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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /** \file SDL.c SDL platform implementation */
     18 
     19 #include "sles_allinclusive.h"
     20 
     21 
     22 /** \brief Called by SDL to fill the next audio output buffer */
     23 
     24 static void SDLCALL SDL_callback(void *context, Uint8 *stream, int len)
     25 {
     26     assert(len > 0);
     27     IEngine *thisEngine = (IEngine *) context;
     28     // A peek lock would be risky if output mixes are dynamic, so we use SDL_PauseAudio to
     29     // temporarily disable callbacks during any change to the current output mix, and use a
     30     // shared lock here
     31     interface_lock_shared(thisEngine);
     32     COutputMix *outputMix = thisEngine->mOutputMix;
     33     interface_unlock_shared(thisEngine);
     34     if (NULL != outputMix) {
     35         SLOutputMixExtItf OutputMixExt = &outputMix->mOutputMixExt.mItf;
     36         IOutputMixExt_FillBuffer(OutputMixExt, stream, (SLuint32) len);
     37     } else {
     38         memset(stream, 0, (size_t) len);
     39     }
     40 }
     41 
     42 
     43 /** \brief Called during slCreateEngine to initialize SDL */
     44 
     45 void SDL_open(IEngine *thisEngine)
     46 {
     47     SDL_AudioSpec fmt;
     48     fmt.freq = 44100;
     49     fmt.format = AUDIO_S16;
     50     fmt.channels = STEREO_CHANNELS;
     51 #ifdef _WIN32 // FIXME Either a bug or a serious misunderstanding
     52     fmt.samples = SndFile_BUFSIZE;
     53 #else
     54     fmt.samples = SndFile_BUFSIZE / sizeof(short);
     55 #endif
     56     fmt.callback = SDL_callback;
     57     fmt.userdata = (void *) thisEngine;
     58 
     59     if (SDL_OpenAudio(&fmt, NULL) < 0) {
     60         SL_LOGE("Unable to open audio: %s", SDL_GetError());
     61         exit(EXIT_FAILURE);
     62     }
     63 }
     64 
     65 
     66 /** \brief Called during Object::Destroy for engine to shutdown SDL */
     67 
     68 void SDL_close(void)
     69 {
     70     SDL_CloseAudio();
     71 }
     72