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      1 page.title=Processes and Threads
      2 page.tags="lifecycle","background"
      3 
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8 <h2>Quickview</h2>
      9 <ul>
     10   <li>Every application runs in its own process and all components of the application run in that
     11 process, by default</li>
     12   <li>Any slow, blocking operations in an activity should be done in a new thread, to avoid slowing
     13 down the user interface</li>
     14 </ul>
     15 
     16 <h2>In this document</h2>
     17 <ol>
     18 <li><a href="#Processes">Processes</a>
     19   <ol>
     20     <li><a href="#Lifecycle">Process lifecycle</a></li>
     21   </ol>
     22 </li>
     23 <li><a href="#Threads">Threads</a>
     24   <ol>
     25     <li><a href="#WorkerThreads">Worker threads</a></li>
     26     <li><a href="#ThreadSafe">Thread-safe methods</a></li>
     27   </ol>
     28 </li>
     29 <li><a href="#IPC">Interprocess Communication</a></li>
     30 </ol>
     31 
     32 </div>
     33 </div>
     34 
     35 <p>When an application component starts and the application does not have any other components
     36 running, the Android system starts a new Linux process for the application with a single thread of
     37 execution. By default, all components of the same application run in the same process and thread
     38 (called the "main" thread). If an application component starts and there already exists a process
     39 for that application (because another component from the application exists), then the component is
     40 started within that process and uses the same thread of execution. However, you can arrange for
     41 different components in your application to run in separate processes, and you can create additional
     42 threads for any process.</p>
     43 
     44 <p>This document discusses how processes and threads work in an Android application.</p>
     45 
     46 
     47 <h2 id="Processes">Processes</h2>
     48 
     49 <p>By default, all components of the same application run in the same process and most applications
     50 should not change this. However, if you find that you need to control which process a certain
     51 component belongs to, you can do so in the manifest file.</p>
     52 
     53 <p>The manifest entry for each type of component element&mdash;<a
     54 href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
     55 &lt;activity&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code
     56 &lt;service&gt;}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code
     57 &lt;receiver&gt;}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code
     58 &lt;provider&gt;}</a>&mdash;supports an {@code android:process} attribute that can specify a
     59 process in which that component should run. You can set this attribute so that each component runs
     60 in its own process or so that some components share a process while others do not.  You can also set
     61 {@code android:process} so that components of different applications run in the same
     62 process&mdash;provided that the applications share the same Linux user ID and are signed with the
     63 same certificates.</p>
     64 
     65 <p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code
     66 &lt;application&gt;}</a> element also supports an {@code android:process} attribute, to set a
     67 default value that applies to all components.</p>
     68 
     69 <p>Android might decide to shut down a process at some point, when memory is low and required by
     70 other processes that are more immediately serving the user. Application
     71 components running in the process that's killed are consequently destroyed.  A process is started
     72 again for those components when there's again work for them to do.</p>
     73 
     74 <p>When deciding which processes to kill, the Android system weighs their relative importance to
     75 the user.  For example, it more readily shuts down a process hosting activities that are no longer
     76 visible on screen, compared to a process hosting visible activities. The decision whether to
     77 terminate a process, therefore, depends on the state of the components running in that process. The
     78 rules used to decide which processes to terminate is discussed below. </p>
     79 
     80 
     81 <h3 id="Lifecycle">Process lifecycle</h3>
     82 
     83 <p>The Android system tries to maintain an application process for as long as possible, but
     84 eventually needs to remove old processes to reclaim memory for new or more important processes.  To
     85 determine which processes to keep
     86 and which to kill, the system places each process into an "importance hierarchy" based on the
     87 components running in the process and the state of those components.  Processes with the lowest
     88 importance are eliminated first, then those with the next lowest importance, and so on, as necessary
     89 to recover system resources.</p>
     90 
     91 <p>There are five levels in the importance hierarchy. The following list presents the different
     92 types of processes in order of importance (the first process is <em>most important</em> and is
     93 <em>killed last</em>):</p>
     94 
     95 <ol>
     96   <li><b>Foreground process</b>
     97     <p>A process that is required for what the user is currently doing.  A
     98       process is considered to be in the foreground if any of the following conditions are true:</p>
     99 
    100       <ul>
    101         <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link
    102 android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been
    103 called).</li>
    104 
    105         <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is
    106 interacting with.</li>
    107 
    108         <li>It hosts a {@link android.app.Service} that's running "in the foreground"&mdash;the
    109 service has called {@link android.app.Service#startForeground startForeground()}.
    110 
    111         <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle
    112 callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart
    113 onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li>
    114 
    115         <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link
    116         android.content.BroadcastReceiver#onReceive onReceive()} method.</li>
    117     </ul>
    118 
    119     <p>Generally, only a few foreground processes exist at any given time.  They are killed only as
    120 a last resort&mdash;if memory is so low that they cannot all continue to run.  Generally, at that
    121 point, the device has reached a memory paging state, so killing some foreground processes is
    122 required to keep the user interface responsive.</p></li>
    123 
    124   <li><b>Visible process</b>
    125     <p>A process that doesn't have any foreground components, but still can
    126       affect what the user sees on screen. A process is considered to be visible if either of the
    127       following conditions are true:</p>
    128 
    129       <ul>
    130         <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still
    131 visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called). 
    132 This might occur, for example, if the foreground activity started a dialog, which allows the
    133 previous activity to be seen behind it.</li>
    134 
    135         <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground)
    136 activity.</li>
    137       </ul>
    138 
    139       <p>A visible process is considered extremely important and will not be killed unless doing so
    140 is required to keep all foreground processes running. </p>
    141     </li>
    142 
    143   <li><b>Service process</b>
    144     <p>A process that is running a service that has been started with the {@link
    145 android.content.Context#startService startService()} method and does not fall into either of the two
    146 higher categories. Although service processes are not directly tied to anything the user sees, they
    147 are generally doing things that the user cares about (such as playing music in the background or
    148 downloading  data on the network), so the system keeps them running unless there's not enough memory
    149 to retain them along with all foreground and visible processes. </p>
    150   </li>
    151 
    152   <li><b>Background process</b>
    153     <p>A process holding an activity that's not currently visible to the user  (the activity's
    154 {@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct
    155 impact on the user experience, and the system can kill them at any time to reclaim memory for a
    156 foreground,
    157 visible, or service process. Usually there are many background processes running, so they are kept
    158 in an LRU (least recently used) list to ensure that the process with the activity that was most
    159 recently seen by the user is the last to be killed. If an activity implements its lifecycle methods
    160 correctly, and saves its current state, killing its process will not have a visible effect on
    161 the user experience, because when the user navigates back to the activity, the activity restores
    162 all of its visible state. See the <a
    163 href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a>
    164 document for information about saving and restoring state.</p>
    165   </li>
    166 
    167   <li><b>Empty process</b>
    168     <p>A process that doesn't hold any active application components.  The only reason to keep this
    169 kind of process alive is for caching purposes, to improve startup time the next time a component
    170 needs to run in it.  The system often kills these processes in order to balance overall system
    171 resources between process caches and the underlying kernel caches.</p>
    172   </li>
    173 </ol>
    174 
    175 
    176   <p>Android ranks a process at the highest level it can, based upon the importance of the
    177 components currently active in the process.  For example, if a process hosts a service and a visible
    178 activity, the process is ranked as a visible process, not a service process.</p>
    179 
    180   <p>In addition, a process's ranking might be increased because other processes are dependent on
    181 it&mdash;a process that is serving another process can never be ranked lower than the process it is
    182 serving. For example, if a content provider in process A is serving a client in process B, or if a
    183 service in process A is bound to a component in process B, process A is always considered at least
    184 as important as process B.</p>
    185 
    186   <p>Because a process running a service is ranked higher than a process with background activities,
    187 an activity that initiates a long-running operation might do well to start a <a
    188 href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than
    189 simply create a worker thread&mdash;particularly if the operation will likely outlast the activity.
    190 For example, an activity that's uploading a picture to a web site should start a service to perform
    191 the upload so that the upload can continue in the background even if the user leaves the activity.
    192 Using a service guarantees that the operation will have at least "service process" priority,
    193 regardless of what happens to the activity. This is the same reason that broadcast receivers should
    194 employ services rather than simply put time-consuming operations in a thread.</p>
    195 
    196 
    197 
    198 
    199 <h2 id="Threads">Threads</h2>
    200 
    201 <p>When an application is launched, the system creates a thread of execution for the application,
    202 called "main." This thread is very important because it is in charge of dispatching events to
    203 the appropriate user interface widgets, including drawing events. It is also the thread in which
    204 your application interacts with components from the Android UI toolkit (components from the {@link
    205 android.widget} and {@link android.view} packages). As such, the main thread is also sometimes
    206 called the UI thread.</p>
    207 
    208 <p>The system does <em>not</em> create a separate thread for each instance of a component. All
    209 components that run in the same process are instantiated in the UI thread, and system calls to
    210 each component are dispatched from that thread. Consequently, methods that respond to system
    211 callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions
    212 or a lifecycle callback method) always run in the UI thread of the process.</p>
    213 
    214 <p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the
    215 touch event to the widget, which in turn sets its pressed state and posts an invalidate request to
    216 the event queue. The UI thread dequeues the request and notifies the widget that it should redraw
    217 itself.</p>
    218 
    219 <p>When your app performs intensive work in response to user interaction, this single thread model
    220 can yield poor performance unless you implement your application properly. Specifically, if
    221 everything is happening in the UI thread, performing long operations such as network access or
    222 database queries will block the whole UI. When the thread is blocked, no events can be dispatched,
    223 including drawing events. From the user's perspective, the
    224 application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds
    225 (about 5 seconds currently) the user is presented with the infamous "<a
    226 href="http://developer.android.com/guide/practices/responsiveness.html">application not
    227 responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it
    228 if they are unhappy.</p>
    229 
    230 <p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate
    231 your UI from a worker thread&mdash;you must do all manipulation to your user interface from the UI
    232 thread. Thus, there are simply two rules to Android's single thread model:</p>
    233 
    234 <ol>
    235 <li>Do not block the UI thread
    236 <li>Do not access the Android UI toolkit from outside the UI thread
    237 </ol>
    238 
    239 <h3 id="WorkerThreads">Worker threads</h3>
    240 
    241 <p>Because of the single thread model described above, it's vital to the responsiveness of your
    242 application's UI that you do not block the UI thread. If you have operations to perform
    243 that are not instantaneous, you should make sure to do them in separate threads ("background" or
    244 "worker" threads).</p>
    245 
    246 <p>For example, below is some code for a click listener that downloads an image from a separate
    247 thread and displays it in an {@link android.widget.ImageView}:</p>
    248 
    249 <pre>
    250 public void onClick(View v) {
    251     new Thread(new Runnable() {
    252         public void run() {
    253             Bitmap b = loadImageFromNetwork("http://example.com/image.png");
    254             mImageView.setImageBitmap(b);
    255         }
    256     }).start();
    257 }
    258 </pre>
    259 
    260 <p>At first, this seems to work fine, because it creates a new thread to handle the network
    261 operation. However, it violates the second rule of the single-threaded model: <em>do not access the
    262 Android UI toolkit from outside the UI thread</em>&mdash;this sample modifies the {@link
    263 android.widget.ImageView} from the worker thread instead of the UI thread. This can result in
    264 undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p>
    265 
    266 <p>To fix this problem, Android offers several ways to access the UI thread from other
    267 threads. Here is a list of methods that can help:</p>
    268 
    269 <ul>
    270 <li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable)
    271 Activity.runOnUiThread(Runnable)}</li>
    272 <li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li>
    273 <li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable,
    274 long)}</li>
    275 </ul>
    276 
    277 <p>For example, you can fix the above code by using the {@link
    278 android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p>
    279 
    280 <pre>
    281 public void onClick(View v) {
    282     new Thread(new Runnable() {
    283         public void run() {
    284             final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png");
    285             mImageView.post(new Runnable() {
    286                 public void run() {
    287                     mImageView.setImageBitmap(bitmap);
    288                 }
    289             });
    290         }
    291     }).start();
    292 }
    293 </pre>
    294 
    295 <p>Now this implementation is thread-safe: the network operation is done from a separate thread
    296 while the {@link android.widget.ImageView} is manipulated from the UI thread.</p>
    297 
    298 <p>However, as the complexity of the operation grows, this kind of code can get complicated and
    299 difficult to maintain. To handle more complex interactions with a worker thread, you might consider
    300 using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI
    301 thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class,
    302 which simplifies the execution of worker thread tasks that need to interact with the UI.</p>
    303 
    304 
    305 <h4 id="AsyncTask">Using AsyncTask</h4>
    306 
    307 <p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user
    308 interface. It performs the blocking operations in a worker thread and then publishes the results on
    309 the UI thread, without requiring you to handle threads and/or handlers yourself.</p>
    310 
    311 <p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link
    312 android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of
    313 background threads. To update your UI, you should implement {@link
    314 android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link
    315 android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely
    316 update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()}
    317 from the UI thread.</p>
    318 
    319 <p>For example, you can implement the previous example using {@link android.os.AsyncTask} this
    320 way:</p>
    321 
    322 <pre>
    323 public void onClick(View v) {
    324     new DownloadImageTask().execute("http://example.com/image.png");
    325 }
    326 
    327 private class DownloadImageTask extends AsyncTask&lt;String, Void, Bitmap&gt; {
    328     /** The system calls this to perform work in a worker thread and
    329       * delivers it the parameters given to AsyncTask.execute() */
    330     protected Bitmap doInBackground(String... urls) {
    331         return loadImageFromNetwork(urls[0]);
    332     }
    333     
    334     /** The system calls this to perform work in the UI thread and delivers
    335       * the result from doInBackground() */
    336     protected void onPostExecute(Bitmap result) {
    337         mImageView.setImageBitmap(result);
    338     }
    339 }
    340 </pre>
    341 
    342 <p>Now the UI is safe and the code is simpler, because it separates the work into the
    343 part that should be done on a worker thread and the part that should be done on the UI thread.</p>
    344 
    345 <p>You should read the {@link android.os.AsyncTask} reference for a full understanding on
    346 how to use this class, but here is a quick overview of how it works:</p>
    347 
    348 <ul>
    349 <li>You can specify the type of the parameters, the progress values, and the final
    350 value of the task, using generics</li>
    351 <li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically
    352 on a worker thread</li>
    353 <li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link
    354 android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link
    355 android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li>
    356 <li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to
    357 {@link android.os.AsyncTask#onPostExecute onPostExecute()}</li>
    358 <li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link
    359 android.os.AsyncTask#doInBackground doInBackground()} to execute {@link
    360 android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li>
    361 <li>You can cancel the task at any time, from any thread</li>
    362 </ul>
    363 
    364 <p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker
    365 thread is unexpected restarts in your activity due to a <a
    366 href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a>
    367 (such as when the user changes the screen orientation), which may destroy your worker thread. To
    368 see how you can persist your task during one of these restarts and how to properly cancel the task
    369 when the activity is destroyed, see the source code for the <a
    370 href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p>
    371 
    372 
    373 <h3 id="ThreadSafe">Thread-safe methods</h3>
    374 
    375 <p> In some situations, the methods you implement might be called from more than one thread, and
    376 therefore must be written to be thread-safe. </p>
    377 
    378 <p>This is primarily true for methods that can be called remotely&mdash;such as methods in a <a
    379 href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a
    380 method implemented in an {@link android.os.IBinder} originates in the same process in which the
    381 {@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread.
    382 However, when the call originates in another process, the method is executed in a thread chosen from
    383 a pool of threads that the system maintains in the same process as the {@link android.os.IBinder
    384 IBinder} (it's not executed in the UI thread of the process).  For example, whereas a service's
    385 {@link android.app.Service#onBind onBind()} method would be called from the UI thread of the
    386 service's process, methods implemented in the object that {@link android.app.Service#onBind
    387 onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads
    388 in the pool. Because a service can have more than one client, more than one pool thread can engage
    389 the same {@link android.os.IBinder IBinder} method at the same time.  {@link android.os.IBinder
    390 IBinder} methods must, therefore, be implemented to be thread-safe.</p>
    391 
    392 <p> Similarly, a content provider can receive data requests that originate in other processes.
    393 Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider}
    394 classes hide the details of how the interprocess communication is managed, {@link
    395 android.content.ContentProvider} methods that respond to those requests&mdash;the methods {@link
    396 android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert
    397 insert()}, {@link android.content.ContentProvider#delete delete()}, {@link
    398 android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType
    399 getType()}&mdash;are called from a pool of threads in the content provider's process, not the UI
    400 thread for the process.  Because these methods might be called from any number of threads at the
    401 same time, they too must be implemented to be thread-safe. </p>
    402 
    403 
    404 <h2 id="IPC">Interprocess Communication</h2>
    405 
    406 <p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls
    407 (RPCs), in which a method is called by an activity or other application component, but executed
    408 remotely (in another process), with any result returned back to the
    409 caller. This entails decomposing a method call and its data to a level the operating system can
    410 understand, transmitting it from the local process and address space to the remote process and
    411 address space, then reassembling and reenacting the call there.  Return values are then
    412 transmitted in the opposite direction.  Android provides all the code to perform these IPC
    413 transactions, so you can focus on defining and implementing the RPC programming interface. </p>
    414 
    415 <p>To perform IPC, your application must bind to a service, using {@link
    416 android.content.Context#bindService bindService()}. For more information, see the <a
    417 href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p>
    418 
    419 
    420 <!--
    421 <h2>Beginner's Path</h2>
    422 
    423 <p>For information about how to perform work in the background for an indefinite period of time
    424 (without a user interface), continue with the <b><a
    425 href="{@docRoot}guide/components/services.html">Services</a></b> document.</p>
    426 -->
    427