator anim = new ObjectAnimator(target, property);
    226         anim.setIntValues(values);
    227         return anim;
    228     }
    229 
    230     /**
    231      * Constructs and returns an ObjectAnimator that animates between float values. A single
    232      * value implies that that value is the one being animated to. Two values imply a starting
    233      * and ending values. More than two values imply a starting value, values to animate through
    234      * along the way, and an ending value (these values will be distributed evenly across
    235      * the duration of the animation).
    236      *
    237      * @param target The object whose property is to be animated. This object should
    238      * have a public method on it called <code>setName()</code>, where <code>name</code> is
    239      * the value of the <code>propertyName</code> parameter.
    240      * @param propertyName The name of the property being animated.
    241      * @param values A set of values that the animation will animate between over time.
    242      * @return An ObjectAnimator object that is set up to animate between the given values.
    243      */
    244     public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
    245         ObjectAnimator anim = new ObjectAnimator(target, propertyName);
    246         anim.setFloatValues(values);
    247         return anim;
    248     }
    249 
    250     /**
    251      * Constructs and returns an ObjectAnimator that animates between float values. A single
    252      * value implies that that value is the one being animated to. Two values imply a starting
    253      * and ending values. More than two values imply a starting value, values to animate through
    254      * along the way, and an ending value (these values will be distributed evenly across
    255      * the duration of the animation).
    256      *
    257      * @param target The object whose property is to be animated.
    258      * @param property The property being animated.
    259      * @param values A set of values that the animation will animate between over time.
    260      * @return An ObjectAnimator object that is set up to animate between the given values.
    261      */
    262     public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
    263             float... values) {
    264         ObjectAnimator anim = new ObjectAnimator(target, property);
    265         anim.setFloatValues(values);
    266         return anim;
    267     }
    268 
    269     /**
    270      * Constructs and returns an ObjectAnimator that animates between Object values. A single
    271      * value implies that that value is the one being animated to. Two values imply a starting
    272      * and ending values. More than two values imply a starting value, values to animate through
    273      * along the way, and an ending value (these values will be distributed evenly across
    274      * the duration of the animation).
    275      *
    276      * @param target The object whose property is to be animated. This object should
    277      * have a public method on it called <code>setName()</code>, where <code>name</code> is
    278      * the value of the <code>propertyName</code> parameter.
    279      * @param propertyName The name of the property being animated.
    280      * @param evaluator A TypeEvaluator that will be called on each animation frame to
    281      * provide the necessary interpolation between the Object values to derive the animated
    282      * value.
    283      * @param values A set of values that the animation will animate between over time.
    284      * @return An ObjectAnimator object that is set up to animate between the given values.
    285      */
    286     public static ObjectAnimator ofObject(Object target, String propertyName,
    287             TypeEvaluator evaluator, Object... values) {
    288         ObjectAnimator anim = new ObjectAnimator(target, propertyName);
    289         anim.setObjectValues(values);
    290         anim.setEvaluator(evaluator);
    291         return anim;
    292     }
    293 
    294     /**
    295      * Constructs and returns an ObjectAnimator that animates between Object values. A single
    296      * value implies that that value is the one being animated to. Two values imply a starting
    297      * and ending values. More than two values imply a starting value, values to animate through
    298      * along the way, and an ending value (these values will be distributed evenly across
    299      * the duration of the animation).
    300      *
    301      * @param target The object whose property is to be animated.
    302      * @param property The property being animated.
    303      * @param evaluator A TypeEvaluator that will be called on each animation frame to
    304      * provide the necessary interpolation between the Object values to derive the animated
    305      * value.
    306      * @param values A set of values that the animation will animate between over time.
    307      * @return An ObjectAnimator object that is set up to animate between the given values.
    308      */
    309     public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
    310             TypeEvaluator<V> evaluator, V... values) {
    311         ObjectAnimator anim = new ObjectAnimator(target, property);
    312         anim.setObjectValues(values);
    313         anim.setEvaluator(evaluator);
    314         return anim;
    315     }
    316 
    317     /**
    318      * Constructs and returns an ObjectAnimator that animates between the sets of values specified
    319      * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
    320      * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
    321      * you to associate a set of animation values with a property name.
    322      *
    323      * @param target The object whose property is to be animated. Depending on how the
    324      * PropertyValuesObjects were constructed, the target object should either have the {@link
    325      * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
    326      * PropertyValuesHOlder objects were created with property names) the target object should have
    327      * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
    328      * the property passed in as the <code>propertyName</code> parameter for each of the
    329      * PropertyValuesHolder objects.
    330      * @param values A set of PropertyValuesHolder objects whose values will be animated between
    331      * over time.
    332      * @return An ObjectAnimator object that is set up to animate between the given values.
    333      */
    334     public static ObjectAnimator ofPropertyValuesHolder(Object target,
    335             PropertyValuesHolder... values) {
    336         ObjectAnimator anim = new ObjectAnimator();
    337         anim.mTarget = target;
    338         anim.setValues(values);
    339         return anim;
    340     }
    341 
    342     @Override
    343     public void setIntValues(int... values) {
    344         if (mValues == null || mValues.length == 0) {
    345             // No values yet - this animator is being constructed piecemeal. Init the values with
    346             // whatever the current propertyName is
    347             if (mProperty != null) {
    348                 setValues(PropertyValuesHolder.ofInt(mProperty, values));
    349             } else {
    350                 setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
    351             }
    352         } else {
    353             super.setIntValues(values);
    354         }
    355     }
    356 
    357     @Override
    358     public void setFloatValues(float... values) {
    359         if (mValues == null || mValues.length == 0) {
    360             // No values yet - this animator is being constructed piecemeal. Init the values with
    361             // whatever the current propertyName is
    362             if (mProperty != null) {
    363                 setValues(PropertyValuesHolder.ofFloat(mProperty, values));
    364             } else {
    365                 setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
    366             }
    367         } else {
    368             super.setFloatValues(values);
    369         }
    370     }
    371 
    372     @Override
    373     public void setObjectValues(Object... values) {
    374         if (mValues == null || mValues.length == 0) {
    375             // No values yet - this animator is being constructed piecemeal. Init the values with
    376             // whatever the current propertyName is
    377             if (mProperty != null) {
    378                 setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
    379             } else {
    380                 setValues(PropertyValuesHolder.ofObject(mPropertyName,
    381                         (TypeEvaluator) null, values));
    382             }
    383         } else {
    384             super.setObjectValues(values);
    385         }
    386     }
    387 
    388     /**
    389      * autoCancel controls whether an ObjectAnimator will be canceled automatically
    390      * when any other ObjectAnimator with the same target and properties is started.
    391      * Setting this flag may make it easier to run different animators on the same target
    392      * object without having to keep track of whether there are conflicting animators that
    393      * need to be manually canceled. Canceling animators must have the same exact set of
    394      * target properties, in the same order.
    395      *
    396      * @param cancel Whether future ObjectAnimators with the same target and properties
    397      * as this ObjectAnimator will cause this ObjectAnimator to be canceled.
    398      */
    399     public void setAutoCancel(boolean cancel) {
    400         mAutoCancel = cancel;
    401     }
    402 
    403     private boolean hasSameTargetAndProperties(Animator anim) {
    404         if (anim instanceof ObjectAnimator) {
    405             PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
    406             if (((ObjectAnimator) anim).getTarget() == mTarget &&
    407                     mValues.length == theirValues.length) {
    408                 for (int i = 0; i < mValues.length; ++i) {
    409                     PropertyValuesHolder pvhMine = mValues[i];
    410                     PropertyValuesHolder pvhTheirs = theirValues[i];
    411                     if (pvhMine.getPropertyName() == null ||
    412                             !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
    413                         return false;
    414                     }
    415                 }
    416                 return true;
    417             }
    418         }
    419         return false;
    420     }
    421 
    422     @Override
    423     public void start() {
    424         // See if any of the current active/pending animators need to be canceled
    425         AnimationHandler handler = sAnimationHandler.get();
    426         if (handler != null) {
    427             int numAnims = handler.mAnimations.size();
    428             for (int i = numAnims - 1; i >= 0; i--) {
    429                 if (handler.mAnimations.get(i) instanceof ObjectAnimator) {
    430                     ObjectAnimator anim = (ObjectAnimator) handler.mAnimations.get(i);
    431                     if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
    432                         anim.cancel();
    433                     }
    434                 }
    435             }
    436             numAnims = handler.mPendingAnimations.size();
    437             for (int i = numAnims - 1; i >= 0; i--) {
    438                 if (handler.mPendingAnimations.get(i) instanceof ObjectAnimator) {
    439                     ObjectAnimator anim = (ObjectAnimator) handler.mPendingAnimations.get(i);
    440                     if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
    441                         anim.cancel();
    442                     }
    443                 }
    444             }
    445             numAnims = handler.mDelayedAnims.size();
    446             for (int i = numAnims - 1; i >= 0; i--) {
    447                 if (handler.mDelayedAnims.get(i) instanceof ObjectAnimator) {
    448                     ObjectAnimator anim = (ObjectAnimator) handler.mDelayedAnims.get(i);
    449                     if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
    450                         anim.cancel();
    451                     }
    452                 }
    453             }
    454         }
    455         if (DBG) {
    456             Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration());
    457             for (int i = 0; i < mValues.length; ++i) {
    458                 PropertyValuesHolder pvh = mValues[i];
    459                 ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
    460                 Log.d("ObjectAnimator", "   Values[" + i + "]: " +
    461                     pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " +
    462                     keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue());
    463             }
    464         }
    465         super.start();
    466     }
    467 
    468     /**
    469      * This function is called immediately before processing the first animation
    470      * frame of an animation. If there is a nonzero <code>startDelay</code>, the
    471      * function is called after that delay ends.
    472      * It takes care of the final initialization steps for the
    473      * animation. This includes setting mEvaluator, if the user has not yet
    474      * set it up, and the setter/getter methods, if the user did not supply
    475      * them.
    476      *
    477      *  <p>Overriders of this method should call the superclass method to cause
    478      *  internal mechanisms to be set up correctly.</p>
    479      */
    480     @Override
    481     void initAnimation() {
    482         if (!mInitialized) {
    483             // mValueType may change due to setter/getter setup; do this before calling super.init(),
    484             // which uses mValueType to set up the default type evaluator.
    485             int numValues = mValues.length;
    486             for (int i = 0; i < numValues; ++i) {
    487                 mValues[i].setupSetterAndGetter(mTarget);
    488             }
    489             super.initAnimation();
    490         }
    491     }
    492 
    493     /**
    494      * Sets the length of the animation. The default duration is 300 milliseconds.
    495      *
    496      * @param duration The length of the animation, in milliseconds.
    497      * @return ObjectAnimator The object called with setDuration(). This return
    498      * value makes it easier to compose statements together that construct and then set the
    499      * duration, as in
    500      * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
    501      */
    502     @Override
    503     public ObjectAnimator setDuration(long duration) {
    504         super.setDuration(duration);
    505         return this;
    506     }
    507 
    508 
    509     /**
    510      * The target object whose property will be animated by this animation
    511      *
    512      * @return The object being animated
    513      */
    514     public Object getTarget() {
    515         return mTarget;
    516     }
    517 
    518     /**
    519      * Sets the target object whose property will be animated by this animation
    520      *
    521      * @param target The object being animated
    522      */
    523     @Override
    524     public void setTarget(Object target) {
    525         if (mTarget != target) {
    526             final Object oldTarget = mTarget;
    527             mTarget = target;
    528             if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) {
    529                 return;
    530             }
    531             // New target type should cause re-initialization prior to starting
    532             mInitialized = false;
    533         }
    534     }
    535 
    536     @Override
    537     public void setupStartValues() {
    538         initAnimation();
    539         int numValues = mValues.length;
    540         for (int i = 0; i < numValues; ++i) {
    541             mValues[i].setupStartValue(mTarget);
    542         }
    543     }
    544 
    545     @Override
    546     public void setupEndValues() {
    547         initAnimation();
    548         int numValues = mValues.length;
    549         for (int i = 0; i < numValues; ++i) {
    550             mValues[i].setupEndValue(mTarget);
    551         }
    552     }
    553 
    554     /**
    555      * This method is called with the elapsed fraction of the animation during every
    556      * animation frame. This function turns the elapsed fraction into an interpolated fraction
    557      * and then into an animated value (from the evaluator. The function is called mostly during
    558      * animation updates, but it is also called when the <code>end()</code>
    559      * function is called, to set the final value on the property.
    560      *
    561      * <p>Overrides of this method must call the superclass to perform the calculation
    562      * of the animated value.</p>
    563      *
    564      * @param fraction The elapsed fraction of the animation.
    565      */
    566     @Override
    567     void animateValue(float fraction) {
    568         super.animateValue(fraction);
    569         int numValues = mValues.length;
    570         for (int i = 0; i < numValues; ++i) {
    571             mValues[i].setAnimatedValue(mTarget);
    572         }
    573     }
    574 
    575     @Override
    576     public ObjectAnimator clone() {
    577         final ObjectAnimator anim = (ObjectAnimator) super.clone();
    578         return anim;
    579     }
    580 
    581     @Override
    582     public String toString() {
    583         String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
    584             mTarget;
    585         if (mValues != null) {
    586             for (int i = 0; i < mValues.length; ++i) {
    587                 returnVal += "\n    " + mValues[i].toString();
    588             }
    589         }
    590         return returnVal;
    591     }
    592 }
    593