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      1 page.title=Optimizing Your UI
      2 parent.title=Debugging
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      5 
      6  <div id="qv-wrapper">
      7     <div id="qv">
      8       <h2>In this document</h2>
      9 
     10       <ol>
     11         <li>
     12             <a href="#HierarchyViewer">
     13                 Using Hierarchy Viewer
     14             </a>
     15             <ol>
     16                 <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li>
     17                 <li><a href="#viewhierarchy">About the View Hierarchy window</a></li>
     18                 <li><a href="#indiView">Working with an individual View in Tree View</a></li>
     19                 <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li>
     20                 <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li>
     21             </ol>
     22         </li>
     23         <li>
     24             <a href="#pixelperfect">
     25                 Using Pixel Perfect
     26             </a>
     27             <ol>
     28                 <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li>
     29                 <li><a href="#overlays">Working with Pixel Perfect overlays</a></li>
     30             </ol>
     31         </li>
     32         <li><a href="#lint">Using lint to optimize your UI</a></li>
     33       </ol>
     34       <h2>Related videos</h2>
     35           <ol>
     36               <li>
     37 <iframe title="Hierarchyviewer" 
     38     width="210" height="160" 
     39     src="//www.youtube.com/embed/PAgE7saQUUY?rel=0&amp;hd=1" 
     40     frameborder="0" allowfullscreen>
     41 </iframe>
     42               </li>
     43               <li>
     44 <iframe title="Pixel Perfect" 
     45     width="210" height="160" 
     46     src="//www.youtube.com/embed/C45bMZGdN7Y?rel=0&amp;hd=1" 
     47     frameborder="0" 
     48     allowfullscreen>
     49 </iframe>
     50               </li>
     51           </ol>
     52     </div>
     53   </div>
     54 
     55   <p>
     56 Sometimes your application's layout can slow down your application.
     57   To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and
     58   <code>lint</code> tools.
     59   </p>
     60 
     61   <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It
     62   provides a visual representation of the layout's View hierarchy (the View Hierarchy window)
     63   with performance information for each node in the layout,
     64   and a magnified view of the display (the Pixel Perfect window) to closely examine the pixels
     65   in your layout.</p>
     66 
     67   <p>Android <code>lint</code> is a static code scanning tool that helps you optimize the layouts and layout
     68   hierarchies of your applications, as well as detect other common coding problems. You can run it against your layout files or resource
     69   directories to quickly check for inefficiencies or other types of problems that could be
     70   affecting the performance of your application.</p>
     71 
     72 <h2 id="HierarchyViewer">Using Hierarchy Viewer</h2>
     73 
     74 <h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3>
     75 <p>
     76     To run Hierarchy Viewer, follow these steps:</p>
     77 <ol>
     78     <li>
     79         Connect your device or launch an emulator.
     80         <p>
     81             To preserve security, Hierarchy Viewer can only connect to devices running a
     82             developer version of the Android system.
     83         </p>
     84     </li>
     85     <li>
     86         If you have not done so already, install the application you want to work with.
     87     </li>
     88     <li>
     89         Run the application, and ensure that its UI is visible.
     90     </li>
     91     <li>
     92         From a terminal, launch <code>hierarchyviewer</code> from the
     93         <code>&lt;sdk&gt;/tools/</code>
     94         directory.
     95     </li>
     96     <li>
     97         The first window you see displays a list of devices and emulators. To expand the list
     98         of Activity objects for a device or emulator, click the arrow on the left. This displays a
     99         list of the Activity objects whose UI is currently visible on the device or emulator. The
    100         objects are listed by their Android component name. The list includes both your application
    101         Activity and system Activity objects. A screenshot of this window appears in
    102         figure 1.
    103     </li>
    104     <li>
    105         Select the name of your Activity from the list. You can now look at its view
    106         hierarchy using the View Hierarchy window, or look at a magnified image of the UI using
    107         the Pixel Perfect window.
    108     </li>
    109 </ol>
    110 <p>
    111     To learn how to use the View Hierarchy window, go to
    112     <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the
    113     Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>.
    114 </p>
    115 <img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/>
    116 <p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p>
    117 <h3 id="viewhierarchy">About the View Hierarchy window</h3>
    118 <p>
    119     The View Hierarchy window displays the View objects that form the UI of the
    120     Activity that is running on your device or emulator. You use it to look at individual
    121     View objects within the context of the entire View tree. For each View object, the View
    122     Hierarchy window also displays rendering performance data.
    123 </p>
    124 <p>
    125     To see the View Hierarchy window, run Hierarchy Viewer as described in
    126     the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
    127     <strong>View Hierarchy</strong> at the top of the device window.
    128 </p>
    129 <p>
    130     You should see four panes:
    131 </p>
    132 <ul>
    133     <li>
    134         <strong>Tree View</strong>: The left-hand pane displays the Tree View,
    135         a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual
    136         View objects and see the relationships between View objects in your UI.
    137         <p>
    138             To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse
    139             scroll wheel. To move around in the pane or reveal View objects that are not currently
    140             visible, click and drag the pane.
    141         </p>
    142         <p>
    143             To highlight the nodes in the tree whose class or ID match a search string, enter the
    144             string in the <strong>Filter by class or id:</strong> edit box at the bottom of the
    145             window. The background of nodes that match the search string will change from gray to
    146             bright blue.
    147         </p>
    148         <p>
    149             To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
    150             the top of the View Hierarchy window. This displays a dialog in which you can choose
    151             a directory and file name.
    152         </p>
    153         <p>
    154             To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD)
    155             file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window.
    156             This displays a dialog in which you can choose a directory or file name.
    157             Each View in the UI is saved as a separate Photoshop layer.
    158         </p>
    159         <p>
    160             In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a
    161             layer independently of others. When you save a layered screenshot, you can examine and
    162             modify the image of an individual View object. This helps you experiment with design
    163             changes.
    164         </p>
    165     </li>
    166     <li>
    167         The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map
    168         representation of the entire Tree View window. Use Tree Overview to identify the part of the
    169         view tree that is being displayed in Tree View.
    170         <p>
    171             You can also use Tree Overview to move around in the Tree View pane. Click and drag
    172             the shaded rectangle over an area to reveal it in Tree View.
    173         </p>
    174     </li>
    175     <li>
    176         The middle right-hand pane displays the <strong>Properties View</strong>,
    177         a list of the properties for a selected View object. With Properties View, you can
    178         examine all the properties without having to look at your application source.
    179         <p>
    180             The properties are organized by category. To find an individual property, expand
    181             a category name by clicking the arrow on its left. This reveals all the properties
    182             in that category.
    183         </p>
    184     </li>
    185     <li>
    186         The lower right-hand pane displays the <strong>Layout View</strong>,
    187         a block representation of the UI. Layout View is another way to navigate through your UI.
    188         When you click on a View object in Tree View, its position in the UI is highlighted.
    189         Conversely, when you click in an area of Layout View, the View object for that area is
    190         highlighted in Tree View.
    191         <p>
    192             The outline colors of blocks in Layout View provide additional information:
    193         </p>
    194             <ul>
    195                 <li>
    196                     Bold red: The block represents the the View that is currently selected in
    197                     Tree View.
    198                 </li>
    199                 <li>
    200                     Light red: The block represents the parent of the block outlined in bold red.
    201                 </li>
    202                 <li>
    203                     White: The block represents a visible View that is not a parent or child of the
    204                     View that is currently selected in Tree View.
    205                 </li>
    206             </ul>
    207     </li>
    208 </ul>
    209 <p>
    210     When the UI of the current Activity changes, the View Hierarchy window is not automatically
    211     updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window.
    212 </p>
    213 <p>
    214     Also, the window is not updated if you switch to a new Activity. To update it, start by
    215     clicking the window selection icon in the bottom left-hand corner of the window. This
    216     navigates back to the Window Selection window. From this window, click the Android
    217     component name of the new Activity and then click <strong>Load View Hierarchy</strong>
    218     at the top of the window.
    219 </p>
    220 <p>
    221     A screenshot of the View Hierarchy window appears in figure 2.
    222 </p>
    223 <img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/>
    224 <p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p>
    225 <h3 id="indiView">Working with an individual View in Tree View</h3>
    226 <p>
    227     Each node in Tree View represents a single View. Some information is always visible. Starting
    228     at the top of the node, you see the following:
    229 </p>
    230 <ol>
    231     <li>
    232         View class: The View object's class.
    233     </li>
    234     <li>
    235         View object address: A pointer to View object.
    236     </li>
    237     <li>
    238         View object ID: The value of the
    239         <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a>
    240         </code> attribute.
    241     </li>
    242     <li>
    243         Performance indicators: A set of three colored dots that indicate the rendering
    244         speed of this View relative to other View objects in the tree. The three dots
    245         represent (from left to right) the measure, layout, and draw times of the rendering.
    246         <p>
    247             The colors indicate the following relative performance:
    248         </p>
    249         <ul>
    250             <li>
    251                 Green: For this part of the render time, this View is in the faster 50% of all
    252                 the View objects in the tree. For example, a green dot for the measure time means
    253                 that this View has a faster measure time than 50% of the View objects in the tree.
    254             </li>
    255             <li>
    256                 Yellow: For this part of the render time, this View is in the slower 50% of all
    257                 the View objects in the tree. For example, a yellow dot for the layout time means
    258                 that this View has a slower layout time than 50% of the View objects in the tree.
    259             </li>
    260             <li>
    261                 Red: For this part of the render time, this View is the slowest one in the tree.
    262                 For example, a red dot for the draw time means that this View takes the most
    263                 time to draw of all the View objects in the tree.
    264             </li>
    265         </ul>
    266     </li>
    267     <li>
    268         View index: The zero-based index of the View in its parent View. If it is the only child,
    269         this is 0.
    270     </li>
    271 </ol>
    272 <p>
    273     When you select a node, additional information for the View appears in a small window above
    274     the node. When you click one of the nodes, you see the following:
    275 </p>
    276 <ul>
    277     <li>
    278         Image: The actual image of the View, as it would appear in the emulator. If the View has
    279         children, these are also displayed.
    280     </li>
    281     <li>
    282         View count: The number of View objects represented by this node. This includes the View
    283         itself and a count of its children. For example, this value is 4 for a View that has 3
    284         children.
    285     </li>
    286     <li>
    287         Render times: The actual measure, layout, and draw times for the View rendering, in
    288         milliseconds. These represent the same values as the performance indicators mentioned in
    289         the preceding section.
    290     </li>
    291 </ul>
    292 <p>
    293     An annotated screenshot of an individual node in the Tree View window appears in figure 3.
    294 </p>
    295 <img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/>
    296 <p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p>
    297 <h3 id="hvdebugging">Debugging with View Hierarchy</h3>
    298 <p>
    299     The View Hierarchy window helps you debug an application by providing a static display
    300     of the UI. The display starts with your application's opening screen. As you step through
    301     your application, the display remains unchanged until you redraw it by invalidating and
    302     then requesting layout for a View.
    303 </p>
    304 <p>
    305     To redraw a View in the display:
    306 </p>
    307     <ul>
    308         <li>
    309             Select a View in Tree View. As you move up towards the root of the tree (to the
    310             left in the Tree View), you see the highest-level View objects. Redrawing a high-level
    311             object usually forces the lower-level objects to redraw as well.
    312         </li>
    313         <li>
    314             Click <strong>Invalidate</strong> at the top of the window. This marks the View as
    315             invalid, and schedules it for a redraw at the next point that a layout is requested.
    316         </li>
    317         <li>
    318             Click <strong>Request Layout</strong> to request a layout. The View and its children
    319             are redrawn, as well as any other View objects that need to be redrawn.
    320         </li>
    321     </ul>
    322 <p>
    323     Manually redrawing a View allows you to watch the View object tree and examine the properties of
    324     individual View objects one step at a time as you go through breakpoints in your code.
    325 </p>
    326 <h3 id="hvoptimize">Optimizing with View Hierarchy</h3>
    327 <p>
    328     View Hierarchy also helps you identify slow render performance. You start by looking at the
    329     View nodes with red or yellow performance indicators to identify the slower View objects. As you
    330     step through your application, you can judge if a View is consistently slow or slow only in
    331     certain circumstances.
    332 </p>
    333 <p>
    334     Remember that slow performance is not necessarily evidence of a problem, especially for
    335     ViewGroup objects. View objects that have more children and more complex View objects render
    336     more slowly.
    337 </p>
    338 <p>
    339     The View Hierarchy window also helps you find performance issues. Just by looking at the
    340     performance indicators (the dots) for each View node, you can see which View objects are the
    341     slowest to measure, layout, and draw. From that, you can quickly identify the problems you
    342     should look at first.
    343 </p>
    344 <h2 id="pixelperfect">Using Pixel Perfect</h2>
    345 <p>
    346     Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
    347 </p>
    348 <h3 id="aboutpixelperfect">About the Pixel Perfect window</h3>
    349 <p>
    350     The Pixel Perfect window displays a magnified image of the screen that is currently
    351     visible on the emulator or device. In it, you can examine the properties
    352     of individual pixels in the screen image. You can also use the Pixel Perfect window
    353     to help you lay out your application UI based on a bitmap design.
    354 </p>
    355 <p>
    356     To see the Pixel Perfect window, run Hierarchy Viewer, as described in
    357     the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
    358     <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window
    359     appears.
    360 </p>
    361 <p>
    362     In it, you see three panes:
    363 </p>
    364 <ul>
    365     <li>
    366         View Object pane: This is a hierarchical list of the View objects that are currently
    367         visible on the device or emulator screen, including both the ones in your application and
    368         the ones generated by the system. The objects are listed by their View class.
    369         To see the class names of a View object's children, expand the View by clicking the
    370         arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect
    371         pane on the right.
    372     </li>
    373     <li>
    374         Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in
    375         which each square represents one pixel. To look at the information for a pixel, click in its
    376         square. Its color and X,Y coordinates appear at the bottom of the pane.
    377         <p>
    378             The magenta crosshair in the pane corresponds to the positioning
    379             crosshair in the next pane. It only moves when you move the crosshair in the next pane.
    380         </p>
    381         <p>
    382             To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of
    383             the pane, or use your mouse's scroll wheel.
    384         </p>
    385         <p>
    386             When you select a pixel in the Loupe pane, you see the following information at the
    387             bottom of the pane:
    388         </p>
    389         <ul>
    390             <li>
    391                 Pixel swatch: A rectangle filled with the same color as the pixel.
    392             </li>
    393             <li>
    394                 HTML color code: The hexadecimal RGB code corresponding to the pixel color
    395             </li>
    396             <li>
    397                 RGB color values: A list of the (R), green (G), and blue (B) color values of the
    398                 pixel color. Each value is in the range 0-255.
    399             </li>
    400             <li>
    401                 X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
    402                 The values are 0-based, with X=0 at the left of the screen and Y=0 at the top.
    403             </li>
    404         </ul>
    405     </li>
    406     <li>
    407         Pixel Perfect pane: This displays the currently visible screen as it would appear in the
    408         emulator.
    409         <p>
    410             You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
    411             and the Loupe crosshair will move accordingly. You can also click on a point in the
    412             Pixel Perfect pane, and the crosshair will move to that point.
    413         </p>
    414         <p>
    415             The image corresponding to the View object selected in the View Object pane is
    416             outlined in a box that indicates the View object's position on the screen. For the
    417             selected object, the box is bold red. Sibling and parent View objects have a light
    418             red box. View objects that are neither parents nor siblings are in white.
    419         </p>
    420         <p>
    421             The layout box may have other rectangles either inside or outside it, each of which
    422             indicates part of the View. A purple or green rectangle indicates the View bounding box.
    423             A white or black box inside the layout box represents the <strong>padding</strong>, the
    424             defined distance between the View object's content and its bounding box. An outer white
    425             or black rectangle represents the <strong>margins</strong>, the distance between the
    426             View bounding box and adjacent View objects. The padding and margin boxes are white if
    427             the layout background is black, and vice versa.
    428         </p>
    429         <p>
    430             You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
    431             This produces a screenshot of the current screen. To do this, click
    432             <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
    433             in which you can choose a directory and filename for the file.
    434         </p>
    435     </li>
    436 </ul>
    437 <p>
    438     The panes are not automatically refreshed when you change one of the View objects or go to
    439     another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click
    440     <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes
    441     to reflect the current screen image. You still may need to refresh the View Object pane;
    442     to do this, click <strong>Refresh Tree</strong> at the top of the window.
    443 </p>
    444 <p>
    445     To automatically refresh the panes while you are debugging, set
    446     <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate
    447     with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane.
    448 </p>
    449 <h3 id="overlays">Working with Pixel Perfect overlays</h3>
    450 <p>
    451     You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window
    452     helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an
    453     <strong>overlay</strong> on the screen image.
    454 </p>
    455 <p>
    456     To use a bitmap image as an overlay:
    457 </p>
    458 <ul>
    459     <li>
    460         Start your application in a device or emulator and navigate to the Activity whose UI you
    461         want to work with.
    462     </li>
    463     <li>
    464         Start Hierarchy Viewer and navigate to the Pixel Perfect window.
    465     </li>
    466     <li>
    467         At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting
    468         for the image file to load. Load the image file.
    469     </li>
    470     <li>
    471         Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The
    472         lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower
    473         leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
    474         <p>
    475             By default, the overlay has a 50% transparency, which allows you to see the screen
    476             image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the
    477             bottom of the Loupe pane.
    478         </p>
    479         <p>
    480             Also by default, the overlay is not displayed in the Loupe pane. To display it,
    481             set <strong>Show in Loupe</strong> at the top of the window.
    482         </p>
    483     </li>
    484 </ul>
    485 <p>
    486     The overlay is not saved as part of the screenshot when you save the screen image as a PNG
    487     file.
    488 </p>
    489 <p>
    490     A screenshot of the Pixel Perfect window appears in figure 4.
    491 </p>
    492 <img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png"
    493         alt=""
    494         height="600"/>
    495 <p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p>
    496 <h2 id="lint">Using lint to Optimize Your UI</h2>
    497 <p>The Android {@code lint} tool lets you analyze the XML files that define your application's UI to find inefficiencies in the view hierarchy.</p>
    498 <p class="note"><strong>Note: </strong>The Android <code>layoutopt</code> tool has been replaced by the {@code lint} tool beginning in ADT and SDK Tools revision 16. The {@code lint} tool reports UI layout performance issues in a similar way as <code>layoutopt</code>, and detects additional problems.</p>
    499 <p>For more information about using {@code lint}, see <a href="{@docRoot}tools/debugging/improving-w-lint.html">Improving Your Code with lint</a> and the <a  href="{@docRoot}tools/help/lint.html">lint reference documentation</a>.</p>
    500